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Bubblemancer Marble Särönen

Greetings,

It is I, Xermillion Glass, come to talk of a new family member who has been recently rescued from whence she came. I speak, of course, of the feline Bubblemancer Marble Särönen.

You, my dear reader, might be wondering where the vehemence in my writing has gone when speaking of a Särönen. It has gone nowhere. Marble is an adopted child of one Aana Särönen. The story goes that Aana was traveling through the slums of Kolmoil, the stronghold of the Grund - Särönen bannermen for only a few decades, when she found an urchin entertaining herself with bubbles. What it was that caused Aana to choose to adopt the child, even Marble cannot say, but she is happy that she did.

Marble's life as an urchin was about exactly what you would expect, save the fact that she learned early on that she was, what she called, a Bubblemancer. Now, the creation of bubbles is something that almost always requires blackblood - water and air, but she had such exquisite control over water, that she could stretch a thin layer of it into the proper shape at such a speed that it simply worked. It's quite fascinating, really, I've never seen another pure water mage attempt something like that. I've asked her to demonstrate on a dozen ocassions and she always obliges me, though I must admit, that I am no closer to truly understanding that I was the first time that I witnessed it. But, I digress.

Marble is seeminly perpetually in a good mood. She is very playful and seems to have known Willow before the events that led her to our doorstep.

She was murdered by one of her older cousins. Not directly, of course, the Särönen rarely get their hands dirty if they can avoid it. Koskan Särönen, a cursed name if there ever was one, ordered her murder. This is particularly intriguing as this Koskan is a mere eight years old. He is the current heir to the Särönen seat, but that alone does not explain why someone so young would order something such as murder. Perhaps he is simply trying to grow into his station early. Or perhaps his father mentioned Marble in an ill light and young Koskan thought it a way to please his father. This is mere conjecture of course, as only the young one can really know what was going through his mind.

In any case, Marble awoke as the acursed do and headed to Riilavkava getting lost in the process.


Main

Marble's main weapon is her scythe, which as she has mentioned before is simply an ornate stick that she attaches a blade of water to. As one would, she swings the weapon, slicing at her foes.

From the monkey, she can learn to: bolster her armor, stun those struck momentarily, or create a water reverb, which strikes again after a short delay.


Secondary

Marble's control over water is something to see as she is able to compress a huge amount of water into a single bubble, then pop it and force the water out like a jet.

From the shroomer, she can learn to: vastly increase the amount of harm caused, create water explosions around those that are hit, or summon two smaller offshoots, which deal less damage than the original.


Dodge

Marble is also capable of creating a hard barrier out of her bubbles, which is truly astounding, if I may add. To make something hard out of something soft like that. I drigress though. This allows her to protect herself from some harm and knock those that she strikes with her bubble shield out of the way.

From the shroomery, she can learn to: increase the harm caused, but lose the ability to knockback, grealy increase the knockback force, or be able to reuse it at a moment's notice.


Ultimate

Marble's most amazing ability is her final line of defense. She creates hundreds of bubbles in a field around her which harm all those inside. The amount of damage caused increased as the age of the field increases.

From the monkey, she can learn to: knock everything affected away from the center of the field, inverse the damage variance, or apply a short stun with each hit.


And that is Marble, quite the talented mage, if I do say so myself. Quite possibly the most talented and not a blackblood at that!

I will return with another report when another of our vast brood has been found.

Until next time,
Xermillion Glass

0.400.02.1 Hotfix

Hello all!

Turns out I accidentally pushed out an internal build onto the defaul branch! And, of course, it would happen on the day that I am away from my computer for 10 hours afterwards! Fun times. >.>

Anywho, it is now fixed and the proper build has been uploaded.



Thank you all,
Until next time,
Lucas

Join our Discord!

ASU 0.400.02

Hello all!

As there were no large, game-breaking issues last week on the beta branch, I now present to you the completed Blistering Beach!

For those of you not in the know, Blistering Beach is the unlocked potential level for the 2nd level slot. I've mentioned before, but once all the levels are complete, there will be four potential levels for each slot, assuming you have made it to ultimate difficulty - and Blistering Beach is one of those.

Blistering Beach also comes with: a host of new enemies, a new boss, new traps, new events, new motes, a new mercenary, and, of course, a new character, Bubblemancer Marble.

Marble is a pure mage that is functional at most ranges. She even has the single longest range attack I believe! She can be unlocked by finding and speaking to her in Blistering Beach.

Up next, we will be working on the Fetid Farmlands, which will be a level for the 3rd slot. After that, we will be getting into the very hard difficulty unlocks, but that's something to talk about another day!

Oh, and as a reminder, the beta branch is available to all those that are interested! In order to participate, just right click on ASU in your Steam library, choose properties, then make your ways to the 'Betas' tab. From there, there is a drop-down box on the right that will allow you to opt-in. If you ever want to head back to the default branch, then simply choose 'none' from the beta box.



Thank you all,
Until next time,
Lucas

Join our Discord!

ASU 0.400.02 Beta

Hello all!

With this update, the Blistering Beach is officially complete! And, barring any huge issues, will be released into the general branch come next week! But, with this update, we bring you our newest cursed individual, the Bubblemancer, Marble.

And, don't worry, our resident geneologist, Xermillion Glass, will give you the whole run-down of Marble here in a few days - just as soon as he can finalize his stories.


Version: 0.400.02
Updates:


-Added Bubblemancer Marble

-Pure mage

-Deals only magic damage from variable distances


-Bounding Shroom

-Increased chance of bomber type

-5% -> 8%


-Chests

-Increased the general drop amounts for: souls and shards
-Approx. Doubled them

-Chests that were locked now give the following bonuses to drops

-Triples the amount of souls and shards

-Captive motes have a 25% chance to spawn

-Following motes are guaranteed to spawn


-Level 1 bounties are now automatically removed after a run


-Bounty hunter spawn speed is now affected by bounty level


-Split the unlock of the Bounty Board off from Stephan

-Now unlocks from Putrid Plains




---
Bug Fixes:

-Fixed a bug where, in the Shroomery widget, if you attempted to change the activated upgrade and you had already chosen the max number of upgrades based on Shroomery level, you would not be able to change without first removing an upgrade

-Added a missing bounty icon for Stephan

-Adjusted the collision of the brain coral mesh

And that's all she wrote for the Blistering Beach. As for next week, we will begin pivoting toward our next and last hard-difficulty level, the Fetid Farmlands!



Thank you all,
Until next time,
Lucas

Join our Discord!

ASU 0.350.07 Beta

Hello all!

Another week, and more beta content! At this pace, I believe we'll be able to do full level beta-testing next week and then the Blistering Beach will be properly released!

But, we're getting ahead of ourselves, here's this week's changelog!


Version: 0.350.07 Beta
Updates:



-Added the Corai enemy

-Normal typing

-Fires compressed beams of water


-Added the Eye Stalk trap

-Tracks the player's movements

-Fires bubble projectiles that knock the player back

-Always spawn in clusters



And that's all for this week!

Thank you all,
Until next time,
Lucas

Join our Discord!