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Patch Notes 0.11.3

[h3]New Features[/h3]
  • Item tooltips now display persistence/duration bonuses.
  • Added a setting for disabling action combat camera rotation in combat. The setting is located in Options -> Gameplay -> Action Combat Camera Rotation.
  • Added a confirmation window in the process of using Morale to construct buildings.
[h3]Major fixes[/h3]
  • Character abilities that place overlay tiles or tokens on featureless hexes now can be used on the hexes that the executing character stands.
  • In Quest 94, your character will no longer perform an escape action when pressing the "Skip" button to end their turn while they are on an escape tile. You now need to use the proper "Escape" button to perform an escape action while on an escape tile.
  • The item "Sword of Mastery" can now only be used with melee attacks.
  • Fixed a game freeze when viewing tooltips of "flip" items.
  • Killing the "Reluctant Ghost" when they enter the starting hex in the same round will now lose the quest's objective in Quest 95.
  • In Quest 114 the Detonation Charge can no longer be moved by using the "Spike Pit" ability card.
  • The top ability of the "Gathering Force" ability card is now only applied to "Push/Pull" abilities and Forced Movement abilities affecting enemies.
[h3]Minor fixes[/h3]
  • "Winged Shoes" are now correctly marked as a turn bonus.
  • Display innates and immunities in summons' inspect window.
  • Resolved an issue where actors are doing their death dissolve when moving fast at low framerates.
  • Updated ability card layout for the following characters in - Crain, Faye, and Vermling Scout.
  • Fixed Orphan's movement in its Basic Attack ability card.
  • Fixed XP display in Character Info panel when a character reaches max level.
  • Added 1 Snowthistle to Quest 82's loot table.
  • Fixed an issue where the Personal Quest "Greed is Good" incorrectly displayed progress in the New Campaign setup phase.

Monsters of Frosthaven – Meet the Savvas

[p]In Frosthaven, you’ll be testing your skills against an array of menacing enemies. It’s time to shine the spotlight on them, so you can learn more about them and increase your chances of survival out there in the cold!

Learn all about the Algox here: [dynamiclink][/dynamiclink]
Missed our series about the Unfettered? Here it is: [dynamiclink][/dynamiclink]
Take a peek across the planes and read about the Demons: [dynamiclink][/dynamiclink]
Prepare to face off against the Lurkers: [dynamiclink][/dynamiclink]
Don't be scared of the Undead: [dynamiclink][/dynamiclink]
Get to know the Abael: [dynamiclink][/dynamiclink]
Don't underestimate the Vermlings: [dynamiclink][/dynamiclink]
[h3]Meet the Savvas[/h3]
The Savvas dwell deep beneath the Copperneck Mountains, where they guard the very source of their existence - a mysterious force capable of awakening consciousness within otherwise lifeless stone. Their needs are few, their ambitions focused inward, and they generally consider themselves above the squabbles of surface-dwellers. What matters most to them is status within their own rigid society.

A Savvas’ place is determined entirely by the elemental power they command. From childhood, they train relentlessly to master one of the four elements - wind, earth, ice, or fire - often devoting two full decades of study before achieving true control. Upon mastering an element, a Savvas fashions a power core of that essence and stores it beneath the smooth, transparent glass of their chest. The most gifted may master multiple elements and carry up to four separate cores. Such individuals are revered above all others and rise to the highest ranks within Savvas culture.

Their intense focus on internal hierarchy leaves them largely isolated. While individual Savvas sometimes wander the surface and live among other peoples - offering their elemental talents in one form or another - this is typically viewed as crude and unbecoming by their kin. As a result, organized Savvas war parties are exceedingly rare.
Still, provoking even a single Savvas can be dangerous, and it is wise to be wary of the tactics their elemental mastery allows.

And now, with whatever strange and unsettling force has stirred the normally harsh but quiet lands around Frosthaven, rumors whisper that even the Savvas are not untouched - that the very same disturbance grips their society as well.


[h3]Savvas Icestorm[/h3]
The type of Savvas you are most likely to encounter around Frosthaven are those attuned to the elements most abundant in these lands - and well practiced in turning them to deadly use. The caste of Savvas who wield Ice and Wind in battle are known as the Icestorm.

If you ever find yourself facing one, expect a relentless barrage of razor-sharp icicles carried on unnaturally cold gusts. And if you think extra armor will help, think again - metal exposed to the elements shatters as easily as bone in the hands of an Icestorm.

At the same time, they can shape these very elements into potent defenses: a hard-to-penetrate shell of frozen crystal, or swirling gales that lash at anything foolish enough to stand near them. Your instincts might urge you to close the distance and put an end to the bombardment, but take care - within arm’s reach, their winds can grow so violent that holding onto your weapon becomes impossible. Many would-be heroes have found themselves disarmed and helpless in a blink.

As if that weren’t enough, Icestorms can rapidly erupt jagged ice spikes in a wide area around themselves, turning the very ground into a weapon. At times, you may wonder whether any tactic is truly safe against them.

But the true terror lies in this, their mastery over Ice and Wind is so complete that they can conjure these elements in their purest, most destructive forms - Ice Demons and Wind Demons - to fight at their side.

If you must battle an Icestorm, strike fast, strike hard, throw every trick you have at them - and pray that whatever powers watch over fools and heroes alike stand by your blade when the winds rise.


[h3]Savvas Lavaflow[/h3]
The caste of Savvas who wield Fire and Earth in battle are known as the Lavaflow. One might expect them to be the polar opposite of the Icestorm, but the truth is far less comforting - they are the exact same type of pain in your gut.

To even earn the title of Lavaflow, they too must command their elements with such mastery that they can conjure their essences in demon form - Flame Demons and Earth Demons ready to fight at their side.

Just like the Icestorms, they can mend their allies, which makes it even more important to bring down a Lavaflow with utmost haste. The last thing you need is someone undoing your hard-earned progress in banishing those pesky flame demons. And like their icy cousins, Lavaflows love throwing things at you. In their case, those “things” tend to be searing bolts of fire or massive, explosive rocks that injure not only their target but anyone unfortunate enough to stand nearby.

Both Lavaflow and Icestorm can weaponize the very ground beneath your feet, and with both you may be tempted to rush in close to stop the onslaught. But if you think cornering a Lavaflow will make them panic, consider this: with a snap of their fingers, everything within arm’s reach can ignite. Add a bit of extra earth-born power, and the fire twists into such writhing agony that everyone in their sight loses the strength, and the will, to even hold onto their weapons.

Forget what was said earlier - Lavaflows may actually be nastier than Icestorms.

And yet even they are not the pinnacle of their kind. Some Savvas command Fire and Earth so completely that they make Lavaflows look like inattentive schoolchildren, Savvas who hurl themselves into active volcanoes to refine their mastery. If you ever cross paths with one of these living cataclysms, you’d best drop your weapons, make the most irresistible offer you can muster, and pray it’s enough.
Because nothing else will save you from a Pyroclast.

[h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3][p]YouTube: [dynamiclink][/dynamiclink]
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2

Patch Notes 0.11.2.28335 Hotfix

[h3]Fixes[/h3]
  • In Quest 94 “А Grand View” the game no longer gets stuck when an enemy starts to take its turn, after an ally character has escaped.
  • Using the Boneshaper bottom action of the card "Angry Spirits" no longer ends up in the game getting stuck.
  • Having a Snowflake with the perk "Blinding Flurries" in your party, does not make the game stuck anymore when a new room is revealed while playing a quest.
  • In Quest 109 "Furious Factory" no errors occur when monsters draw cards at the start of their turn.

Patch Notes 0.11.2.28335

[h2]New Features[/h2]
  • [p]The following quests are now available to play - Quest 94 “A Grand View”, and Quest 95 “To Bury the Dead”.[/p]
  • [p]The following Quest has been reworked - Quest 82 “Expedition North”. If you have reached that quest and you are progressing it at the moment it will require a restart. There is a visual only bug where on some hexes the path looks under the ground, we will fix this issue in a later patch.[/p]
  • [p]Rebuilding Buildings is now instant.
    [/p]
[h2]Major fixes[/h2]
  • [p]The Rapid Fire and Aimed Assault Modes now correctly work together when both are selected with the top action of the card “Code Geminate”.[/p]
  • [p]Fixed a major crash with the Snowflake hazardous terrain.[/p]
  • [p]Push and Pull abilities now calculate the added effects before casting the ability and lets the user select all available targets.[/p]
  • [p]In Quest 4 “Heart of Ice” game no longer gets stuck if the door is opened while the Blinkblade has a cloned ally Monster through the top action of “Fractured Timeline”.[/p]
  • [p]The Trap card “Lure of the Snare” bottom action now doesn't get the game stuck when used on a multi-hex objective.[/p]
  • [p]The game no longer gets stuck when Boneshaper attacks the Lady in White and a Black Imp with “Meat Grinder” and takes retaliate damage.[/p]
  • [p]Stun no longer prevents the shadow creation from “Call to the Abyss”.[/p]
  • [p]The Bone orb in Quest 21 “A Realm of Endless Frost” now correctly does damage to the Living Bones, and once destroyed the door is opened.[/p]
[h2]Minor fixes[/h2]
  • [p]“All heroes must escape without becoming exhausted” objective is now correctly marked as failed if one of the characters becomes exhausted.[/p]
  • [p]The Prism card “Plague Protocol” now lets you use heal to remove negative conditions.[/p]
  • [p]You are now able to remove a mode if you already have two and you used the “Code Geminate”card with the Prism.[/p]
  • [p]No errors occur anymore when trying to play “Polar Vortex” Top action.[/p]
  • [p]The Meteor perk “Measured” keeps on working even if another character moves your hazardous terrain.[/p]
  • [p]Fixed the localization of Boneshaper card “Unearthed Horror”.[/p]
  • [p]You can no longer reset your move ability using undo with the Deathwalker.[/p]
  • [p]Regenerate now heals you when you are stunned.[/p]
  • [p]Living Bones Monsters no longer spawn after the Orb of Bones is destroyed in Quest 21 “A Realm of Endless Frost”.[/p]
  • [p]Made UI improvements in the Outpost phase.[/p]
  • [p]Thief’s Hood now works correctly.[/p]
  • [p]The prism cards “Hijack” and “Long-Range missile” bottom actions now work as intended.[/p]
[p]

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Frosthaven is 20% off now!

The frozen North is unforgiving – and it’s calling your name. Frosthaven, the digital adaptation of the highly acclaimed board game, is now 20% off for a limited time!

Join us on our Early Access journey as we expand the game’s storyline and add a ton of new features in major updates. We’ve recently released our free “Awakening Protocol” update, which introduced a brand-new storyline, new playable heroes, and more, so this sale marks the perfect time to assemble your group of heroes for an unforgettable adventure in Frosthaven!

[h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3][p]YouTube: [dynamiclink][/dynamiclink]
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2