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Mudborne News

1.0.13 HF1

- Fixed game/modules/md_ui.lua:2032 attempt to perform arithmetic on field 'mhp' (a nil value)

1.0.13

CHANGES
- Steam Trading cards are now live!
- Flute map markers now say the name of the region rather than just saying 'Marker'

BUG FIXES
- Fixed game/mobjs/mo_revertor.lua:135 attempt to index field 'ancestors' (a nil value)
- Fixed other compost recipe hints being missing from overworld
- Fixed quick-store not working on other types of storage boxes or link crates
- Fixed spore cultivator blooms resetting if you added/removed an item from it's open menu
- Fixed steamdeck trading still not using up items sometimes
- Fixed quantum-painted feeders/breeders not drawing their tadpoles/frogspawn in overworld
- Fixed quantum-painted cultivators getting confused what world they're in
- Fixed a post-credit NPC not being selectable at night
- Fixed flooring/algae/ice/void not loading correctly when switching between multiple saves
- Fixed a few typos

1.0.12 HF1

- Fixed NPCs on the central pad not being interactable

A BIG THANK YOU!!!

Hey froggy friends!!!

Well it's been almost a week since release now - and what a crazy week it has been!

As of writing there has been OVER 15,000 FROGS playing Mudborne!!! wtf!!
Hearing all your feedback and messages I'm so relieved and happy that you have been loving the game, I am truly overwhelmed with the response


Some of you might already know from the old devlogs, but there was definitely a period of time when I was doubting the game and so many of the core mechanics, or agonizing over the story. When you spend too much time working on something creative it's very easy to get in your head about it.

So THANK YOU ALL so so much, to all of you, from those that played the first janky gamejam version, to the beekeepers who have been buzzing for the next game, to those who bought the game on day 1 with no idea what to expect.

Please bear with me on any outstanding bugs you might have reported! 15,000 of you vs 1 of me was extremely rough for a bit, so I appreciate all of your patience while I worked through fixes and caught up on everything. Thanks to everyone who's been reporting the issues! You are the real MVFs.

I still have a couple v. minor bugs on my list, along with some small bits I'm waiting on locale for, so expect a couple more patches soon. As you also might have seen, Mudborne is now Steam Deck verified, and I've also been invited to setup Steam Trading Cards - so those will be live soon once they are approved!

If you enjoyed your time playing Mudborne (I know some of you had 100% it in the first few days!!! so incredible), or are still enjoying playing, be sure to give the game a review on Steam so that I can keep making these silly weird maths games!!!

Once again, thank you all - so much.
Now I think it's time I go and hibernate for several cycles...

~ Ell

1.0.12

CHANGES
- Increased contrast of stepping stone 'number' icons
- Modified player position on maps in a few sections of Residential, Climate Control, and Central Junction

BUG FIXES
- Fixed game/mobjs/mo_barrel.lua:87 attempt to index a nil value
- Fixed game/events/ev_mouse.lua:811 attempt to index a nil value
- Fixed 'Archive Pool' show incorrect hints for the mushroom hints accessibility option
- Fixed 'Dream Pool' and 'Defragmentation Pool' having their hints swapped
- Fixed picker menus staying open if closing the alchemist via the X button
- Fixed not being able to place drainer's inside for rooms that still had flooded elements
- Fixed trait column UIs not resetting properly if you'd used That Specific Frog in them before
- Fixed not being able to write on postit notes if you closed another postit first
- Fixed precipitator usage on gamepad, and arrow keys not working on MKB
- Fixed being able to use an equipped backpack while on stepping stones on gamepad
- Fixed objects placed on nat. spawn positions not being priotised over the spores
- Fixed map not opening to correct region if you opened it as soon as you left a room