Weekly Update 0.736
Hi everyone,
This week is a regular update.
[h3]GAMEPLAY[/h3]
 
[h3]BUGS & FIXES[/h3]
 
This week is a regular update.
[h3]GAMEPLAY[/h3]
-  Primitive bows don't drop anymore
 -  Vampiric swords no longer appear in random events 
 -  Reworked mantises defense stats 
 -  Spiky faces start with higher thorn
 -  Vampire bats start with higher drain
 -  Explosives deal more blunt damage and less of others 
 -  Ghost no longer has curse
 -  Reduce hammer price 
 -  Improved fat toads stats 
 -  Added mantis idle animation 
 -  Help for final boss don't appear before day 60 in random events
 -  Wildebeest are a little slower  
 -  Improved final boss model
 -  Improved roaming mobs travel speed calculations
 -  Blessed grandmas no longer give time blesses if days are below 10
 -  Improved some UI buttons 
 -  Hammers have less range but hit harder
 -  Numbers of garrisoned units go up faster with level    
 -  Improved treasure hunting skill
 
[h3]BUGS & FIXES[/h3]
-  Bug with speed after battles
 -  Animation issues after death have been fixed 
 -  Various UI fixes 
 -  Battlefield facing on some battlefields
 -  Income bless was giving wrong income number
 -  Thieves would not flee battles correctly
 -  Dungeon music would not get muted
 -  Fixed problems with unlocks when not logged on Steam
 -  Rare bug where damage would equal 0 and cause some problems
 -  Glitch with attack effects
 -  Steel maces had same reqs as metal maces
 -  Fixed bug with insane and insane units causing issues with other selected units
 -  Problem with converted units staying converted after battle
 -  Fixed ugly bug with outlines
 -  Fixed bug with animations glitching on worldmap
 -  Some random events would make sounds when they shouldn't