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Wild Omission News

Update Released Early

Given the severity of the crash discovered earlier, I have gone ahead and released the Pre Alpha 0.9.7 (Demo Preview 1.3.0) update early. The devblog will come out tomorrow.

Sorry about the Crashes

I have just found a pretty major crash, and would like to inform you guys. So if a human ragdoll despawns or is destoyed from being hit by a tool, the game will crash. If you encountered this, please be aware that this issue will be fixed in tomorrow's update. If you encounter any other bugs and crashes, PLEASE create a thread in the Discussions of the Steam Community page, or email me: [email protected]

Devblog #19

Recurve Bow

Say hello to the new ranged weapon. The Recurve Bow is a primitive ranged weapon that deals light damage, and is most effective at short to medium range. Perhaps the part I found most fun about creating it is the arrow visibility changing based on ammo count. If you equip a bow with no ammo, its arrow will be missing until more ammo is crafting and the bow is drawn. If the bow has an arrow loaded, then it will appear in the view model.


https://www.youtube.com/watch?v=HB2GHA-b0Ek

Building Hammer Overhaul

The Building Hammer has received a complete overhaul. It now has the ability to Repair, Upgrade, and Destroy deployables. You can use the Primary Button to hit the deployable, if you have the required resource (either Wood, Stone, or Metal) it will repair the deployable. If you hold the Secondary Button it will bring up the menu for Upgrading or Destroying the deployable, simply drag the mouse over the option you want and release and it will preform that action given that the conditions are right. Upgrading will allow you to upgrade building blocks to a higher for cheaper than it would cost to have crafted it outright. Destroying works for all deployables and will give you a slight refund based on the deployables current durability. Previously it only did one thing, deal insane amounts of damage to deployables. This made it a great tool for breaking things if you made a mistake. However what do you do if you want to repair a damaged building block? What if you have a wooden house that you want to make into a stone house? Previously both of these feats where almost impossible, short of just destroying the old one and putting in a new one.

https://www.youtube.com/watch?v=KcF6Uq0ILTY

Additional Options

Two new options have been added. The first is an option to turn off the branding text that appears in the top left of the screen. The second is an option to turn off the crosshair.



Animation Improvements

A number of improvements have been made to the animation back end. These changes have no impact that players will notice, but they make programming items much easier.

Bug Fixes/Small Changes
  • Fixed Bug that caused loot crates to spawn with zero durability.
  • Lowered Durability on Campfire, Wall Light, and Ceiling Light.
  • Improved Night Visibility.
  • Made Zombie sounds quieter and less frequent (thanks stormwolf1O1).

Changes In Pricing

Why The Change?

I would like to start off by bringing some important news to light. When I started working on Wild Omission back in December 2022 I never expected to get this far. My plan was to release a small free survival game in June. However as time has gone by I have added much more content than I originally planned would be available at launch. to ship for free. For this reasoning the full version of Wild Omission will now be paid.

What Can I Do?

Fear not though, if you still want to play the game for free, as I will continue to maintain the free demo for as long as there is still demand for it. The difference between the full game and the demo, is that the demo lacks multiplayer, and you can only have one world, and once the game releases into early access the demo might not get updated as often as the full version. If you should choose to upgrade to the full game later down the line, your demo world will transfer over to the full game.

How Much Will The Full Game Cost?

At this time I cannot give an exact amount, because I do not yet know. However I want it to be affordable enough that the price is not an obstacle.

Devblog #18

Change In Pricing

I would like to start off this devblog by bringing some important news to light. When I started working on Wild Omission back in December I never expected to get this far. My plan was to release a small free survival game in June. However as time has gone by I have pushed that date back to November, and the game now features much more content than I originally planned to ship for free. For this reasoning the full version of Wild Omission will now be paid. Fear not though if you still want to play the game for free, as I will continue to maintain the free demo for as long as there is still demand for it. The difference between the full game and the demo, is that the demo lacks multiplayer, and you can only have one world, If you should choose to upgrade to the full game later down the line, your demo world will transfer over to the full game.

Options Menu Improvements

A number of improvements and new options have been added to the options menu. You will now find that every category is broken into it's own separate tab for cleanliness. Along with this there are now options for remapping keys, changing mouse settings, and adjusting the post processing.



Future Updates

My plan as of the moment is to keep the demo as up to date as the full version as possible. Current update plans for the future are the following, but also subject to change.



How To Play?

Because the Wild Omission Demo is now available for anyone to pick up and play, there is a chance of someone not being familiar with the game or understanding how to play. This could result in them quitting out a frustration, which is never a good thing. To make this much less likely I have added a "How To Play" button to the pause menu. This will take you to the guide which I made to help explain the basics of the game.




Bug Fixes

An honestly embarrassing bug that I can't believe I didn't think about, Is that for the longest time if you died while looking in a storage box you would not be able to open it again until you reloaded the save. This has been fixed. I have also made it possible to dodge zombie attacks, and decreased frequency of animal idle sounds.