Update 0.707
Hi everyone,
Here are the highlights from latest update.
[h3]Changes[/h3]
[h3]Fixes [/h3]
Here are the highlights from latest update.
[h3]Changes[/h3]
- Added the ability to filter units in inventory by names
- Implemented all unit filters for the battle panel
- Axe of fury has been upgraded
- Tweaked final boss stats
- Nerfed help for final battle events
- New unit: heavy hunter
- fixed demolition tooltip
- Rebalanced wolverines
- Rebalanced create plant ability and updated its model
- Improved frost defense of various creatures and rebalanced the formula
- Traps in random events now randomly targets your units unless you have the disarm skill
- Improved the battlefield for the Ice Cavern boss
- Arena brawls are now animals only
- Added warning when you have units in reserve and it's the last round of a battle
- Increased clock speed
- Improved the cause random status effect ability
- The illusion skill now starts with one charge instead of 0
- Put experience cap to cloned units
- Improved spawn zone formula for final battle
- Summons experience gains now go to their respective creators
- Rebalanced basilisks bite
- TreeFaces now have demolition
- Rebalanced the respect formula
- Banks have now a maximum level of 8
- Added a boss to the Pit: unlike other dungeons, the boss is random
- New achievement: Pit explored
- Added charge button and tweaked charge AI settings
- Added engineering button
- Summoning blessing now raise summon cap per battle by 1 and increases number of summons gain per level by 1
- Trolls are no longer animals
- Improved Ice cavern
- New Boss: White Wyvern
- New Unit: White wolf
- You can now Save your game and exit during a Pit exploration
- Buffalo mobility down to 4
- Rebalanced ghost cave elite battles
- Improved attack animation of the Monster + fixed its damage indicator
- Auras now deactivate on death
- Jug of life now requires at least level 3
- Improved hydra's animations
- Improved psychologists models and armor penetration, and other stats
- Idols have new models
[h3]Fixes [/h3]
- Fixed vampirism was working on castle gates and turrets
- Fixed NaN bugs in save games
- Fixed problem with blink where it would teleport the units in forbidden areas
- Fixed selection hero screen
- Fixed bug with consumables on sale
- Fixed glitch with auras of fire and ice
- Fixed various warnings and messages
- Fixed amulet of speed
- Fixed bug where units would spawn in the wrong zones
- Fixed bug with arena not restocking
- Fixed problems with blink/teleport in final battle
- Fixed bug with guardians where they would still be targets even when dead
- Fixed hermit bugs with empty weapons
- Fixed dungeon chests would not give blueprints
- Fixed bug with flying unit models
- Fixed bug with wandering merchants that would attack you if you had the aggression curse
- Fixed bug with psychologists not being classified as ranged units
- Fixed combat speed bug with haste bless
- Fixed armor penetration bless having wrong formula
- Fixed defense against fire
- Fixed fire attack not showing up in tooltips
- Fixed tooltip in status effect section
- Fixed stacking display glitch with items (finally)
- Fixed font size in tooltips in battles
- Fixed horns localization
- Fixed elemental defenses not showing in inventory
- Fixed problems with income display not updating
- Fixed display problem with summoning blessing