Update 0.709
Hi everyone,
Major performance optimizations for this update. First 3 items took a long time, but now the game runs a lot faster.
[h3]Changes[/h3]
[h3]Fixes [/h3]
Major performance optimizations for this update. First 3 items took a long time, but now the game runs a lot faster.
[h3]Changes[/h3]
-  Opening the inventory when having >150 units in late games was getting slow, improved speed by 60%
 -  Town UI: Same  
 -  Battles:  many summons can now appear without too much FPS drop
 -  Changed formula for treasure quality
 -  Nerfed Carrier formula
 -  Monster generator units levels are now set according to their power
 -  Nerfed slings
 -  Changed formula for thorn
 -  Increased prices of mounts 
 -  Increased thieves traveling speed 
 -  Increased fire defense of golems 
 -  Dungeon bonus are now displayed as icons
 -  New crafted battles formations: thieves + heavy hunters
 -  Crystal cloak now protects against cold and fire
 -  New crafted battles formations: exploding crystals + jellies
 -  Improved dungeon worldmap objects models
 -  Edited secret dungeon battles: it now has a custom biome
 -  Improved ghouls defense
 -  Rebalanced battle waves loot 
 -  Outcasts no longer use shields but gain berserk
 -  Nerfed boulder attack delay 
 -  Changed keep model 
 -  Swordsmen no longer use shields
 -  Leprosy is now 15% more deadly(and annoying)
 -  Ballistae and catapults will now spawn as enemies
 -  Loyalty now affects taunts
 -  
 
[h3]Fixes [/h3]
-  Fixed chests would give duplicate items 
 -  Fixed bug where flying units would not attack gates 
 -  Fixed 3d sounds on some units  
 -  Fixed the charge AI on units 
 -  Fixed gates damage popup 
 -  Fixed gates that would turn around    
 -  Fixed issue with text and framerates
 -  Fixed performance of idols
 -  Fixed various bugs with town recruitment