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Arcadium - Space Odyssey News

Major Update

[p]New Features & Content[/p][p]Feature revamp - Stars:
Finally now stars are a full blown feature![/p]
  1. [p]You can now find Star Crucibles in the middle of Stars! Burn all your good to get powerful items...even star-exclusive, legendary items!! (e.g. Living Sun item).[/p]
  2. [p]New star aliens, they now can drop gold.[/p]
  3. [p]Stars are now bigger, spaceship heating up is slower.[/p]
  4. [p]Player is now slightly slowed down inside a star (harder journey).[/p]
  5. [p]From the planets "lightest spot", you can now better tell where is the closest star.[/p]
[p][/p][p]New spaceship: Aestas (unlockable through stars interactions).
New minibosses: Alien Splitter, Alien Spaceship.
New stage featuring planet sentinels.
New missions: The Golden Offering, Tyrant Reaper.
New artifact: Hyperfocus Lens.
New items: Galactic Cookie, Lunar Cheese, Living Sun, BioHull Impactor, Starpiercer, Fusion Core.[/p][p][/p][p]Game Improvements[/p][p]The stages are now 12 minutes, rather than 15 minutes.
Merchant no longers run out of items (always fresh items available!)
Balance improvements (talents, ships, items, etc...)
The tutorial has been improved with better pacing and videos, including information about perfect landings (the most asked question in the game).
Base movement speed of all ships has been increased.[/p][p][/p][p]Bug Fixes and General Improvements[/p][p]Fixed an issue where percentage healings of HP and energy were scaling with healing or energy bonuses.
Fixed an issue where the selected artifact details were not updated when browsing artifacts with gamepad.
Fixed an issue where celestial beacons showed both the blue arrow (item) and the orange one (fight event).
Fixed an issue where wishing space rifts rolled different items if you resumed a session.
Fixed an issue where only one visuals for moons was present.
Fixed an issue where, upon resuming a session, the same moons and planet defender aliens could re-spawn.
Fixed an issue where mission tiers didn't take it well when the game was updated and their requirements were changed.
Fixed an issue where the background could flash when defeating enemies.
Fixed an issue where passive items and artifacts were not selectable with gamepad.
Fixed an issue where reaching -1 defense would fully unlock Quest for Aegis.
Fixed an issue where contaminated planets started appearing from stage 6 instead of stage 7.
Fixed a few issues around gravity attractions with moons.
Fixed an issue where cloud load would not work.
Various fixes and improvements.[/p][p][/p][p][/p][p]Of course, these changes are those applying to the release version, but many of them will touch the demo version too.[/p][p]I am also working hard so that the full Steam release (along with mobile) will be this year (2025), and no further :)[/p]

New Update!

Features & Content

New artifact Xeno Jammer with "Flawless Extraction" mission.
New artifact Aegis with "Quest for Aegis" mission.
New items Nebula Shredder and Pulse Drive Accelerator.
Now the tracker arrows can be displayed on the screen edges (previous default), as an ellipse (new default), and as a circle around the player. A new setting has been added to switch between these modes.

Improvements

Planets now reward EXP by default.
Many missions are now easier to complete.
The first stages are now a bit harder.
Revival now also fully charges the skills.
The total amount of planets harvested is now displayed in the pause menu stats (as it's useful information for certain abilities).
Various balance changes.
Various improvements and fixes.

New Update!

Improvements

The main font has been replaced in favor of a much cleaner and sci-fi oriented font.
Further increased the base movement speed of all spaceships.
Improved the visibility of fully harvested planets (no more bumping easily into them).
Adjusted UI for certain screen ratios.
A shield with low HP no longer tanks any hit, but the remaining damage is transferred to the player (it was possible to abuse this mechanic to because almost immortal).

Fixes

Fixed an issue where each Energy Discharge bullet could trigger the energy recharge effect multiple times, making it easy to fully charge your skills.
Fixed an issue where, when revived, Space Anomaly and various other effects stopped working.
Fixed an issue where, with only level 1 Molten Core, a star heat couldn't affect the player.
Fixed an issue where reviving after a death caused by heat would simply kill the player again.
Various fixes and improvements.

The iOS Open Beta is now Live!

You can now play Arcadium on your iOS devices, as the Open Beta has officially began!

You can participate through the following link: https://testflight.apple.com/join/MVrRtDHs

Thanks!

New Update!

Features & Content

Three new stages have been added.
You can now find gas planets in the Universe (from depth 9+).
New revival feature with its related item "Second Chance".
New artifact "Alien Threat Chronometer" which shows a cooldown bar for the next wave. This artifact is unlocked and equipped by default.
New item "Ion Veil".

Improvements

Stages are now labelled as "depths" (depth 1, depth 2, etc...).
There's now a description of the unlocked features for each stage.
There's now a single stronger wave after you survived for half the time.
Contaminated planets now spawn enemies upon landing and not on approach.
Planet defenders now reward gold.
Various music additions and changes.
Removed "captain texts" for alien waves.

Fixes

Fixed an issue where it was not possible to scroll through passive items on mobile.
Various fixes and improvements.