1. Rogues Don't Cry
  2. News
  3. Weekly Update 0.736

Weekly Update 0.736

Hi everyone,

This week is a regular update.

[h3]GAMEPLAY[/h3]

  • Primitive bows don't drop anymore
  • Vampiric swords no longer appear in random events
  • Reworked mantises defense stats
  • Spiky faces start with higher thorn
  • Vampire bats start with higher drain
  • Explosives deal more blunt damage and less of others
  • Ghost no longer has curse
  • Reduce hammer price
  • Improved fat toads stats
  • Added mantis idle animation
  • Help for final boss don't appear before day 60 in random events
  • Wildebeest are a little slower
  • Improved final boss model
  • Improved roaming mobs travel speed calculations
  • Blessed grandmas no longer give time blesses if days are below 10
  • Improved some UI buttons
  • Hammers have less range but hit harder
  • Numbers of garrisoned units go up faster with level
  • Improved treasure hunting skill


[h3]BUGS & FIXES[/h3]

  • Bug with speed after battles
  • Animation issues after death have been fixed
  • Various UI fixes
  • Battlefield facing on some battlefields
  • Income bless was giving wrong income number
  • Thieves would not flee battles correctly
  • Dungeon music would not get muted
  • Fixed problems with unlocks when not logged on Steam
  • Rare bug where damage would equal 0 and cause some problems
  • Glitch with attack effects
  • Steel maces had same reqs as metal maces
  • Fixed bug with insane and insane units causing issues with other selected units
  • Problem with converted units staying converted after battle
  • Fixed ugly bug with outlines
  • Fixed bug with animations glitching on worldmap
  • Some random events would make sounds when they shouldn't