[p]Hey everyone![/p][p]We wanted to take a moment to reconnect with you and provide a proper update on the game’s development progress. We know it’s been quiet on the communication front lately — that’s on us — but we want to reassure you that development has
never stopped.[/p][p]Here’s a quick breakdown of the work that’s been done recently as well as a look at what’s coming next. We're currently marching toward launch, and these milestones are part of that journey.[/p][hr][/hr][h3]✅
Milestone 11 (V0.087) –
Completed[/h3][h3] This update focused on expanding content and improving controller accessibility:[/h3]
- [p]🔧 Fixed issues with Offline Mode[/p]
- [p]🗺️ Began Large Map 2 Rework (Phase 1)[/p]
- [p]⚔️ Integrated War Mode into Large Map 2[/p]
- [p]🎮 Added Controller Support (XInput) with Aim Assist and Controller Cursor[/p]
- [p]🧳 Implemented Inventory UI in Adventure Mode[/p]
- [p]📸 Released Promotional Screenshots of the new map[/p]
- [p]🌄 Reworked TDM Map 2 Terrain[/p]
- [p]🐞 General Bug Fixes & Internal Testing[/p]
[hr][/hr][h3]✅
Milestone 12 (V0.091) –
Completed[/h3][h3] This milestone continued the momentum with more features and polish:[/h3]
- [p]🗺️ Continued Large Map 2 Rework (Phase 2)[/p]
- [p]🧭 Integrated Adventure Mode into Large Map 2[/p]
- [p]🎮 Added Controller Support (DInput) and Controller UI Buttons[/p]
- [p]🎰 Introduced the Spin Wheel Mini-Game in the lobby[/p]
- [p]🔫 Added More Weapon Attachments[/p]
- [p]📸 Shared additional Promotional Content[/p]
- [p]🐞 More Bug Fixes & Testing[/p]
[hr][/hr][h3]🔜
What’s Next?[/h3][p]We’re ramping up again with new content, polish, and quality-of-life updates as we get closer to release. More details will be shared soon, and we’ll be posting regularly from here on out so the community stays in the loop.[/p][p]Thank you for your patience and continued support. This project means the world to us, and we’re excited to show you what’s coming next![/p][p]Stay tuned,
– Zed The Developer[/p]