1. Arcadium - Space Odyssey
  2. News
  3. Major Update + Playtest + Endless Replayability Fest

Major Update + Playtest + Endless Replayability Fest

Arcadium - Space Odyssey is partecipating in the Endless Replayability Fest, from 13rd May to 20th May!
A new update along with a limited time playtest is now available!

Here's the update notes:

New Content

The new stage "Celestial Champion" has been added.
The new feature "Celestial Nexus" has been added; available from "Celestial Champion" stage and forward.
The new spaceship "Cupid" has been added.
Several new items have been added: "Frenzied Charge", "Darkstorm", "Nova Sentry Call", "Nova Sentry", "Vitality Shield", "Space Fishing Rod", "Bio Hull Protection", "Alien Chaser".


Improvements

Golden Statuettes have been replaced by "Cosmic Essence"; the description of the item has been improved. Cosmic essence, unlike statuettes, are not bought from the merchant but are dropped with a low chance by any enemy in the universe.
Improved the size of the game's world when playing with a small screen.
Slightly improved the base speed of all spaceships.
There's now a tremble visual effect when you take damage from crashing on a planet.
Several changes have been added to make it so that it's easier to recognize when you're taking resources from a planet, how many resources are left, and when you fully harvested a planet.
Upon resuming a session, the game now also remembers items on the ground, broken allies that where repaired, and eventual allies that were with you.
Sentry Gun skill from Antevorta has been overhauled.
Consumable items are no longer a thing; the current two consumable items (cookies and cheese) are now pickups.
Some items received a visual overhaul.
Moved UI Scale to Video settings rather than General.
Simplified description for several abilities.
The stage specific feature has now a much higher chance to appear in the universe for that stage.
Improved the visibility of the interaction button.
Skills are no longer mentioned by "base" and "advanced" but rather by "first" and "second".
Improved animation for items spawn.


Fixes

Fixed an issue where landing aid was not applied correctly.
Fixed an issue where if you modified your attack pattern two or more times through abilities, you would keep a modified attack pattern.
Fixed an issue where comets were ignoring moons.
Fixed an issue where markets would still be marked with an arrow even when everything was bought.
Fixed a crash issue when the FPS were set to maximum in the options.
Fixed an issue where stats attributes for broken allies where not applied on repair.
Various improvements and fixes.