Update 0.709
Hi everyone,
Major performance optimizations for this update. First 3 items took a long time, but now the game runs a lot faster.
[h3]Changes[/h3]
[h3]Fixes [/h3]
Major performance optimizations for this update. First 3 items took a long time, but now the game runs a lot faster.
[h3]Changes[/h3]
- Opening the inventory when having >150 units in late games was getting slow, improved speed by 60%
- Town UI: Same
- Battles: many summons can now appear without too much FPS drop
- Changed formula for treasure quality
- Nerfed Carrier formula
- Monster generator units levels are now set according to their power
- Nerfed slings
- Changed formula for thorn
- Increased prices of mounts
- Increased thieves traveling speed
- Increased fire defense of golems
- Dungeon bonus are now displayed as icons
- New crafted battles formations: thieves + heavy hunters
- Crystal cloak now protects against cold and fire
- New crafted battles formations: exploding crystals + jellies
- Improved dungeon worldmap objects models
- Edited secret dungeon battles: it now has a custom biome
- Improved ghouls defense
- Rebalanced battle waves loot
- Outcasts no longer use shields but gain berserk
- Nerfed boulder attack delay
- Changed keep model
- Swordsmen no longer use shields
- Leprosy is now 15% more deadly(and annoying)
- Ballistae and catapults will now spawn as enemies
- Loyalty now affects taunts
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[h3]Fixes [/h3]
- Fixed chests would give duplicate items
- Fixed bug where flying units would not attack gates
- Fixed 3d sounds on some units
- Fixed the charge AI on units
- Fixed gates damage popup
- Fixed gates that would turn around
- Fixed issue with text and framerates
- Fixed performance of idols
- Fixed various bugs with town recruitment