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13Z's Playtest 2 Returns - Request Access Now!

[p][/p][p]Hey Zodiac Challengers, [/p][h3]Playtest 2 is BACK but only until 30th June, and now via request access only.[/h3][p][/p][p]With a few Steam events happening this month and new folks discovering 13Z for the first time, we figured… why not open the gates one more time?[/p][p][/p][h3]How to Get In[/h3][p]To join the playtest, click “Request Access” on the Steam page. [/p][p]We’ll be letting in a limited number of playtesters in waves depending on the playtest feedback we need. Keep an eye on this post and our Discord: we’ll let you know when new slots open up, and how many we're letting in each time.[/p][p][/p][h3]Playtest Key Drops on Discord[/h3][p]We’re also setting up key drops via Discord as a more transparent way to get in. Once that system is live, we’ll post in #playtest-drop-hub whenever keys are available. First come, first served and will only be available to Lv 1 members. [/p][p][/p][h3]What’s in This Build?[/h3][p]Truth is, we’ve already branched into a different internal build based on all your feedback (catch the recap here - you guys crushed it).[/p][p][/p][p]This version is the original Playtest 2. No new features, but all the elemental chaos, Monkey's lame jokes, and stylish smackdowns are still intact.[/p][p][/p][p]Whether you missed it before or just want another run, here’s your shot to dive back in.[/p][p][/p][p][/p][p]Have fun. Break stuff. Tell us what still sucks. [/p][p]We’ll be back with something new (hopefully, soon).[/p][p]👉 X/Twitter | Tiktok | Youtube | Discord[/p][p][/p][p]Edit (14 JUN 2025): ICYMI, we also shared a short sneak-peek of Act 2 in this recent teaser for the South East Asian Game Fest. ^^
[/p][previewyoutube][/previewyoutube][p][/p][p]Crafted with love, [/p][p]Mixed Realms Team[/p][p][/p][hr][/hr][p][/p][h2]🎮PLAYTEST ACCESS LOG:[/h2][p]
\[06 June 2025] +100 playtesters granted access.
\[09 June 2025] +200 playtesters granted access.
\[14 June 2025] +300 playtesters granted access.
\[20 June 2025] +300 playtesters granted access.
\[25 June 2025] +300 playtesters granted access.
\[27 June 2025] +200 playtesters granted access.[/p][p][/p]

What We Learned from Playtest 2


Hey Zodiac Challengers! We’ve been meaning to put this post together a little sooner, but honestly... you gave us a lot to chew on. We received thousands of comments and feedback after Playtest 2 across Discord and our socials. So we took our time—reading, re-reading, digesting, and discussing as a team.

Now that the dust has settled a little, we’re back with a quick roundup of everything you helped shape.

[h2]Playtest 2 Highlights[/h2]
Let’s kick things off with a look back! We put together a short highlight reel featuring some of our favorite moments from the community during Playtest 2, everything from epic plays to unexpected chaos.

[previewyoutube][/previewyoutube]
We couldn’t fit every single clip (we tried… our dev-editor said NO😅), but we’re grateful for all of you who participated, streamed, shared, and supported us throughout the playtest.

[h2]What We Learned from Playtest 2[/h2]
After sorting through all the feedback, here are some of the biggest takeaways:

[h3]You Liked the Art[/h3]
The visual improvements from Playtest 1 were a hit—most of you gave us an 8 to 10 out of 10! We’re especially glad to hear you liked the new water physics and added environmental details. We’ll continue leveling this up as we build out new areas.





[h3]Combat Pacing Feedback[/h3]
While Act 2 introduced new moves and refinements, some of you missed the faster, more fluid pacing from Playtest 1. Good news: we’re already working to bring that energy back. Some of the slight slow down also came from bugs (like fox form transforming mid-dash), and those are on our radar too.

We're bringing this speed back!

[h3]The Systems You Liked[/h3]
The Monkey’s Challenges, cultivation tree upgrades, and expanded elemental options also received positive feedback (of course, with some plans for more balance tweaks!). Many of you enjoyed how these systems encouraged experimentation and noticed the more obvious elemental synergies between elements compared to the earlier versions. Expect more polish and impact in future versions.





[h3]Performance & Optimization[/h3]
With all the new content and visual upgrades in Playtest 2, performance did take a bit of a hit. We’re aware of the occasional stutters and high GPU usage especially on lower-end machines. Once content development stabilizes, we’ll be dedicating more attention to making things smooth again.

For example, we're optimizing models and textures to reduce drawcalls.


[h3]…and more![/h3]
We're working on bringing the Anvils from Playtest 1 which many of you missed. The Cultivation Tree is also growing, with more branches and upgrades on the way. We’re tackling enemy readability, balance tweaks, collider clean-up, and more. It’s going to be a busy few months, but we’ll keep you updated.

[h2]🔮 What’s Next?[/h2]
We’re actively working on everything we just talked about: your feedback, bug fixes, performance improvements, and new content. Some of you might’ve spotted our early desert previews... yes, the sand’s still looking stiff, but give us time! We’re hoping to bring it up to the same level as our beloved water physics.

Yeah, it still looks ugly *for now*.

[h2]🎨 Fanart Appreciation[/h2]
We’ve received some fantastic fanart over the past few months, and we’ve been quietly collecting each and every piece. It means a lot to see our characters brought to life in your own styles.

@Astélie | IG: @ast3li3

--

@astralinfernal | Bluesky: @astralinferno.bsky.social

And hey... a little trivia: Sylith’s getting a visual update SOON. 👀
Thanks again for being part of this journey!


[h3]💬 Let's Chat! [/h3]

Find us on Twitter | Tiktok | Youtube | Discord

Playtest 2 Has Ended — But Something’s Brewing...



Hey Zodiac Challengers!

Playtest 2 is now officially closed and and we just wanted to say, thank you. Seriously. Whether you were here from Day 1 or joined in the final weekend, your time, feedback, and energy meant the world to us.

We’ve seen this little community grow so much, and we’re already cooking up a surprise to celebrate that journey. We’ll save the rest of the mushy stuff for our next post.



In the meantime, keep an eye on our Discord for sneak previews of what’s coming next. We’ll be sharing more about the road ahead soon including new updates, behind-the-scenes peeks, and maybe even some new content reveals.

For example... we finally got cloth physics to work so those fast-paced movements will look a lot more fluid in the future! :D

So yeah... stay close. Things are just getting started.


[h3]💬 Let's Chat! [/h3]

Find us on Twitter | Tiktok | Youtube | Discord

Crafted with love,
Mixed Realms

Playtest Extended, Exclusive Rewards for Playtesters, and Fanart Fun!

Hey Zodiac Challengers! First things first: HUGE THANKS for joining us in Playtest 2! We're stoked to welcome so many new challengers into the 13Z community and to see all your amazing feedback (some of you even writing entire essays into the official feedback form - we're loving every word! ^____^). Keep 'em coming!



[h3]Playtest 2 Extended![/h3]
Good news: we're extending Playtest 2 until April 21st! After the recent performance update, we've received messages from new players who were worried they'd miss their chance to finally jump in. Additionally, since co-op won't return for a while as we refocus our efforts on enhancing the single-player experience, we wanted to give everyone extra time to fully enjoy teaming up with friends.

[h3]✨Special Cosmetic Item Incoming!✨[/h3]
Many of you asked if we're cooking up something special for our amazing playtesters and we mentioned that we needed to build a proper backend system for it. Well, surprise! Everyone who participated in Playtest 2 will receive an exclusive cosmetic item at the full game launch. We’ll share some previews on Discord in due time so stay tuned!


[h3]Join Our Community Gameplay Highlight Reel![/h3]
As 13Z’s Playtest 2 wraps on April 21st, we want to celebrate with you. We’d love to put together a community highlight reel, and if you're a content creator who made a video, we’d love to feature a snippet. If you've made content for 13Z's Playtest 2, share your link on Discord, below in the comments, or DM us on Twitter. Include your handle so we can credit you. We'll feature around 15 clips, so bring your best / funniest / most memorable moments!
Quality content at its peak >:D.

[h3]🎨Fanart Spotlight: Minzzway[/h3]
Finally, how awesome is this fanart from Minzzway?


Thanks for being an incredible community. Keep the creativity and feedback flowing!


[h3]💬 Join the Discussion & Share Your Feedback![/h3]
Drop them in our official feedback form or our Discord.

You can also find us on Twitter | Tiktok | Youtube

Crafted with love,
Mixed Realms

13Z Global Playtest 2 is LIVE: Co-op, New Challenger, and More!

Hey Zodiac Challengers, the wait is finally over... our mega playtest update has arrived!



As always, we'd like to start with a huge thank you to everyone who participated in the first playtest. Your feedback has been invaluable in helping us refine 13Z: The Zodiac Trials. We’ve been hard at work polishing mechanics, fixing bugs and adding new content.

This update brings co-op mode, a new playable character, more elemental powers, and even a glimpse of some of the Zodiac Guardians who will play a bigger role in the full game.

The 13Z Global Playtest 2 will be available to the public from March 04 to April 06, 2025.



[h2]⚠️ Playtest Reminder – Work in Progress! ⚠️[/h2]
Before we dive in, a quick reminder—this is still a playtest, NOT the final version. Our goal is to share our progress with the community and improve the game based on your feedback.

Expect bugs, the occasional frame drops, and some placeholder assets, but rest assured, we’ve put together a solid build for you to enjoy. We've also compiled a list of FAQs and Known Issues at the end of this post and are always happy to address any issues or answer your questions on our Discord. :)

[h3]Now, let’s talk about the exciting part![/h3]

[previewyoutube][/previewyoutube]

[h2]🏆 Co-op is Here – Team Up for the Trials![/h2]

The much-awaited 2-4P co-op is finally live! Now, you don’t have to take on the Zodiac Trials alone—bring your friends and conquer the challenges together.



[h3]How to Access Co-op:[/h3]
  • Co-op becomes available after your first visit to the village following your initial solo trial run.
  • Activate it via the pause menu—you can create or join a team.
  • Since we’re still testing the servers, we recommend playing with friends from the same region for a smoother experience.



[h3]Play Together, Shape the Run[/h3]
Synergize your abilities – Find your role in the chaos! Whether you focus on damage, control, or defense, your team composition can change the course of each run.


Make collective choices – As a team, you’ll vote on some of the rewards and challenges that affect the whole team, shaping your journey through the Trials.


The Zodiac Trials weren’t meant to be easy, but with allies by your side, you might just make it through in one piece!

[h3] 🐦‍⬛New Challenger: Sylith the Raven[/h3]
A new challenger takes flight—Sylith the Raven is finally leaving his cozy perch on the Teahouse rooftop and diving headfirst into the Trials!



After completing a few runs with Lyra as your starting character, you’ll unlock this elusive ranged fighter, whose mastery of flying daggers and aerial maneuvers lets him strike from a distance while staying one step ahead of his enemies.

Now, let’s take a closer look at his key abilities.

Primary Attack – A rapid series of dagger throws.


Secondary Attack – Conjure a spectral raven that bounces between enemies for extra hits.


Special Move – Unleash a storm of daggers from above, covering the battlefield.


If you prefer keeping enemies at a distance, Sylith is your guy.

[h2]🦊 Lyra Unlocks a New Martial Arts Style[/h2]
Lyra isn’t about to let Sylith steal the spotlight—she’s stepping up her game with a new weapon that unlocks an entirely different Martial Arts Style. Once unlocked, you can swap weapons at the Armory near the Trial Gates in Turtle Village.



Her default sword, Ruby Shadow, still delivers the crisp, fluid strikes you know and love.


But if you’re looking to expand her arsenal, unlocking her Ethereal Sting sword at the Armory grants access to Phantom Dancer, a new Martial Arts Style that introduces spectral-infused attacks with a focus on speed and precision.


Some of her new abilities include:
Spinning Thrust – A spiraling charge attack that cuts through enemies in her path.


Spectral Piercing Strikes – A flurry of ghostly sword thrusts, delivering rapid, precise damage.


With Phantom Dancer, Lyra can shift between physical and spectral techniques, adding a whole new layer of versatility to her combat style.

[h2]🌌 New Elements & Synergies[/h2]
Elemental Upgrades were a hit in the first playtest, and now we’re expanding the system with two new elements, more upgrades and synergies that combine their effects in creative ways.



[h3]A Quick Breakdown of Elements available in this Playtest:[/h3]
  • Heaven – Increases Critical Damage & Bonuses.
  • Mountain – Boosts Armor & Stuns enemies.
  • Fire – Deals Burn & Damage Over Time.
  • Water – Slows enemies or Freezes them.
  • Lightning – Chains damage between enemies.


[h3]🌟 Synergies – Unleash Devastating Effects![/h3]
When two elements combine, they create a powerful passive effect.


Here’s an example: Mountain + Fire = Meteor Crash: A fiery meteor descends upon enemies affected by Stun and Burn, dealing massive damage.


There are more synergies to discover, so experiment and find your ultimate elemental combo!

[h2]🎨 Improved Environments & Visual Upgrades[/h2]
The world of 13Z is coming to life with more graphical improvements:
✔ More detailed levels with enhanced textures.


✔ Better water physics— water features now react to movement.


✔ Lighting and atmospheric tweaks to improve immersion.


While we’re still polishing things up, these upgrades bring more depth and atmosphere to the Zodiac Trials.

[h2]Meet More Zodiac Guardians[/h2]
While the Zodiac Guardians have mostly watched from the sidelines, this playtest lets you interact with more of them.


One key figure you’ll meet is the Monkey Zodiac Guardian, the Keeper of Skill Manuals—his blessings unlock skill upgrades that will define your combat style.


Future Hint: While some Guardians offer guidance, others might not be so friendly in future updates. Better get to know them before you end up facing them in battle…

[h2]... As always, there's more!🏹[/h2]
There’s plenty more to experience in this update, but the best way to discover all the changes is to jump in and play!



Don’t forget to tell your friends about 13Z—the more feedback we get, the better we can shape the game. Your support means the world to us as an indie studio, and we truly appreciate every wishlist, share, and message of encouragement.

💬 Join the Discussion & Share Your Feedback!
Drop them in our official feedback form or our Discord.

You can also find us on Twitter | Tiktok | Youtube

Crafted with Love,
Mixed Realms



[h3]Frequently Asked Questions[/h3]
🙋Am I allowed to stream or share my gameplay of this playtest?
Absolutely! Sharing your gameplay video not only helps us review feedback by watching your gameplay but also spreads the word about 13Z, which is a huge help to our team. Feel free to stream and post clips. :)

🙋Until when is the playtest available?
The playtest will be open to the public from March 4 to April 6, 2025.

🙋I played Playtest 1. Will my save file carry over to Playtest 2?
Playtest 2 brings significant changes, including new mechanics and structural updates, so progress from Playtest 1 will not carry over. In general, since we're still in the playtest phase and continuously refining the game based on feedback, save data resets are necessary to ensure a smooth experience with each iteration.

🙋Which platforms and controllers are supported? Does the game run on Steam Deck?
13Z supports keyboard + mouse, Xbox One, Xbox 360, DualShock, and DualSense controllers. Most generic controllers also work natively or via Steam Input.
As for Steam Deck, while the game runs, we haven’t done extensive testing yet so official support is still pending.

🙋I encountered a bug! Where can I report it?
The best place to report bugs is through our Discordserver, where our team can quickly respond and categorize reports based on different issues. We also added a list of known issues below with their corresponding fixes.

🙋I have suggestions and feedback! Where should I share them?
We’d love to hear your thoughts! You can submit feedback through our official feedback form (which includes a free-text entry for detailed comments) or share your ideas in the suggestions section on our Discord.

🙋When is 13Z launching?
We plan to go into Early Access first, but we don’t have a firm date yet. Hopefully this year! Be sure to wishlist and follow the game to stay updated on the latest news.

🙋Are you planning to add more languages?
Right now, we support English, Chinese, and Japanese. We’re focused on finalizing content during the playtest period, so we don’t have immediate plans to add more languages just yet.

[h3]Known Issues[/h3]
Freezing at launch – We're loading a lot of things upfront to improve overall performance once the game is running—but that also means a longer startup time. To avoid crashes, please don’t click the window while the game is loading or if it looks frozen. We'll continue optimizing the game with each update.

Multiplayer Lag – Co-op may sometimes experience latency. To minimize this, we recommend playing with teammates from the same region. While server regions are usually selected automatically based on ping, manually choosing your region can improve stability.

Getting Stuck – We've swept through all colliders as thoroughly as possible. But if you find yourself stuck in a particularly tight spot (e.g. under terrain), pause the game and select "Unstuck" from the pause menu. This will return you to the map's original spawn point. If this happens, please share a screenshot in our Discord to help us investigate!

Controller Issues - If your are running into issues with controller/keyboard/mouse especially during the onboarding tutorial, head to the main/pause menu->options->controls->restore default->save.

Occasional Frame Drops – Some water-heavy areas or very flashy VFX may still cause occasional frame drops, but improvements are in progress.

Missing SFX/VFX/Assets – Certain effects and assets are placeholders and will be finalized in future updates.

Snake's Dreamland has leftover enemies – There is a 20% chance you might encounter the Snake's Dreamland challenge. A known bug sometimes leaves enemies behind, making them invulnerable to attacks. They also do not react, so you can simply collect your reward and leave. We're looking into this.