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Rogues Don't Cry News

Update 0.706

Hi everyone,

Here are the highlights from latest update.

[h3]Changes[/h3]
  • Rebalanced the jock trait for warrior
  • Increased wolverines acceleration
  • Increased base acceleration for all units
  • Giant weapons now have demolition
  • Decreased most cutting damage of swords
  • Increased cutting defense of armors
  • Added special fx for mana shield
  • Tweaked mana shield settings
  • Updated Beholder speed sand stats
  • Added sound effects for summons
  • Updated fire orb
  • Rebalanced crocodile armor
  • Rangers now use crossbows
  • Improved drunken bandit event
  • Rebalanced the arena
  • Overworld speed cap increased to 30
  • Removed potion of traveler, wasn't useful enough
  • Recruitable heroes now have a special color to distinguish them
  • Improved units turn rate in battle
  • Updated description for missionaries and their skills
  • Updated town upgrades



[h3]Fixes [/h3]

  • Fixed secret cave layout, balance and bugs
  • Fixed tail ability and animations
  • Fixed mana shield bug and UI
  • Fixed summoning messages at the start of battle
  • Fixed summoning UI
  • Fixed healing gem tooltip
  • Fixed display radius bug for weapons reach
  • Fixed bug where units would spawn in the air
  • Fixed glitch in attack delay display
  • Fixed glitch with thorn damage display
  • Removed unusued ability from slimes
  • Fixed various log bugs
  • Fixed healing plants messaging
  • Fixed gem of curiosity icon
  • Fixed bug that would force all units on the battlefield in catacombs

Update 0.705

Hi everyone,

Here are the highlights from latest update.

[h3]Changes[/h3]

  • Added enable/disable shadows
  • Added framerate cap
  • Added Vsync
  • Added unlockables starting units and starting store
  • Units that gain xp via the battlefield learning skill now show up in the end battle screen for clarity
  • Improved single equipment loot on worldmap
  • Improved fonts legibility
  • Added MHP as a resistance to freeze attacks , improved defrost speed
  • Increased ghost speed and experience
  • Late game mobs now spawn earlier.
  • Increased chances for high lvl spawns
  • Improved catapult sound effect
  • Increased protection prayer efficiency
  • Wolverines now gain fast attack speed
  • Bears have now longer reach
  • Changed arena so it has random duels every 5 days
  • Changed town upgrades for units: rebalanced xp gains and wage bonus, added health regen bonus
  • High lvl skills have now higher chances to appear when hero is high level


[h3]Fixes [/h3]

  • Fixed close combat movement equation where small creatures had maneuvering problems
  • Fixed attack anim glitch
  • Fixed issue where the attack ready UI bar would not display the correct value after a canceled attack.
  • Fixed a couple of missing translations
  • Fixed many UI glitches
  • Fixed arena coin display
  • Fixed glitch when exiting dust storms
  • Fixed bug with cloak of learning
  • Fixed bug where dead units would gain xp from battlefield learning
  • Fixed dungeon traps disease power
  • Fixed battlefield for battle wave object
  • Fixed battlewave UI
  • Fixed final boss would not attack + fixed sound effects
  • Fixed sound gate that was out of sink
  • Fixed turret bug when they ran out of ammo
  • Fixed single click select glitch with unit battle panel
  • Fixed atkdown and defdown status effects
  • Fixed worlmap speed for enemies
  • Fixed damage popup for yetis
  • Fixed bug with dungeon treasures that were too low level
  • Fixed bug where enemy ammo was replenished between battle rounds
  • Fixed bug when switching gear with a 2 handed weapons equipped and a shield in backpack

Update 0.704

Here are some highlights for the past week:



  • Fixed textures on the battlefield and overworld
  • Added some decorative features
  • Added experience bars at end of battles for better visualization
  • Improved peasants and wolverines
  • Fixed bug with freeze attack
  • Fixed camera glitches in battle
  • Fixed rare bug where dead units would spawn on the battlefield.
  • Fixed bug where exploding units with drain ability would revive
  • Various UI improvements
  • Hundreds of various unrelated fixes

Cover and QOL update

Hey everyone,

I implemented some QOL in the demo: you can now press escape to close most windows (tutorial, inventory, etc).

Also, new cover art! Let me know what you think.

The main game is advancing at a good pace. I'm preparing a stable version for an EA release which should be near the end of this year, if all goes well.

For feedback you can join the Discord at https://discord.gg/B9qtzAFKW3