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Mudborne News

1.1.1 HF1

- Fixed unpinned backpacks not appearing when opened
- Undo for pinned backpack position fix, will try again next time!

1.1.1

CHANGES
- Added numbers to mushroom's environment section in book to match the ones shown on the book art
- Mushrooms will now sort alphabetically when sorted agaisnt other mushrooms
- Tweaked Farmer sprite to be a bit clearer to Spore Cultivator sprite

BUG FIXES
- Fixed game/modules/md_world.lua:1446 attempt to index field 'player' (a nil value)
- Fixed game/mobjs/mo_conduit.lua:75 attempt to index local 'placement' (a nil value)
- Fixed backpack chest in climate control not having shallow water underneath it
- Fixed backpack pinned position not saving between games
- Fixed plushies not recaching tooltips when looking at different ones
- Fixed beds outright lying saying sleep until 7am when it sleeps you until 5am
- Fixed overlap of !!! with totals in encyclopedia
- Fixed not being able to eat while on stepping stones, for important mid-jump snacks
- Fixed map chapters not scrolling on Steam Deck
- Fixed bug traps sometimes not working if placed in a world you're no longer in
- Fixed quantum-painted bug traps not attracting bugs from either dimension
- Fixed map stickers carrying over to a new game within the same session
- Fixed books reopening if you pressed another key while the book shortcut was just held
- Fixed Pondmother's Pool chapter having no tooltip name
- Fixed accessibility pool hints for Pondmother's Pool showing some wrong hints
- Fixed some decor and objects in the opposite world preventing floor placement
- Fixed a certain NPC not completely disappearing under some conditions (maybe?)
- Fixed blueprints spelling Hopert's name wrong

1.1.0

CHANGES
- Added NPC icons to the maps next to the NPC locations
- Added extra gateway icon to restricted research/memory works to make it clear how you get to that small area
- Added new 'goal' markers for the 3 lifts / 3 pumps / 3 sensors, that tick off green when each is done
- Added some extra contrast to all markers on maps
- Added region names to the main gateway tooltips in the gateway nexus (not 'bonus' areas)
- Added flooded visual to quarries not yet pumped on the map
- Added a specific 'sort' button to backpacks, like crates/boxes have
- Cleaned up some excess scribbles on the maps not needed now the goal markers exist

BUG FIXES
- Fixed the pillar + gateway inside a certain room being interactable, as they should just be decor
- Fixed Hibernators not correctly sleeping you until rain
- Fixed open pools/gateways showing as the wrong 'color' for some waking/dream maps
- Fixed being able to shift-click backpacks into themselves or other backpacks
- Fixed respawn position carrying over from last loaded save when making a new save in the same session
- Fixed Icy Gale not being attracted by bug traps
- Fixed precipitators not always stopping rain
- Fixed weather icon showing 'rain' on clear days in the snowy region
- Fixed demo converter not syncing all of the crates in the spawning pools demo

1.0.16

- Fixed precipitators not always starting weather with the 1.0.15 forecast changes
- Fixed link crate + regressor monographs being wrong way round
- Fixed menus not keeping their initial pinned position if you moved them THEN pinned them
- Fixed frogs in quantum zen objects not being pettable in both worlds (literally unplayable)
- Fixed being able to open the flute menu while already flying
- Fixed predictor prediction outcome looking at the 4th trait column not the 5th

1.0.15

BUG FIXES
- Fixed breeders not keeping their frogspawn/tadpole counts on a reload
- Fixed weather than runs past midnight into early morning not raining the full duration
- Fixed 'use a cultivator' prompt showing on critter pages
- Fixed snap-to-grid placement being affected by objects in the opposite world
- Fixed Sealmaker not showing the placed frogs on the object itself, like gateways/pools