Launch date!
Hi everyone,
The launch date of Rogues Don't Cry will be October 30! It will launch in Early Access, a few days after Steam Next Fest. The demo will be available until then, after that date it's not certain it will stay up.
During Next Fest, there will be a pre-recorded video of the EA version for those interested to see how it the game is.
In addition, here's a the weekly update.
GAMEPLAY
FIXES
The launch date of Rogues Don't Cry will be October 30! It will launch in Early Access, a few days after Steam Next Fest. The demo will be available until then, after that date it's not certain it will stay up.
During Next Fest, there will be a pre-recorded video of the EA version for those interested to see how it the game is.
In addition, here's a the weekly update.
GAMEPLAY
- Rebalanced disease contagion
- Improved script when enemies are scared
- Stick attack speed increased
- Rock in a sock has increased attack speed
- Rebalanced combat speed gains for all units
- Commander has increased traveler skill
- Bowmen now start with stone clubs instead of sticks
- Decreased shieldmen speed
- Improved final boss growth formula: now can have many different units.
- Adjusted spawn zones in town defense battlefields
FIXES
- Friendly units would be too strong
- Shortcut for logs in town would cause issues
- Monster generator would spawn forbidden monsters
- Freeze effect would give wrong values on speed
- Ammo regen would not work on some units
- Many UI small bugs
- Problem with attack missile units and filters
- Pacified monsters would stay pacified forever
- Problem with skill rerolls
- Animations would keep playing on death
- Missing items descriptions
- Time on map was not consistent
- Fixed bug where units would still shoot at faraway targets even when engaged