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  3. Patchnotes Dungeon Clawler Early Access 0.7.3

Patchnotes Dungeon Clawler Early Access 0.7.3

This patch will break old saves, because of the new debt level system.

[h3]New Features[/h3]
  • Added a Debt Level System, which adds stacking difficulty modifiers for each level. Winning a run on one debt level unlocks the next. There are 20 levels in total.
  • If you have already won a run on nightmare you already start with debt level 10 already unlocked.

[h3]New Character[/h3]
  • Toxicarl

[h3]New Perks[/h3]
  • Dirty Money
  • Suspicious Green Rod
  • Noxious Cape

[h3]New Items[/h3]
  • Chocolate Bathbomb
  • Holy Water
  • Leech
  • Garden Shears
  • Serrated Blade
  • Toxic Bulwark
  • Smog Bomb
  • Toxicarl's Flask (for Toxicarl only)

[h3]New Enemies:[/h3]
  • Coink
  • Coin Grabbler
  • Monkfish

[h3]Improvements / Reworks[/h3]
  • Lucky Paws can now be used independent of the difficulty mode
  • Removed the different difficulty modes and replaced them with the debt level system
  • Run Endscreen now shows the detailed info of the lucky paw you received
  • Changed Skip and Change-Tab gamepad layout on the reward screen to make more sense
  • Added small particle effects when an item gets removed (Recycle-Bin or Garbage Greg's perk) to make it more clear what happens
  • Renamed Reward room to Granny's room
  • Added two new unlockable character skins

[h3]Balancing[/h3]
  • Brass Knuckle and Hand Mirror now have a cooldown of 2 turns before they can be dropped into the machine again
  • Reduced healing of Count Clawcula's lucky paw from 10% to 5%
  • Golden Armor now only increases your health up to a maximum of 100, however it has no longer a stack limit

[h3]Bugfixes[/h3]
  • Squalo stops adding Piggies when the box is filled with Spikes
  • Barrakiddo now spawns more spikes on higher floors (up to 20 per turn)
  • Fixed Mouse-Input buttons being overlapped by debuffs or damage numbers
  • Swamp-Water should now correctly fill Waterpistols
  • Meli Bomb now correctly deals 10 damage to the player instead of 20 when exploding