Dev Diary Roundup — Issue #01: Snake Boss Preview, Sylith Skydive and More
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[/p][p][/p][h3]Welcome to our first Dev Diary Roundup![/h3][p]Over the past few weeks, we’ve been posting sneak peeks, dev notes, and the occasional WIP chaos on our Patreon blog. Here are some highlights from January 2026:[/p][p][/p][p]
[/p][p]Things are getting a bit slithery in the dev den. We shared a super early look at the Snake Guardian's combat mechanics. Expect some WIP jank and bad acting. You’ve been warned.[/p][p][/p][p]
[/p][p]Raven is all about using his environment to his advantage. So we wondered… What if he could drag a pesky enemy right off the edge of a cliff? Should this be legal, though?[/p][p][/p][p]
[/p][p]We have more sneak peeks for Act 2’s desert biome. In the BTS screenshots, we showcased the scale we’re aiming for which deviates from Act 1's smaller levels.[/p][p]
[/p][p]We’re also experimenting with some bullet hell-like mechanics. But I guess you can call this Bubble Hell instead. 🤔[/p][p][/p][p]If you enjoyed this roundup and would love to know about all the updates and see all the videos and screenshots, we post the complete dev journal on our free Patreon twice a week. Come hang out and follow the journey with us![/p][p][/p][p]Discord / Patreon/ X (Twitter) / Tiktok / Youtube / Reddit
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Crafted with love, Mixed Realms[/p]
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Crafted with love, Mixed Realms[/p]