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Wild Omission News

Wild Omission Singleplayer Demo Out Now!

The Singleplayer Demo for Wild Omission is now available. Be sure to check it out and let me know what you think. If you need any help I have written a short Getting Started Guide. The demo will receive periodic updates and features added from the development of the main game up until early access is released.

Devblog #17

Demo

The Singleplayer Demo for Wild Omission has been released! So go check it out, and let me know your thoughts. I'm very eager to hear any and all feedback. This is the first release I have ever done on Steam. The game will still have an Early Access release, and a Full release, this is just the beginning!



Crafting Recipe Changes

The recipes for building materials have had their ingredient requirements lowered. I will not bore you with the quantities of all of them, but on average they have been halved. Along with this the tools, and furnace have had their ingredient requirements also reduced. This should make crafting items much less of a grind.



Zombies

The damage dealt by zombies has been increased.

Small Changes/Bug Fixes

Because there has been a huge ramp in play testing given that the demo has been right around the corner. A lot of issues and bugs have been found and addressed.
  • Optimized Foliage.
  • Optimized AI Ragdolls for multiplayer.
  • Chat Menu now scrolls to bottom on open.
  • Decreased Auto Exposure ramp up/down time.
  • Fixed Zombie's fire effects not showing up on clients.
  • Fixed Pause Menu getting stuck on screen if player dies while game is paused.
  • Fixed Campfire and Furnace spawning with no durability.
  • Fixed Tornados spawning outside of Storm.
  • Fixed Wooden Doors not loading.
  • Fixed Item duplication exploit.

Early Access Trailer, and Demo Release Date

Early Access Trailer

The Official Early Access Trailer for Wild Omission will be premiering on YouTube today (8/28/23) at 2PM CDT, that's 7PM UTC.

https://www.youtube.com/watch?v=y6p0Lir1CM0

Release Information

In Regards to upcoming release dates, there are two! On September 1st the single player Demo for Wild Omission will become available to download. As for the full game, It is difficult for me to give an exact date at the moment. By current estimations I feel that you could reasonably expect the full game to launch into early access in November!

Devblog #16

Zombies

I have added the first hostile NPC to Wild Omission. A bit pressed for time, the first thing that came to mind is zombies. They spawn in hordes at night, and will roam around. If one manages to see you, it will begin walking toward you, and if it gets within arms reach it will claw at you, dealing damage. They also burn in daylight.



Demo
Pretty soon I will be releasing a sort of preview of Wild Omission. It will have most of the features of the main game, with the exceptions of more than one world, and multiplayer, both of these have been removed from the demo. The demo should not be taken as example of the final product. The game is still very much in development and will be updated frequently, with new features and improvements. The reasoning for coming out with a demo is to get player impressions and opinions, before launching into proper early access. The demo should be out in about a week based on current plans, accompanying the demo will be a trailer. Stay tuned for an announcement!

Devblog #15

Semi Automatic Pistol

I have finished working on the first proper gun in Wild Omission, the Semi Automatic Pistol. As the name would suggest, it is a semi automatic pistol. It holds ten rounds per magazine, and does a light amount of damage per shot.

https://www.youtube.com/watch?v=yIMwH49caVI

Moon Shader Improvements

I have made some improvements to the moon shader. Previously the moon would go from full, to half, to new, to full, skipping all phases between new and full. This is unrealistic, and not at all how the moon works in real life. So I have fixed that, I have also made the shading a little smoother.

https://www.youtube.com/watch?v=6GcjKMKRdeI

Real Life Model Building

Part of the reason why there hasn't been too much to speak of this week. is because I have spent a few days away from any actual development on the game. During this time I have spent some time thinking about the future of the game. My younger brother also got me interested in model building, something that I had never done before. I build this cool tiny sheet metal replica of the USPS delivery car, the "Long Life Vehicle" as its called. Of all the models that were available I found this to be the most interesting just because of how common and mundane it is in America. I can't deny though, this thing is absolutely adorable.