Weekly Update 0.734
Hi everyone,
This week is a regular update. Launch date should be announced soon, like next month.
[h3]GAMEPLAY[/h3]
[h3]BUGS & FIXES[/h3]
This week is a regular update. Launch date should be announced soon, like next month.
[h3]GAMEPLAY[/h3]
- Help for final battle now spawns higher lvl units
- Final boss now has 20% of its army randomized
- Knights start with ponies
- Adde a bunch of new idle animations
- New sound for town gates destruction
- Roaming mobs now give random treasures
- New sound for roaming mobs
- Town markets now allow selling items
- New dungeon music
- Chests gold rewards nerfed
- Roaming mobs now chase 25% farther
- Alchemists now have more bad traits
- Banks max lvl is now 3
- Random events give more powerful friendly units
- Gold maker skill improved
- Herbalist now helps cure diseases
- Pavis now gives shield wall
- Spectres have faster travel speed
- Mobility now helps shooting while moving
- New knight model
- New elite archer model
- Added a ton of new weapon models
[h3]BUGS & FIXES[/h3]
- Rare bug where roaming mobs could spawn directly in player
- Issue with certain events not respawning
- Various UI issues
- Issue with permanent item drop bless
- Rage trait reworked
- Arena would give town defense to player
- Removed spawns from behind the player in the Pit
- Issue with angry summoned units
- Issue with summoned units locking the game