80s arcade meets modern horde-survival roguelike. Create unique builds, master dozens of weapons, and kill ever-growing hordes of contestants in the retro-futuristic gladiator gameshow BLOODDOME99
v0.5.2
New pistol upgrade: Aimbot
You are now invincible while dashing
Removed the perk IFrames (redundant)
Perks/guns that are $50K or above have a holographic effect
'Mouse follow' can be reduced or disabled in the options menu
When colliding with enemies you will phase through them instead of pushing them
The shield perks (Kevlar, Armor, Tank) have an increased length of effect
The Metal Man does less damage if he lands on top of you
Added more icons for guns and perks
Explosions are slightly easier to see through
'Sponsors' is more expensive
Gun pickups emit an effect if left on the ground (to make them easier to find)
The shoulder buttons on a controller can be used to dash and shoot (in addition to the triggers)
The Shift key can be used to dash (in addition to Spacebar)
Small changes to the behavior of homing weapons/perks
Better UI layout on ultra-wide resolutions
Social media links added to the main menu
Other small UI tweaks
Some new sound effects
Changes to some perk descriptions
v0.5.1 - UI Redesign
UI/Menus have been fully reworked. Everything should work on all screen sizes so let us know if you have any issues
Small changes to some of the Bee Gun upgrades
Can now pause while the perk screen is up (to check which perks you already have)
Fixed an issue where motorcycles would collide with the player and not deal damage
Increased the range and RPM of the Six Shooter
Slightly increased the base RPM of the Pistol
v0.5.0 - Perk/Weapon overhaul
Guns are no longer part of the regular perk pool. A supply drone will appear at regular intervals and deliver you a gun pickup, allowing you to choose a new gun to add to your arsenal.
All guns have either been reworked considerably or (temporarily) removed.
Some perks are now 'stackable.' Stackable perks can be purchased repeatedly but become more expensive each time they're purchased.
Most perks have been reworked.
Over 60 weapon-specific perks added.
New Weapons: Fractal Gun, Attack Drones
New perks: High Caliber, Spreadshot, Rubber Bullets, Splitter, Horder, Bullet Heaven, Bigger is Better, Meditation
New enemy type.
Goal raised from $150k to $300k.
Exp orbs disappear faster and flash before disappearing.
The Metal Man has more health, and a healthbar.
Stunning an enemy now prevents them for moving for a few seconds (instead of just slowing them) and has a visual effect.
Adjusted speed and health of some enemy types.
Adjusted explosions to make them slightly less disruptive.
Adjusted the speed penalty while moving and shooting.
Adjusted enemy spawning rate.
Adjusted leveling curve.
Some perks have been removed (some of the removed perks may return after being reworked).
Fixed the Metal Man's hitbox.
The 'Default Settings' button no longer changes blood or explosion quality.
Fixed a bug where you could die and level up at the same time.
v0.4.1 - Quickfix
Fixed an issue that prevented using a controller to change audio options during a run