Launch date!
Hi everyone,
The launch date of Rogues Don't Cry will be October 30! It will launch in Early Access, a few days after Steam Next Fest. The demo will be available until then, after that date it's not certain it will stay up.
During Next Fest, there will be a pre-recorded video of the EA version for those interested to see how it the game is.
In addition, here's a the weekly update.
GAMEPLAY
FIXES
The launch date of Rogues Don't Cry will be October 30! It will launch in Early Access, a few days after Steam Next Fest. The demo will be available until then, after that date it's not certain it will stay up.
During Next Fest, there will be a pre-recorded video of the EA version for those interested to see how it the game is.
In addition, here's a the weekly update.
GAMEPLAY
-  Rebalanced disease contagion
 -  Improved script when enemies are scared 
 -  Stick attack speed increased
 -  Rock in a sock has increased attack speed 
 -  Rebalanced combat speed gains for all units 
 -  Commander has increased traveler skill 
 -  Bowmen now start with stone clubs instead of sticks 
 -  Decreased shieldmen speed 
 -  Improved final boss growth formula: now can have many different units.
 -  Adjusted spawn zones in town defense battlefields
 
FIXES
-  Friendly units would be too strong 
 -  Shortcut for logs in town would cause issues 
 -  Monster generator would spawn forbidden monsters 
 -  Freeze effect would give wrong values on speed 
 -  Ammo regen would not work on some units 
 -  Many UI small bugs
 -  Problem with attack missile units and filters 
 -  Pacified monsters would stay pacified forever
 -  Problem with skill rerolls
 -  Animations would keep playing on death 
 -  Missing items descriptions  
 -  Time on map was not consistent
 -  Fixed bug where units would still shoot at faraway targets even when engaged