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Mudborne News

1.0.14 HF1

- Fixed cultivators not showing the compost sprite sometimes

1.0.14

CHANGES
- Added prompt to use cultivators to undiscovered mushroom entries

BUG FIXES
- Fixed game/modules/md_progress.lua:291 table index is nil
- Fixed tngine/modules/tn_draw.lua:32 bad argument #2 to 'draw' (Quad expected, got nil) from sorting cultivators with empty buckets
- Fixed a stack overflow that can happen with spore cultivators
- Fixed Filling Oyster showing 'EDACITY' all caps in some tooltips
- Fixed Deep Storage marker covering the lock icon on the map
- Fixed pinned menus not saving as being pinned
- Fixed order of the two variant icons not being consistent in the frog book entries
- Fixed magic mud tooltips not updating correctly when switching between multiple if the first mushroom matched
- Fixed Towering Prince missing a sprite in the dream
- Fixed random invalid mod showing in mod list

1.0.13 HF1

- Fixed game/modules/md_ui.lua:2032 attempt to perform arithmetic on field 'mhp' (a nil value)

1.0.13

CHANGES
- Steam Trading cards are now live!
- Flute map markers now say the name of the region rather than just saying 'Marker'

BUG FIXES
- Fixed game/mobjs/mo_revertor.lua:135 attempt to index field 'ancestors' (a nil value)
- Fixed other compost recipe hints being missing from overworld
- Fixed quick-store not working on other types of storage boxes or link crates
- Fixed spore cultivator blooms resetting if you added/removed an item from it's open menu
- Fixed steamdeck trading still not using up items sometimes
- Fixed quantum-painted feeders/breeders not drawing their tadpoles/frogspawn in overworld
- Fixed quantum-painted cultivators getting confused what world they're in
- Fixed a post-credit NPC not being selectable at night
- Fixed flooring/algae/ice/void not loading correctly when switching between multiple saves
- Fixed a few typos

1.0.12 HF1

- Fixed NPCs on the central pad not being interactable