Weekly Update 0.730
Hi everyone,
This week is a regular update with a lot of misc stuff.
[h3]GAMEPLAY[/h3]
[h3]BUGS & FIXES[/h3]
  
This week is a regular update with a lot of misc stuff.
[h3]GAMEPLAY[/h3]
-  New hero ability, penetrate. Next attack will go through multiple enemies.
 -  New potion, packhunter, a skill that increases damage if units of the same type are nearby 
 -  Improved mounts reach bonus 
 -  Brutes now have more ammo 
 -  Flame faces now have bigger fire radius 
 -  2 handed swords now have cleave ability
 -  Tweaked late game enemies and treasure spawns 
 -  New unit, statue. Armored and deadly
 -  New ability: Cleave. Transfer damage to nearby enemies.
 -  New ability: mandible. Has a chance to pin down enemies.
 -  Spiders no longer have paralyzing venom, but do more poison instead 
 -  Panthers now have vision instead of ambush+ revised stats
 -  Giant beast mounts now have a fire breath attack 
 -  Revised xp reqs, the untainable previous caps are now even more unttainable
 -  Late game roaming spawns are more powerful 
 
[h3]BUGS & FIXES[/h3]
-  FIX: Some timed events would not trigger again
 -  GFX: New model for panthers +rebalanced stats
 -  GFX: Improved mantis model 
 -  FIX: Various localization issues 
 -  FIX: optimized some battle functions, now battles are faster 
 -  FIX: rare bug where temporary summons would remain after battle 
 -  FIX: various sound issues 
 -  UI: Improved various tooltips 
 -  FIX: ability cleave was improved and works better 
 -  GFX: improved acid bomb model