- Border Pioneer
- News
- Patch 0.99.6
Patch 0.99.6
- Fixed a bug where minor enemies would spin in certain locations.
- Fixed a bug where the end turn button on the main interface was highlighted incorrectly.
- Fixed a bug where the "Druid's Hut" incorrectly occupied population.
- Increased the price of the "Druid's Hut."
- Fixed a bug with the "Health Potion" in the "Druid's Hut."
- Fixed a bug where the upgrade value of "Hermie's" "Magic Cauldron +10 Food" was incorrect.
- Buffed the "Prince." The "Prince" can now learn all skills, but resource consumption has increased.
- Increased the size of the "Prince" and "Dragon Baby."
- Optimized pathfinding for "Severely Injured" units to the "Nature Well."
- Fixed a bug where "Large Buildings" were misplaced in custom maps.
- Optimized wave previews; they will no longer auto-hide.
- Fixed a bug where "Vacation" caused multiple "Bonfires" to appear.
- Fixed a bug where the "Ancient Tree" had an incorrect attack range.
- Reduced the price and cost of the "Mine."
- Fixed a bug where clearing certain levels could prevent unlocking some adjutants.
- Fixed a bug where the pathing boost for "Ghost" and "Frost Ghost" spawn points was incorrect.
- Fixed a bug where "Permanent Reinforcement" did not work on traps.
- Added an explanation for damaged buildings in the tutorial.
- Fixed a bug where the talent "Extra Treasure Chest" did not work.
- Fixed a bug where the talent "High-Quality Seeds" did not work.
- Fixed a bug where the talent "Rock Spirit" had incorrect bonus values.
- Fixed a bug where some macOS downloads resulted in a 0B game size.
- Fixed incorrect text for "Unlock Gravity Trap."
- Fixed incorrect animations for reinforced wooden walls.
- Adjusted cloud save size and fixed a bug causing save data loss.
- Fixed a bug causing black screens and no sound on some macOS systems (macOS Electron framework upgraded to 33.0.1).
- Made minor adjustments to the editor's layout.
- The editor can now directly open the folder where maps are saved.
- Fixed a bug where "Focus Operation" could be upgraded multiple times.
- Fixed an issue where the cooldown for the "Dragon Baby's" Devour skill could be excessively long.
- Adjusted the logic for the "Lich's" ability to summon small skeletons.
- Enhanced the survival attributes of the "Magic Cauldron."
- Trees planted by "Afforestation" can now be moved during the construction round.
- Fixed a bug where buildings like the "Mine" consumed extra food to generate additional resources.
- Adjusted the UI interface.
- Adjusted the percentage damage bonus of "Fireball" against bosses.
- Reduced the frequency of skill usage for "Demon's Eye."
- Fixed a bug where "Food Consumption" would not reset to zero.
- Fixed a bug where summoned units would return to incorrect positions after recovering from severe injuries.
- Optimized the display of monster spawning paths.
- Reduced the experience required to upgrade the "Gravity Trap" and decreased the attack power gained from upgrades.
- Fixed a bug where "Reinforced Walls" did not affect "Reinforced Wooden Walls."
- Added a confirmation button for uploading maps.
- Updated the framework version for the macOS release.
- Added native support for Mac M1 in the test branch (macOS-arm64).
- In the map editor, monster settings can now be copied.
- Fixed a bug where the number of soldiers required in the "Animal Migration" quest could be too high.
- Fixed a bug in custom maps where the Town Center and preset positions were different.
- Fixed certain bugs that could occur due to excessively large custom maps.
- Optimized Steam Cloud synchronization to address issues with lost save progress.
- Reduced the additional food consumption of the talent "Royal Guard."
- Fixed a UI bug caused by multiple bosses appearing simultaneously.
- Decreased the cooldown for the Lich's skeleton summoning ability.
- Corrected a bug where Workshop content was not being read properly.
- Fixed a bug in the editor where {W/A/S/D} could not control the camera.