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ASU 0.450.01

Hello all!

Long time, no update.

First of all, I've decided to scrap the beta branch entirely, I feel like keeping track of two branches is too much for just me to handle, on top of everything else. So, an apology to the beta branch players, but it will all be wrapped into one now. All the things that were included in the beta branch will be included in the main branch going forward. This includes the message on the main menu and the partially completed levels which will now be available for all.

This build includes Aisla, our newest character. She's a bit of a tricky caster, and a bit of tricky coding, but she's here to find and test! Her shroomery upgrades are not quite there yet, nor is her icon, but those will be worked on in the coming weeks.

We are also in the midst of adding Steam achievements! Which I may or may not have mentioned before. Currently, the only achievable achievement in the first one for defeating the Overgrown Sentinel for the first time. There are about a dozen or so others that are all designed and ready for implimentation and that will be another thing that will be worked on in the near future.

On top of that, I have been working on making bounty hunters both more likely to spawn and more rewarding for defeating, inclduing the chance for them to drop captive motes on defeat and increasing the overall amount of pearls that they drop.

Anywho, enough rambling. Here's the changelog.



Version: 0.450.01
Additions:



-Added a system message for when a bounty hunter spawns


-Vulight Bounty Hunters now have a 20% chance to drop a captive mote


-Added the necessary code for both Steam achievements and in game trophies


-Added the tile meshes for the next level Contaminated Channels


-Added the bounty hunter, Vier'raa

-Mage

-Summoner


-Added Aisla

-Pure mage

-Found from Fetid Farmlands

-Deals different types of damage based on her currently loaded berry



---
Updates:



-Vulight Bounty Hunters

-Increased the base amount of vulight pearls they drop

-Min: 5 -> 15

-Max: 10 -> 30

-Hymn level now affects the amount of pearls dropped


-Lowered the base number of pearls that the pearl drop can drop

-Max: 4 -> 2

Note: This was done to increase the desirability of bounty hunter spawns



-Removed the beta branch from Steam


-Dorga Defender

-Increased health

-500 -> 750

-Increased armor

-60 -> 150


-Dorga Bitch

-Increased shield

-60 -> 150



---
Bug Fixes:



-Fixed a bug that prevented bounty hunters from spawning

-Fixed a bug where the Stephan recruitment npc was not properly despawning on being recruited

-Fixed a bug with Stephan's recruitment


And there you have it. I apologize once again for the length of time between these updates. Going forward, with only the one branch to deal with, I expect the updates to return to how they were before I was dumb and split the beta branch off.

Anywho, Aisla's character spotlight will be coming after her shroomery stuff is actually finished, as one could expect. I hope that to be quickly, but we'll see, I suppose.




Thank you all,
Until next time,
Lucas

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ASU 0.400.07 Beta

Hello all!

Last week, the Dorga bosses were complete, but I held off for a week before sending it to the beta branch so I could do a bit more internal testing. I have determined that they are now ready for the general public to test! At least on the beta branch.

The last piece of the Fetid Farmlands is Aisla, our newest character to join the roster. She should be ready relatively quickly, but, I will not be promising a timeframe! I've learned my lesson!

I am also toying with the achievement system as well. I've also added a new internal branch to ASU here on Steam because I can't really test things like Steam achievements without running it through Steam.

Version: 0.400.07
Additions:


-Added the Dorga Defender and Dorga Bitch enemies

-Boss type

-A pair that compliment one another


-Added the Dorga Pup enemy

-Summon type

-Spawned by the Dorga Bitch during the bossfight


-Added the invader Leela

-Wind mage


Updates:

-The first Vulight bounty hunters will now spawn two minutes earlier than normal

-Ko'Kota Male

-Adjusted the entourage spawning

-Percent chance for second of each type spawn chance

-50% -> 20%


-Added missing elite meshes

-Ko'kota Male

-Wiggly Worm

-Murder Bird


-Eye Stalk trap

-Lowered the minimum number of others spawned

-2 -> 0

-Lowered the difficulty based number spawned

- 0 / 1 / 2 / 4 -> 0 / 0 / 1 / 3

-Increased the maximum next shot time

-6sec -> 8sec


-Magnetic Pulse elite effect

-Increased the vertical area of effect display

-Increased time between aoe display and effect

-1.0sec -> 1.25sec



---
Bug Fixes:


-Fixed a bug where Ko'kota Males were spawning in larger clusters than intended

-Fixed a bug where a Ko'kota entourage could spawn in town if the male spawned just as the level ended

-Adjusted the height of all the mushroom bridges in Starcrossed Spores

---


And that's it for this week. With any luck, we'll soon be onto the next level. This one in particular has taken a lot longer than I hoped or expected.


Thank you all,
Until next time,
Lucas

Join our Discord!

Preview ASU 0.400.06 Beta

Hello all!

I apologize that progress on the Fetid Farmlands boss(s) is progressing slower than expected because of a slew of reasons - personal, time of year, and sickness. In the future, I think I'll take more of a "it's done when it's done" kind of mindset.

In any case, I figured I'd put up a preview of the upcoming boss(s) and let you know where we are.

Dorga

The dorga is a massive amphibious creature that have evolved to use a breeding strategy similar to frogs - they spawn hundreds of eggs at once but only a handful to a dozen will survive to adulthood. The 'pups' as I have named them, will be an integral part of the boss fight.

Now, you may have noticed that I have been not-so-sneakily adding (s) to the end of boss since the beginning of this post. The dorga will be our first (potentially only) dual boss. The Dorga Defender and the Dorga Bitch will both function as the boss for the Fetid Farmlands.

Each of the bosses have unique move sets and abilities, each interacts differently with the pups, and, depending on in what order things are defeated, different things will occur in the boss fight.

I'm not going to lie and say that the complexity of these bosses is what has made this update take longer than it should have, it's entirely on me, but they are the most complex bosses that ASU has thusfar. I'm looking forward to them being out in the wild.


And that's all the preview that I had to give. I will probably be taking most of next week off for the holidays and time with the family, so, I suppose the next update won't be until next year! (Heh)



Thank you all,
Until next time,
Lucas

Join our Discord!

ASU 0.400.05 Beta

Hello all!

Long time, no update. Some of the perceptive among you will notice that we actually had an update to the beta branch last week - I forgot to post an update here until somewhere in the middle of the week. So, for that, I apologize.

Anywho, this will be a combined update for last week and this one.


Version: 0.400.05
Additions:



-Added the Mortar Stump enemy

-Summon type

-Spawned from the Master Farmer rarely

-Fires long-range shots, but completely vulnerable from melee range


-Added the Master Farmer enemy

-Rare

-Trys to stay away from the player

-Spawns other, plant-based enemies and traps


-Added the Wiggly Worm enemy

-Fodder

-Doesn't do much other than randomly flail, dealing damage on contact

-Splits in two the first time it is killed


-Added the Ko'kota enemy type

-4 different types

-3 females: the Assassin, the Support, and the Healer

-1 male

-The male spawns normally with an entourage of a random number of females, which will actively support and buff the male


-Added the Gar'lho enemy

-Summon type

-Spawned commonly when sheep spawn

-Deals knockback

-Elite applies bleed as well


-Added the Sheep passive enemy

-Added a new tier of random events: Devastating

-Spawn instead of a Crushing event at a 0% / 5% / 10% / 20% chance


-Added the random event Dimensional Gate

-Devastating

-Spawns swarms of random enemies from any possible level


-Added the Slamming Scarecrow trap

-When within the range, punches the player and knocks them away

-Also affects enemies


-Fetid Farmland

-Added all tiles

---

Updates:

-Passive Enemies

-Added the necessary code to allow them to spawn extra things with themselves

-For instance, may spawn another type of passive or an enemy

---


We're currently at around 60% completedness for the Fetid Farmland, by my estimation. It's only the boss, events, and the character that we have left. I presume that the boss and events will be finished for next week, with the character following the week after.


Thank you all,
Until next time,
Lucas

Join our Discord!

ASU 0.400.03

Hello all!

We're slowly ramping up for the Fetid Farmlands now and a lot of the stuff that was added this week was behind the scenes stuff. Though, there are a few stable additions, so I figured I'd drop this in the main branch instead of the beta one.



Version: 0.400.03
Additions:




-Added the Murder Bird enemy

-Fodder tier

-Endemic to Fetid Farmlands

-Survives the first hit against it


-Added the Slow status effect

-Lowers the player's movement speed for the duration


-Added the Slippery status effect

-Lowers the player's ground friction for the duration


-Added the Slippery Straw trap

-Endemic to Fetid Farmlands

-Applies a low duration slippery effect


-Added the Deep Mud trap

-Endemic to Malignant Marsh, Star-Crossed Spores, and Fetid Farmlands

-Applies a medium duration slow effect



Note: Willow for scale.


-Added the Infested Farmland trap

-Endemic to Fetid Farmlands

-Applies a medium duration slow effect

-Deals low physical damage over time

-Does not spawn randomly



Note: Willow, again, for scale.


-Added the bounty hunter Rieku

-Swift

-Gap closing

-Physical damage




---
Updates:


-Marble

-Bubble Swarm

-Lowered the initial damage multiplier for the inverse shroomery upgrade

-25 -> 17


-Starward Softshell

-Increased the amount of time it takes for SS to descend after bombing

-1.0 sec -> 1.45 sec


-Increased the base jump distance for Vulight Bounty Hunters

-1000uu -> 3000uu


---
Bug Fixes:

-Added the missing description for Marble

And that's all for this week! I suppose there was a bit more this week than I initially thought. Hmm...


Thank you all,
Until next time,
Lucas

Join our Discord!