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Dungeon Clawler News

Demo Update, meet Scrappy!

Dear Clawlers

We just released an update for the Dungeon Clawler Demo on Steam!
The star of this update is undoubtedly our new character: Scrappy
Scrappy is very fond of magnets and all things metal, as you will soon find out for yourselves.



Aside from implementing character and item unlocks, we also added new items, item upgrades, perks and enemies as well as lots of UI improvements, balancing and bug fixes (such as the infamous int overflow bug). Check out the full patch notes here:
https://store.steampowered.com/news/app/2356780/view/4195741362075084861

We hope you enjoy this update and we would love to hear your feedback over on our Discord!



And if you haven’t already, please wishlist the game!

https://store.steampowered.com/app/2356780/Dungeon_Clawler/


Cheers & Thank you very much,
Stray Fawn Studio

Patchnotes Dungeon Clawler Demo 0.1.2

[h2]New playable Character[/h2]
- Scrappy

[h2]New Items[/h2]
- Paperclip
- Credit Card
- Hand of Midas
- Thermometer
- Plastic Shield
- Plastic Knife
- Syringe
- Metal Shield
- Magnet Claw

[h2]New Perks[/h2]
- Magnetism

[h2]Features[/h2]
- Added an item that you unlock when reaching Floor 6 with Scrappy
- Added two new enemies
- Added upgrades for most of the items
- Pachinko can now reward upgraded items

[h2]Bugfixes[/h2]
- Fixed bug where numbers would become negative if too high
- Fixed bug where items got stuck inside walls
- Fixed bug where water still applying effects when being drained
- Fixed bug where debuffs / buffs with 0 stacks where applied
- Fixed tooltips appearing under endscreen
- Fixed bug where the game view zoomed in accidentally
- Fixed bug where ticking bomb exploded too early
- Fixed Fluffy and Hoarder Perk not working as intended
- Fixed Swamp perk, so that the water is still drained correctly every turn
- Made fluff physics less explosive when getting transformed into burning or poison fluff
- If the physics simulation gets too complicated, it will now slow down time instead of producing a slideshow (dont stack too many magnets, it will lag)
- Fixed bug where you could skip tiles by walking diagonally
- Fixed bug where the game was saved incorrectly and you had less health when loading the game
- Fixed bug where you got the same boss twice in a row
- Damage from spikes can no longer be reflected or dodged
- Healing Potions in reward rooms now correctly heal you

[h2]Balancing[/h2]
- Rebalanced values of all items and enemies, generally you get less block, more healing, but enemies deal a bit less damage. Please check out the new item overview inside the game to see all changes.
- Magnets no longer increase the damage of attracted items
- Removed Bonusclaw and Masterclaw Perks, claw upgrades will be handled differently in the future
- Waterbottle does no longer reset lava or poison water, instead it just fills the tank with the current liquid
- Balanced Coin Economy
- Perk satchels are a bit smaller and easier to grab

[h2]UI[/h2]
- Added new Section where you can see an overview over all items and perks
- Moved the How to Section to a separate screen
- Fixed various typos
- Coins are better visible while choosing a reward
- Applying Settings is now visually confirmed
- Renamed Recycler to Shredder to make its purpose clearer
- The game is now also translated to Japanese
- Added new gameover screen
- Rare items now look differently on the reward screen

DEMO Stays Live & Lovecraftian Days

Dear Clawlers

We hope you have been doing well :)
Thanks to your help, Dungeon Clawler is on its way to greatness ✨
In just two weeks, the game has reached 25’000 Steam wishlists!

Since there are still many people clawing their way through the demo, we have decided to keep it online for now and release a few updates for it as well!
If you want to get pinged for updates and discuss features and improvements with us, please come join us on Discord.

We’re currently participating in the Lovecraftian Days.
If you managed to get to floor 5 in the demo, you might know why ;)
So if you like spooky games, make sure to check out the event!



Cheers & Thank you very much,
Stray Fawn Studio

Demo Live Now & Thank you

Dear Clawlers

It has been quite the weekend!

Within just a few days, we have gained over 5000 wishlists, which is way beyond our expectations!
This is giving us a lot of confidence that Dungeon Clawler has the potential to find an audience (which is not a given with such a weird concept xD)
Thank you all for showing us your support 🙂



The demo is now live on Steam!
You can download it for free from our Steam page!
We’re not sure yet how long this first demo for the game will be live, so make sure to grab it now while we're taking part in the Steam Deckbuilder Fest!

We would love to hear your feedback, so please join us on Discord.
You can also post and vote for your favorite ideas there!

We want to give a shout out to the game that inspired us to create Dungeon Clawler in the first place. We met the devs at a game event last year and they are just the greatest bunch. They helped us to find toilet paper when we needed it most (don’t ask, it’s a long story).

I’m talking about… Peglin!
Which is btw currently running its lowest historical discount as part of Deck Builder Fest!
And they will release an update soon :)

https://store.steampowered.com/app/1296610/Peglin/

Everybody, please keep on clawling!

Cheers & Thank you very much,
Stray Fawn Studio

New Steam roguelike swaps cards for a claw machine, you can try it now

Just when I thought there was nowhere for the roguelike deckbuilding genre to go, Dungeon Clawler adds an honest-to-goodness claw machine into the mix. Between modern classics like Slay the Spire and recent successes like Balatro, the often nebulous genre of roguelike deckbuilder has always offered up plenty of choices, and you can try this new take on it via a free Steam demo right now.


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