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Arcadium - Space Odyssey News

New Update

Features & Content

A new mission has been added to obtain the artifact "Tesseract".
A new mission has been added to obtain the new artifact "Cosmic Rain".


Improvements

The game now automatically starts up with the orientation the device is currently in as you launch the game.
The game now defaults to semi-automatic aim when switching from portrait to landscape orientation.
A splashscreen was added with the logo of the game.
Performance optimization when there are many enemies are on screen.
Improved options layouts.

Fixes

Fixed an issue where the player could pause the game in the Game Over screen.
Removed the mission for Mercury, that was not meant for the demo as the spaceship isn't there.
Fixed an issue where an alien biome that didn't match the nearest celestial object could spawn in place of the correct one.
Fixed an issue where the choice for the item to swap (when you're full of active items) was automatically selected, leaving you with no choice in selection.
Fixed an issue where planets were stretched in the planetary log.
Fixed an issue where the tutorial text wasn't 100% visible.
Fixed various issues when changing orientation of the device.
Various improvements and fixes.

New Update

Features & Content

New mission "Cosmic Hoarder" which rewards the artifact "Gravitational Orb".


Improvements

Artifacts are now ordered by their current level, so obtained artifacts will be shown on top.


Fixes

Fixed an issue where spamming the enter/submit key nearby items, with 2 slots already occupied, could lead to freeze the game.
Fixed an issue with the artifact Voidborn Dilemma not applying its stats.
Fixed an issue where the Spaceship Core artifact wouldn't trigger.
Fixed an issue where the survey wouldn't appear.
Fixed an issue where the wishing space rifts would still give out artifacts (their artifact is now tied to the missions).
Various improvements and fixes.

New Update

Features & Content

New artifacts: "Xeno Catalyst", "Healing Boon", "Xenolith Gemstone", "Advanced Radar".
Missions that unlock artifacts and spaceships have been implemented (online platform achievements related to them will be added later on).
Gemstones as a currency has been removed, both artifacts and spaceships are now tied to missions.
The “broken allies” feature has been overhauled, the current type has been drastically improved and 2 new ally types have beend added.

Improvements

Stages now last for 20 minutes rather than a variable time.
Increased the gamepad's stick deadzone.
Gemstone asteroids now reward EXP gemstones.
The default UI scale now takes in consideration the physical size of the device rather than being a fixed amount for PC/mobile respectively.
UI and related layouts have been improved.
Artifacts have been improved so they're stronger at level 1.
Most artifacts no longer reach up to level 10 but level 3 instead.
Removed the rarity from artifacts as they are now tied to missions.
Added a counter of harvested planets at game over.

Fixes

Fixed an issue where Tidal Waves would last forever.
Fixed an issue where Biomechanical drones were affected by gravity.
Fixed an issue where you could exploit the Premium Membership artifact.
Fixed an issue where the talent Solar Shards would spawn only 3 fragments even at its max level. The damage was wrong as well and it has been fixed.
Fixed an issue where certain UI elements were partially covered by other elements.
Fixed an issue with corrupted resolution when changing orientation.
The item Primum has been improved.
Performance improvements.
Various fixes and improvements.

New Update

Features & Content

The game is now available in Italian! More languages will follow in the future :)
New planets have been added, including solid planets with rings.
New talents: Time Chaos Rifts and Solar Shard.
New backgrounds have been added.


Improvements

The cross hair doesn't go semi-transparent on enemies anymore.
The interaction button is now more clear to see.
Some of the current backgrounds have been improved.


Fixes

Fixed an issue where the heals from Recovery Spot would stop planet harvesting.
Fixed an issue where the UI navigation would be dead when navigating through the talent tree.
Fixed an issue where the spaceships panel details would go behind the skills.
Fixed an issue where certain abilities, such as freezing stars, were not triggering more often when levelled up.
Fixed an issue where the cross hair would be on top of the player when letting go of the controls.
Fixed an issue where the spaceship would slightly move when idle on a planet.
Fixed an issue where selection of items in a scrolling rect wouldn't behave correctly.
Fixed an issue where you could level up while dying.
Fixed an issue where third item selections were unreachable through controller.
Fixed an issue where the full skill description was unreachable through controller.
Fixed an issue where the UI navigation could select the wrong elements.
Fixed an issue where one could farm the harvested planets counter by harvesting them, going home, continuing the session and harvesting them again.
Fixed an issue where gift codes would throw an error.
Fixed issues with certain abilities not behaving correctly and having an incorrect amount of max stacks.
Fixed an issue with the Adamant item where the spaceship would remain with the adamant visuals.
Fixed an issue where the Max HP talent wouldn't also recover the HP it increased.
Fixed an issue where certain text elements, such as perfect landings and exp counter, could slightly overlap with each other.
Fixed an issue where moons would influence the nebulae background.
Fixed an issue where pausing before a level up could make the game unresponsive.
Performance and memory improvements around abilities.
Various fixes and improvements.

New Update

Features & Content

New feature "Planetary Log"; you can now see the details of each planet you've depleted so far!
New talent "Overwhelming Presence".
Added keybindings options for the controller.


Improvements

Forcefield talent now follows you and its not static on the planet.
Gas planets will now go more transparent as you get further near them, hinting at the player they are not solid.
Initial landing tutorial has been improved.
Full keyboard/controller UI navigation.
Changed UI selection to a clearer one.

Fixes

Fixed an issue where picking a third item could freeze the game.
Fixed an issue where the spaceship kept shooting after taking a talent when using the controller.
Fixed an issue where the crosshair kept its visibility at game over.
Fixed an issue where some spaceships bullets kept losing their particle effect on hit.
Fixed an issue where Vulcan bullets would not ricochet properly, exploding at the end and not on hit.
Fixed an issue where the depletion sound would keep on playing in the main menu.
Fixed an issue where selecting certain elements with auto-scrolling in the UI.
Fixed certain minor bugs around UI selections.
Fixed an issue where energy swords would be stuck in space and not fire.
Adjusted portrait mode frames.
Various fixes and improvements.