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Mudborne News

1.1.0

CHANGES
- Added NPC icons to the maps next to the NPC locations
- Added extra gateway icon to restricted research/memory works to make it clear how you get to that small area
- Added new 'goal' markers for the 3 lifts / 3 pumps / 3 sensors, that tick off green when each is done
- Added some extra contrast to all markers on maps
- Added region names to the main gateway tooltips in the gateway nexus (not 'bonus' areas)
- Added flooded visual to quarries not yet pumped on the map
- Added a specific 'sort' button to backpacks, like crates/boxes have
- Cleaned up some excess scribbles on the maps not needed now the goal markers exist

BUG FIXES
- Fixed the pillar + gateway inside a certain room being interactable, as they should just be decor
- Fixed Hibernators not correctly sleeping you until rain
- Fixed open pools/gateways showing as the wrong 'color' for some waking/dream maps
- Fixed being able to shift-click backpacks into themselves or other backpacks
- Fixed respawn position carrying over from last loaded save when making a new save in the same session
- Fixed Icy Gale not being attracted by bug traps
- Fixed precipitators not always stopping rain
- Fixed weather icon showing 'rain' on clear days in the snowy region
- Fixed demo converter not syncing all of the crates in the spawning pools demo

1.0.16

- Fixed precipitators not always starting weather with the 1.0.15 forecast changes
- Fixed link crate + regressor monographs being wrong way round
- Fixed menus not keeping their initial pinned position if you moved them THEN pinned them
- Fixed frogs in quantum zen objects not being pettable in both worlds (literally unplayable)
- Fixed being able to open the flute menu while already flying
- Fixed predictor prediction outcome looking at the 4th trait column not the 5th

1.0.15

BUG FIXES
- Fixed breeders not keeping their frogspawn/tadpole counts on a reload
- Fixed weather than runs past midnight into early morning not raining the full duration
- Fixed 'use a cultivator' prompt showing on critter pages
- Fixed snap-to-grid placement being affected by objects in the opposite world
- Fixed Sealmaker not showing the placed frogs on the object itself, like gateways/pools

1.0.14 HF1

- Fixed cultivators not showing the compost sprite sometimes

1.0.14

CHANGES
- Added prompt to use cultivators to undiscovered mushroom entries

BUG FIXES
- Fixed game/modules/md_progress.lua:291 table index is nil
- Fixed tngine/modules/tn_draw.lua:32 bad argument #2 to 'draw' (Quad expected, got nil) from sorting cultivators with empty buckets
- Fixed a stack overflow that can happen with spore cultivators
- Fixed Filling Oyster showing 'EDACITY' all caps in some tooltips
- Fixed Deep Storage marker covering the lock icon on the map
- Fixed pinned menus not saving as being pinned
- Fixed order of the two variant icons not being consistent in the frog book entries
- Fixed magic mud tooltips not updating correctly when switching between multiple if the first mushroom matched
- Fixed Towering Prince missing a sprite in the dream
- Fixed random invalid mod showing in mod list