Weekly Update 0.734
Hi everyone,
This week is a regular update. Launch date should be announced soon, like next month.
[h3]GAMEPLAY[/h3]
 
[h3]BUGS & FIXES[/h3]
 
This week is a regular update. Launch date should be announced soon, like next month.
[h3]GAMEPLAY[/h3]
-  Help for final battle now spawns higher lvl units
 -  Final boss now has 20% of its army randomized
 -  Knights start with ponies
 -  Adde a bunch of new idle animations 
 -  New sound for town gates destruction
 -  Roaming mobs now give random treasures 
 -  New sound for roaming mobs 
 -  Town markets now allow selling items 
 -  New dungeon music 
 -  Chests gold rewards nerfed
 -  Roaming mobs now chase 25% farther 
 -  Alchemists now have more bad traits 
 -  Banks max lvl is now 3
 -  Random events give more powerful friendly units 
 -  Gold maker skill improved
 -  Herbalist now helps cure diseases
 -  Pavis now gives shield wall 
 -  Spectres have faster travel speed 
 -  Mobility now helps shooting while moving 
 -  New knight model 
 -  New elite archer model 
 -  Added a ton of new weapon models
 
[h3]BUGS & FIXES[/h3]
-  Rare bug where roaming mobs could spawn directly in player
 -  Issue with certain events not respawning
 -  Various UI issues   
 -  Issue with permanent item drop bless 
 -  Rage trait reworked 
 -  Arena would give town defense to player
 -  Removed spawns from behind the player in the Pit 
 -  Issue with angry summoned units 
 -  Issue with summoned units locking the game