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Frosthaven News

Patch Notes 0.10.2 Hotfix

[h2]Build version number: 26177

[/h2][h2]Major fixes
[/h2]
  • [p] Fixed a major issue that was corrupting the save file after some event resolutions.[/p]
  • [p]Fixed a major issue with looting random items or receiving them from Summer road event 19 that caused getting stuck.[/p]
  • [p]Fixed an issue on Quest 69 “Sacred Soil” with the Deathwalker moving shadows through teleport hexes.[/p]
  • [p]Enabled camera focus on initiative track portrait click.[/p]
  • [p]Quests now always display if they require Sled, Boat or Climbing gear to start.[/p]
  • [p]You can now discard summons from the initiative tracker.[/p]
  • [p]Fixed an occurrence of getting stuck during long rest in Multiplayer.[/p]
  • [p]Fixed an issue in Quest 24 “Upper Spire” that was causing players to get stuck when the Bannerspear used the perk Into the breach and opened a door.[/p]
  • [p]Fixed an issue where jumping with Winged Shoes over obstacles could cause an error.
    Fixed a crash when the Boneshaper has Solid Bones active and Travelling Cloak equipped.[/p]
  • [p]Fixed some self target abilities that were not executing their effect correctly.
    Fixed an occurrence of getting stuck on the world map while travelling to Quest 4 “Heart of Ice”.[/p]
  • [p]Fixed a crash when an enemy with fly was ending its turn on an elemental core in Quest 66 “Elemental cores”.[/p]
  • [p]Fixed a desync that was occurring when you use undo in Quest 24 “Quartyl Library”.[/p]
[h2]Minor fixes[/h2]
  • [p]Added a “Gameplay” option in settings.[/p]
  • [p]Updated icon on Drifter card Against all odds to correctly show that it is a melee attack.[/p]
  • [p]Fixed an issue with the Hero retirement screen.[/p]
  • [p]Fixed an issue, where changing the difficulty was not being reflected in the save’s header.[/p]
  • [p]In quest 23 “Spire Basement”, the scenario effect for +2 to all Hateful Corpse attacks is now applied by default. Restart of the scenario is required.[/p]
  • [p]Players can no longer teleport on the pressure plate in Quest 24 “Quartyl Library.”[/p]
  • [p]The hero creation screen now shows X level cards.[/p]
  • [p]Added a “Class mechanics” section to the Character info panel.[/p]
  • [p]Quest round is displayed on the save file, if you save the game in battle.[/p]
  • [p]The Monster card ready button has been disabled in Singleplayer.[/p]
  • [p]You are no longer forced to return to the outpost if a hero is ready to retire in between linked scenarios.[/p]
  • [p]Fixed a duplicate description with RIng of Night.[/p]
  • [p]Fixed an issue causing the menus to be greyed out when opened through the Main Menu.[/p]
  • [p]Added “Options” button during Quest briefing and Quest debriefing menus.[/p]
  • [p]Fixed Chaos Sparks in Quest 34 “Top of the Spire” not having correct target focus.[/p]
  • [p]Fixed a minor visual issue with the door in Quest 67 “Core attunement”.[/p]
  • [p]Mugger battle goal now counts summon kills towards the summoner.[/p]
  • [p]Fixed an issue with Snowflake cards Winds of change and Whiteout.[/p]
  • [p]Geminate mastery Unstable Metamorphosis now counts persistent abilities for its completion.[/p]
[p]
[/p]

A Thank You Note from Snapshot Games & What’s Next

[h2]Thank You for Playing Frosthaven in Early Access![/h2][p]It’s been a real joy to finally see you guys jump into Frosthaven when it launched in Early Access on July 31 after years of hard work and dedication! And it was incredible seeing some of you at Gen Con this year and giving you all the chance to chat with Cephalofair Games and Forteller Games who helped us bring the beloved board game to life in the video game world. But this is just the beginning of our journey, as we’re looking to add more content to the game and to improve your gameplay experience throughout our Early Access campaign. We’ve read through a lot of your valuable feedback already, and we’re looking forward to shaping the game together with you. Friendly reminder, the best way to ensure we see your feedback and concerns is to post in the #game-feedback channel on our Discord: https://discord.gg/FUNmzWVfz2. To report bugs and issues specifically, you can also press F10 on your keyboard in-game and enter your report, which will send all the information directly to our development team.

That said, let’s dive into the current top issues we’ve received from you and how we’re addressing them!

[/p][h2]Top Issues We’re Looking Into & Addressing[/h2][p]
[/p][h3]Game Stability[/h3][p]We've received reports from players experiencing desyncs and other multiplayer issues. These problems are difficult to reproduce on our end, but we've created a small focus group of affected players to help us investigate further. In the meantime, we're continuously working to improve game stability and are deploying frequent bugfix patches to address known issues. [/p][h3]UI/UX[/h3][p]We understand there’s a lot of room for improvement in the UI/UX department, and we’re excited to tackle this with input from the community. Some highly requested quality-of-life fixes have already been implemented, but we're looking into even more UI/UX changes we can make over the course of Early Access thanks to your help. While certain improvements will take more time, we aim to roll out improvements in updates throughout Early Access and get your feedback on each set of improvements we make. [/p][h3]Translations/Localization[/h3][p]At launch, some of the game’s translations were still a work in progress. As a result, the localized experience hasn’t always been ideal. We're actively working to improve translations across all supported languages, as we want all players from around the world to have the best experience possible. Please note that some English text is also being refined, and updates to it may temporarily cause a delay in translation updates for other languages. [/p][h3]Onboarding [/h3][p]The Early Access version currently includes a basic 3-mission tutorial, which we know is insufficient for a game of this depth and complexity. Our initial focus was on expanding content and improving the overall experience. That said, we’re now working on new onboarding features—such as an Outpost Tutorial and an Intro Adventure —to better support both new and returning players. Additionally, we've received feedback that the game can be a bit too challenging, even on Story Mode. We're looking into how to improve gameplay balance elements overall, including overall difficulty, and will work closely with you all on what improvements we can make on this front. [/p][h2]What’s Next[/h2][p]We’ve already gone out with a few hotfixes, and we’re hard at work resolving the most pressing bugs and issues throughout the next few weeks, so keep your reports coming! Once we’re ready, we’ll also share an Early Access Roadmap with you, which will roughly outline our plans and update cadence for Early Access and what these updates will be focusing on. We shared this before, but we plan to go out with more content intended to be added in game updates that are expected to be released in intervals approximately 3 months of each other. Additionally, we'll be going out with smaller updates as well in-between these major content updates as well -- so there's plenty more content to come![/p][p]Once again, we’d like to thank you for joining us on this journey from the very beginning. We’ll see you on our Discord! - The Snapshot Games Team [/p][h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3][p]YouTube: [dynamiclink][/dynamiclink]
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2[/p]

Patch Notes 0.10.2

[h3]Build version number: 26028[/h3]

[h3]Major Fixes[/h3]
  • Fixed an issue in “Realm of frost”, where the boss ability would lead to the game getting stuck under specific circumstances.
  • Enemies and allies with fly can now finish movement in the same hex as an object with health.
  • Brittle and Ward will now apply after the damage, after resolving an event.
  • Fixed a number of issues in quest 69 “Sacred Soil”.
  • Option B from Summer Road Event 19 now correctly gives a random item from the pool of items available in this Early Access update.
  • Fixed an occurrence of getting stuck with Snowflake.
  • Fixed a number of different Multiplayer desyncs.
  • You no longer need Line of Sight to move shadows with the Deathwalker.

[h3]Minor Fixes [/h3]
  • X level cards are now correctly shown as X level cards.
  • Fixed an issue with the name of the card “Feeding Frenzy”.
  • Fixed a UI issue with the card "Gift of the mountain”.
  • Improved the UI of spent items.
  • Fixed an issue when using a ranged attack from an Icy terrain.
  • Improved the UI of used bottom/top action of a card.
  • Fixed an issue with the Geminate perk “Revitalizing swarm”.
  • Fixed an issue with the Geminate perk “Reshape the guise”.
  • Blinkblade’s fast and slow mandatory movement is no longer mandatory.
  • Changed the narrator portrait in quest 1 “Town in Flames” to a guard.
  • Added X2 speed button in tactical.
  • Added auto-equip on purchase/crafting if the slot for the item is empty.
  • Fixed an issue with “Crude bow” not letting you use “spyglass” as well.
  • Added tooltips that clarify each difficulty.
  • Added an indicator of Geminate’s form on every ability card.
  • Fixed missing text in the “Flaming Bladespinner” card.
  • Fixed an issue with the Vsync option.
  • Fixed a display error in the enhancer.
  • Fixed a visual issue where cards in card management would show up on the right, going out of the screen.
  • A few QOL changes in the hand management screen.
  • Fixed an issue where the Drifter confirmation and cancel buttons were visually the same.
  • Fixed an issue with the VFX of the Algox Archer.

[h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3]
YouTube: https://www.youtube.com/@PlayFrosthaven
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2

Patch Notes - August 5

[h2]Patch Notes - August 5[/h2]

[h3]Build version number: 25932[/h3]
Welcome to our first Early Access Patch Notes. We have been listening to your feedback and we’ve been working on testing and fixing the reported bugs so we can bring you the best possible Frosthaven experience. If you do not see a fix you were hoping for, be sure we are working on it and will address it as soon as possible! Some of the most important things we will be addressing in the upcoming patches are connected to network stability, translation updates for multiple languages, and quality of life changes for all classes (unsummoning, XP tracks, legacy icon options and many more). For now, we are leaving you with a small set of fixes that we did before evaluating your feedback, but the next update will come soon!

[h3]Major fixes[/h3]
  • Fixed an issue with Quest 4 “Heart of Ice”, where players would receive the wrong character after completing the quest.
  • Fixed a Multiplayer issue, where spamming Done/Continue or the Ready button can lead to UI resets and unwanted notifications.
  • Fixed an issue where picked up chests would reappear when you retry a quest.
  • Fixed issues with personal quests “Searching for the oak” and “The study of plants” where picked up loot was not counted towards the progress in the quest.
  • Fixed an occurrence of getting stuck in the Tutorial.
  • Fixed an occurrence of getting stuck in Quest 4 “Heart of Ice”.

[h3]Minor fixes[/h3]
  • Fixed a bug where deleting a saved game in the main menu will visually duplicate the rest of the saved games.
  • Fixed an issue with the Lurker Clawcrusher’s texture when using retaliate.
  • Made some UI changes to the buttons in the Outpost.
  • Fixed an issue with the Boneshaper card “Eternal Torment”.
  • Fixed a visual issue with the difficulty options.
  • Corrected the Vermling scout portrait.
  • Added a tooltip for Inspiration.
  • UI improvements for tooltips and buttons.
  • Fixed some UI and gameplay issues with the enhancer.
  • Fixed an issue in the Outpost where some assets were showing up before they were unlocked.
  • Fixed a UI issue with the Outpost attacks.
  • Fixed a visual issue with Winter outpost event 60.

[h3]FOLLOW FROSTHAVEN’S SOCIAL MEDIA CHANNELS[/h3]
YouTube: https://www.youtube.com/@PlayFrosthaven
X: https://x.com/PlayFrosthaven
Facebook: https://www.facebook.com/FrosthavenGame
Discord: https://discord.gg/FUNmzWVfz2

Hotfix Notes - August 2

[p]See below's note for today's hotfix. There'll be more hotfixes to come. Stay tuned for updates, and thank you all for your support so far! [/p][p][/p]
HOTFIX - AUGUST 2
[h3]Build version number: 25919[/h3][h3]General:[/h3]
  • [p]Fixed an issue where the outcome of completing quest 4 (Heart of Ice) may not unlock the expected character.[/p]