Weekly Update 0.732
Hi everyone,
This week is a regular update with a lot of misc stuff.
[h3]GAMEPLAY[/h3]
[h3]BUGS & FIXES[/h3]
 
This week is a regular update with a lot of misc stuff.
[h3]GAMEPLAY[/h3]
-  Spiders now shoot webs that paralyze 
 -  Nerfed cost of upgrading many town buildings 
 -  Cost to refresh markets +10%
 -  New sound for town gates
 -  Flame towers don't damage your town gate anymore 
 -  New sound effect for shieldwall skill 
 -  Line amulet now gives the penetrate ability 
 -  Heroes now have a random starting trait (working now)
 -  Hard to hit ability reworked
 -  Late game spawns now a little earlier
 -  Vision and logistic are now for the Bowman
 -  Arena power now climbs slower 
 -  Summon illusions and tame abilities now have a small bonus from the level of the user 
 
[h3]BUGS & FIXES[/h3]
-  Improved spawnzone visibility
 -  Fixed tooltip for summoning skill 
 -  Fixed targeting issues in town defense battles 
 -  Fixed units would get stuck in walls 
 -  Localized all achievements
 -  Various UI fixes
 -  Fixed bug with achievement kill a leader
 -  Fixed problem with speed move with group
 -  Fixed exploit with switching weapons
 -  Some items now don't appear in inventories as they should 
 -  Various bugs with player log 
 -  Fixed guard's name and description