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Mudborne News

A BIG THANK YOU!!!

Hey froggy friends!!!

Well it's been almost a week since release now - and what a crazy week it has been!

As of writing there has been OVER 15,000 FROGS playing Mudborne!!! wtf!!
Hearing all your feedback and messages I'm so relieved and happy that you have been loving the game, I am truly overwhelmed with the response


Some of you might already know from the old devlogs, but there was definitely a period of time when I was doubting the game and so many of the core mechanics, or agonizing over the story. When you spend too much time working on something creative it's very easy to get in your head about it.

So THANK YOU ALL so so much, to all of you, from those that played the first janky gamejam version, to the beekeepers who have been buzzing for the next game, to those who bought the game on day 1 with no idea what to expect.

Please bear with me on any outstanding bugs you might have reported! 15,000 of you vs 1 of me was extremely rough for a bit, so I appreciate all of your patience while I worked through fixes and caught up on everything. Thanks to everyone who's been reporting the issues! You are the real MVFs.

I still have a couple v. minor bugs on my list, along with some small bits I'm waiting on locale for, so expect a couple more patches soon. As you also might have seen, Mudborne is now Steam Deck verified, and I've also been invited to setup Steam Trading Cards - so those will be live soon once they are approved!

If you enjoyed your time playing Mudborne (I know some of you had 100% it in the first few days!!! so incredible), or are still enjoying playing, be sure to give the game a review on Steam so that I can keep making these silly weird maths games!!!

Once again, thank you all - so much.
Now I think it's time I go and hibernate for several cycles...

~ Ell

1.0.12

CHANGES
- Increased contrast of stepping stone 'number' icons
- Modified player position on maps in a few sections of Residential, Climate Control, and Central Junction

BUG FIXES
- Fixed game/mobjs/mo_barrel.lua:87 attempt to index a nil value
- Fixed game/events/ev_mouse.lua:811 attempt to index a nil value
- Fixed 'Archive Pool' show incorrect hints for the mushroom hints accessibility option
- Fixed 'Dream Pool' and 'Defragmentation Pool' having their hints swapped
- Fixed picker menus staying open if closing the alchemist via the X button
- Fixed not being able to place drainer's inside for rooms that still had flooded elements
- Fixed trait column UIs not resetting properly if you'd used That Specific Frog in them before
- Fixed not being able to write on postit notes if you closed another postit first
- Fixed precipitator usage on gamepad, and arrow keys not working on MKB
- Fixed being able to use an equipped backpack while on stepping stones on gamepad
- Fixed objects placed on nat. spawn positions not being priotised over the spores
- Fixed map not opening to correct region if you opened it as soon as you left a room

1.0.11

CHANGES
- Added a new control remapping for RESPAWN in Settings > Controls for MKB
- You can now click on gateways to use them, like you can with pools
- Reverted Weeny Sponge variant back to Hungry Sponge, as that WAS correct in the first place, just broken in the species checking code (sorry Calcium you'll have to update the guide AGAIN my bad)
- Tweaked Kindergarten map to make the 3 broken lifts clearer
- Changed 'Infinite Possibilities' so it accepts Stout Funnel x Flat Stinkhorn OR Flat Stinkhorn / Stout Funnel, as both are the same mechanically

BUG FIXES
- Fixed game/ui/ui_cultivator_tank.lua:49 attempt to concatenate a nil value
- Fixed game/modules/md_world.lua:1028 attempt to index field 'props' (a nil value)
- Fixed game/classes/cl_book.lua:95 attempt to index field 'book' (a nil value)
- Fixed pets not following through gateways immedietely
- Fixed Pondmother's Pool entry not unlocking if you just opened the pool menu rather than magnifying it
- Fixed some red carpet tiles sometimes showing a weird blue square with a pink dot on it
- Fixed some of the carpets not having a tooltip
- Fixed alchemist missing it's button text and help overlay text
- Fixed alchemist hybrid submenu staying open if you select another input picker
- Fixed gamepad not being able to select alchemist 'mix' button or preview easily
- Fixed frogs in quantum painted furniture not having an outline
- Fixed bugtraps not updating if they loaded in offscreen initially
- Fixed NPCs seeing double when it came to trading on steamdeck
- Fixed opening a backpack with a backpack open resetting the inventory on steamdeck, allowing for dupes
- Fixed opening multiple backpacks on steamdeck stacking them on top of each other
- Fixed using a bed from a stepping stone putting you in a weird control state
- Fixed missing bridge collision on a broken bridge in memory works

1.0.10 HF1

- Fix for local vs workshop mod loading for modding

Mudborne is a wonderfully chilled sim about catching and breeding frogs out now

Mudborne from ellraiser / TNgineers is a wonderfully charming laid-back casual nature management sim about discovering & breeding frogs. Officially out now with Native Linux support and it's Steam Deck Verified.

Read the full article here: https://www.gamingonlinux.com/2025/03/mudborne-is-a-wonderfully-chilled-sim-about-catching-and-breeding-frogs-out-now/