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Mudborne News

1.2.1

BUG FIXES
- Fixed game/modules/md_ui.lua:2178 attempt to concatenate field 'mushroom2' (a nil value)
- Fixed regressor not always setting the correct ancestor traits to the reverted frog
- Fixed regressor not using a fallback species if it can't find a species that matches the specific ancestor traits
- Possible fix for steamdeck sometime having weird interactions due to the touchscreen 'mouse' position

1.2.0

CHANGES
- Added color-coding buttons to crates and storage boxes, which add small coloured icons to the overworld
(Open a crate menu to see the options on the RHS)
- Added tooltip to Matriarch Jellies that have had their fragment retrieved to make it clearer you have already got the fragment
- Added hover-preview icon to nurseries to show magic mud inside (if any)
- Added ability to hold backspace for clearing text in signs/post-it notes
- Increased the amount of time that an eaten bug gives you for the well-fed speed bonus (x3)
- Reduced no. of background flora in the Kindergarten region
- Made the broken lift in climate control not-selectable and more clearly just part of the scenery

BUG FIXES
- Fixed frozen chests in climate control loading as a bugged frozen version if you previously melted them in a previous session without looting
- Fixed frozen chests in climate control that you already melted AND looted, showing as a closed chest sprite
- Fixed quick-target menu not resetting quick-target if you left the menu open and walked away from it to close it
- Fixed item pickup sound not playing
- Fixed harvester placed in 1 world showing harvested items in other world
- Fixed pet frog getting in the way when using hammer on floors/icepick on ice on a gamepad
- Fixed gamepad not being able to select ice with an icepick
- Fixed loading between several saves causing some tiles like algae to render incorrectly
- Fixed shadows for some items showing in the wrong world
- Fixed filters still running when the game is paused

1.1.1 HF2

- Fixed some hybrid mushrooms in the alphabet sorting

1.1.1 HF1

- Fixed unpinned backpacks not appearing when opened
- Undo for pinned backpack position fix, will try again next time!

1.1.1

CHANGES
- Added numbers to mushroom's environment section in book to match the ones shown on the book art
- Mushrooms will now sort alphabetically when sorted agaisnt other mushrooms
- Tweaked Farmer sprite to be a bit clearer to Spore Cultivator sprite

BUG FIXES
- Fixed game/modules/md_world.lua:1446 attempt to index field 'player' (a nil value)
- Fixed game/mobjs/mo_conduit.lua:75 attempt to index local 'placement' (a nil value)
- Fixed backpack chest in climate control not having shallow water underneath it
- Fixed backpack pinned position not saving between games
- Fixed plushies not recaching tooltips when looking at different ones
- Fixed beds outright lying saying sleep until 7am when it sleeps you until 5am
- Fixed overlap of !!! with totals in encyclopedia
- Fixed not being able to eat while on stepping stones, for important mid-jump snacks
- Fixed map chapters not scrolling on Steam Deck
- Fixed bug traps sometimes not working if placed in a world you're no longer in
- Fixed quantum-painted bug traps not attracting bugs from either dimension
- Fixed map stickers carrying over to a new game within the same session
- Fixed books reopening if you pressed another key while the book shortcut was just held
- Fixed Pondmother's Pool chapter having no tooltip name
- Fixed accessibility pool hints for Pondmother's Pool showing some wrong hints
- Fixed some decor and objects in the opposite world preventing floor placement
- Fixed a certain NPC not completely disappearing under some conditions (maybe?)
- Fixed blueprints spelling Hopert's name wrong