1. Border Pioneer
  2. News

Border Pioneer News

Patch v0.99.30

  • Added supplies consumption display to unit interfaces.
  • Fixed a bug where the Bonfire consumed supplies incorrectly. It now consumes 1 supply per turn.
  • Golems no longer consume food and now consume supplies instead.
  • Fixed a bug where summoned units spawned with incomplete health.
  • Fixed a bug with incorrect Fortress upgrades.
  • Demon Priests now significantly increase their own health cost when empowering other demons.
  • Fixed a bug where the Blade Wall could not be attacked.
  • Fixed a bug where Mushy could not be enhanced by Snowfield Goblins and Snowfield Orcs.
  • Added animation effects for enhancements by Snowfield Goblins and Snowfield Orcs to make the process more visually clear to players.

Patch v0.99.29

  • Fixed a bug where the Fairy Assembly Hall could spawn a large number of fairies at once.
  • Removed the [Field] tag from Collection Stations to reduce confusion and reduced their price.
  • Reduced the construction cost of Tree Spirits. They no longer consume supplies, their base food production is lowered to 3, and card usage count increased to 4.
  • Reduced the base health of Explosive Traps.
  • Adjusted Baby Dragon upgrades: Each upgrade now increases health by 20%. Additional enhancements and appearance changes are applied after learning all skills.

Patch v0.99.28

  • The Baby Dragon can now devour Golems, but this extends its cooldown.
  • Level 4-2 terrain optimization.
  • Level 4-3 terrain optimization.
  • Added a monster list to the encyclopedia, allowing players to view monsters' base attributes.
  • Reduced the food required for Baby Dragon hatching.
  • Fixed a bug where the Baby Dragon could jump into water/lava.
  • Adjusted the priority of seeking recovery after critical injuries.
  • Added a custom map monster quantity limit option to settings.

What's Next: Border Pioneer Roadmap

First and foremost, THANK YOU for the incredible support since launch. Your feedback, bug reports, and enthusiasm have meant the world to us!

Here's our development roadmap for the coming months!



First and foremost, THANK YOU for the incredible support since launch. Your feedback, bug reports, and enthusiasm have meant the world to us!

Here's our development roadmap for the coming months!

Patch v0.99.27

  • Decreased the health increase value of the Barracks
  • Fixed a bug where the pathfinding arrows sometimes did not disappear
  • Added an explanation of damage reduction rate in the defense stat description
  • Fixed a bug where the Giant Mushroom Man initially had all upgrades
  • Optimized the defense AI
  • Adjusted enemy attack and health in Pioneer difficulty; enemies now have lower attack power but higher health