Weekly Update 0.736
Hi everyone,
This week is a regular update.
[h3]GAMEPLAY[/h3]
[h3]BUGS & FIXES[/h3]
This week is a regular update.
[h3]GAMEPLAY[/h3]
- Primitive bows don't drop anymore
- Vampiric swords no longer appear in random events
- Reworked mantises defense stats
- Spiky faces start with higher thorn
- Vampire bats start with higher drain
- Explosives deal more blunt damage and less of others
- Ghost no longer has curse
- Reduce hammer price
- Improved fat toads stats
- Added mantis idle animation
- Help for final boss don't appear before day 60 in random events
- Wildebeest are a little slower
- Improved final boss model
- Improved roaming mobs travel speed calculations
- Blessed grandmas no longer give time blesses if days are below 10
- Improved some UI buttons
- Hammers have less range but hit harder
- Numbers of garrisoned units go up faster with level
- Improved treasure hunting skill
[h3]BUGS & FIXES[/h3]
- Bug with speed after battles
- Animation issues after death have been fixed
- Various UI fixes
- Battlefield facing on some battlefields
- Income bless was giving wrong income number
- Thieves would not flee battles correctly
- Dungeon music would not get muted
- Fixed problems with unlocks when not logged on Steam
- Rare bug where damage would equal 0 and cause some problems
- Glitch with attack effects
- Steel maces had same reqs as metal maces
- Fixed bug with insane and insane units causing issues with other selected units
- Problem with converted units staying converted after battle
- Fixed ugly bug with outlines
- Fixed bug with animations glitching on worldmap
- Some random events would make sounds when they shouldn't