Weekly Update 0.730
Hi everyone,
This week is a regular update with a lot of misc stuff.
[h3]GAMEPLAY[/h3]
[h3]BUGS & FIXES[/h3]
This week is a regular update with a lot of misc stuff.
[h3]GAMEPLAY[/h3]
- New hero ability, penetrate. Next attack will go through multiple enemies.
- New potion, packhunter, a skill that increases damage if units of the same type are nearby
- Improved mounts reach bonus
- Brutes now have more ammo
- Flame faces now have bigger fire radius
- 2 handed swords now have cleave ability
- Tweaked late game enemies and treasure spawns
- New unit, statue. Armored and deadly
- New ability: Cleave. Transfer damage to nearby enemies.
- New ability: mandible. Has a chance to pin down enemies.
- Spiders no longer have paralyzing venom, but do more poison instead
- Panthers now have vision instead of ambush+ revised stats
- Giant beast mounts now have a fire breath attack
- Revised xp reqs, the untainable previous caps are now even more unttainable
- Late game roaming spawns are more powerful
[h3]BUGS & FIXES[/h3]
- FIX: Some timed events would not trigger again
- GFX: New model for panthers +rebalanced stats
- GFX: Improved mantis model
- FIX: Various localization issues
- FIX: optimized some battle functions, now battles are faster
- FIX: rare bug where temporary summons would remain after battle
- FIX: various sound issues
- UI: Improved various tooltips
- FIX: ability cleave was improved and works better
- GFX: improved acid bomb model