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Update 0.709

Hi everyone,

Major performance optimizations for this update. First 3 items took a long time, but now the game runs a lot faster.

[h3]Changes[/h3]

  • Opening the inventory when having >150 units in late games was getting slow, improved speed by 60%
  • Town UI: Same
  • Battles: many summons can now appear without too much FPS drop
  • Changed formula for treasure quality
  • Nerfed Carrier formula
  • Monster generator units levels are now set according to their power
  • Nerfed slings
  • Changed formula for thorn
  • Increased prices of mounts
  • Increased thieves traveling speed
  • Increased fire defense of golems
  • Dungeon bonus are now displayed as icons
  • New crafted battles formations: thieves + heavy hunters
  • Crystal cloak now protects against cold and fire
  • New crafted battles formations: exploding crystals + jellies
  • Improved dungeon worldmap objects models
  • Edited secret dungeon battles: it now has a custom biome
  • Improved ghouls defense
  • Rebalanced battle waves loot
  • Outcasts no longer use shields but gain berserk
  • Nerfed boulder attack delay
  • Changed keep model
  • Swordsmen no longer use shields
  • Leprosy is now 15% more deadly(and annoying)
  • Ballistae and catapults will now spawn as enemies
  • Loyalty now affects taunts


[h3]Fixes [/h3]

  • Fixed chests would give duplicate items
  • Fixed bug where flying units would not attack gates
  • Fixed 3d sounds on some units
  • Fixed the charge AI on units
  • Fixed gates damage popup
  • Fixed gates that would turn around
  • Fixed issue with text and framerates
  • Fixed performance of idols
  • Fixed various bugs with town recruitment