1. Rogues Don't Cry
  2. News
  3. Update 0.707

Update 0.707

Hi everyone,

Here are the highlights from latest update.

[h3]Changes[/h3]
  • Added the ability to filter units in inventory by names
  • Implemented all unit filters for the battle panel
  • Axe of fury has been upgraded
  • Tweaked final boss stats
  • Nerfed help for final battle events
  • New unit: heavy hunter
  • fixed demolition tooltip
  • Rebalanced wolverines
  • Rebalanced create plant ability and updated its model
  • Improved frost defense of various creatures and rebalanced the formula
  • Traps in random events now randomly targets your units unless you have the disarm skill
  • Improved the battlefield for the Ice Cavern boss
  • Arena brawls are now animals only
  • Added warning when you have units in reserve and it's the last round of a battle
  • Increased clock speed
  • Improved the cause random status effect ability
  • The illusion skill now starts with one charge instead of 0
  • Put experience cap to cloned units
  • Improved spawn zone formula for final battle
  • Summons experience gains now go to their respective creators
  • Rebalanced basilisks bite
  • TreeFaces now have demolition
  • Rebalanced the respect formula
  • Banks have now a maximum level of 8
  • Added a boss to the Pit: unlike other dungeons, the boss is random
  • New achievement: Pit explored
  • Added charge button and tweaked charge AI settings
  • Added engineering button
  • Summoning blessing now raise summon cap per battle by 1 and increases number of summons gain per level by 1
  • Trolls are no longer animals
  • Improved Ice cavern
  • New Boss: White Wyvern
  • New Unit: White wolf
  • You can now Save your game and exit during a Pit exploration
  • Buffalo mobility down to 4
  • Rebalanced ghost cave elite battles
  • Improved attack animation of the Monster + fixed its damage indicator
  • Auras now deactivate on death
  • Jug of life now requires at least level 3
  • Improved hydra's animations
  • Improved psychologists models and armor penetration, and other stats
  • Idols have new models



[h3]Fixes [/h3]

  • Fixed vampirism was working on castle gates and turrets
  • Fixed NaN bugs in save games
  • Fixed problem with blink where it would teleport the units in forbidden areas
  • Fixed selection hero screen
  • Fixed bug with consumables on sale
  • Fixed glitch with auras of fire and ice
  • Fixed various warnings and messages
  • Fixed amulet of speed
  • Fixed bug where units would spawn in the wrong zones
  • Fixed bug with arena not restocking
  • Fixed problems with blink/teleport in final battle
  • Fixed bug with guardians where they would still be targets even when dead
  • Fixed hermit bugs with empty weapons
  • Fixed dungeon chests would not give blueprints
  • Fixed bug with flying unit models
  • Fixed bug with wandering merchants that would attack you if you had the aggression curse
  • Fixed bug with psychologists not being classified as ranged units
  • Fixed combat speed bug with haste bless
  • Fixed armor penetration bless having wrong formula
  • Fixed defense against fire
  • Fixed fire attack not showing up in tooltips
  • Fixed tooltip in status effect section
  • Fixed stacking display glitch with items (finally)
  • Fixed font size in tooltips in battles
  • Fixed horns localization
  • Fixed elemental defenses not showing in inventory
  • Fixed problems with income display not updating
  • Fixed display problem with summoning blessing