1. Strayed
  2. News

Strayed News

Update 0.7.0.0 - Power Up!


[h2]Powering up Strayers from all sides![/h2]

This year's 4th monthly update is all about POWER - for both tools and electricity! Not to mention - a POWERFUL new weapon. Don your safety helmets and play your most rock-tastic tunes while you work on the islands, Strayers!

Strayed Update 0.7.0.0 features one of the most awaited additions - the Chainsaw and the Jackhammer. We're also adding many new electrical components like the Electric Button, Electric Pressure Plate and Electric Door Controller - which ultimately bring more control over any Strayers' structural defenses. And last but definitely not the least - the power over great distances jam-packed into a single, Bolt Action Rifle.

Are you ready to meet your new friends - bolty, chainy and jackie? Let's get acquainted, shall we?

[hr][/hr]
[h2]Bolt Action Rifle - Sniper![/h2]



In our last update, we brought some local firepower in the form of the Pump Shotgun. So, it was just imperative for us to add its furthest equivalent - the one and only bolty!

The Bolt Action Rifle is as simple as it gets - a 4-round, bolt-operated hunting rifle. Made from the jankiest combination of materials (Is that a turn-signal lever? Yes it is.) and the mind of a mad, desperate Strayer, it basically decimates those unlucky enough to be found on its iron sights.



The Bolt Action Rifle can be found on high-tier crates. Oh, and take note - you need to open and close the bolt every time you shoot. It may take some practice to make it part of your muscle memory, but once you've managed yourself - nothing will scare your enemies more than a skilled marksman from afar.

[hr][/hr]
[h2]Chainsaw - Let the logs roll![/h2]



*queue in TV infomercial voice* - Are you tired of smacking trees with your ol' trusty hatchet? Finding yourself sweating more on one armpit just for that sweet, sweet wood? Look no further - your dream power tool is here - the Chainsaw!

Shenanigans aside - this monster of a power tool provides 10% bonus yield when farming. What does that 10% bonus result in? Lots and lots of wood.



The chainy can be found in high-tier crates, and rarely in medium-tier ones. To make it worth the work horse, it must first be loaded with Basic Fuel (carries up to 50). Then, just like you would IRL, you have to pull the pull start until its engine roars to life!

Pro-tip: The chainsaw's engine begs to be heard from quite a distance. While it can be used as a weapon of sorts, it isn't as ideal to have in an active gunfight. Make sure you're secured while you farm!

[hr][/hr]
[h2]Jackhammer - Piston-powered smasher![/h2]



We know you've been waiting for it. Strayer, meet Jackie - your piston-powered friend.

Now this one is the king of efficiency - it's like having five pickaxes in one hand. While it needs two hands to operate properly, it provides a 10% bonus yield when farming. And the same as with the others - it can be found only in high-tier crates.



Now, it isn't as audible as its cousin the Chainsaw, but it is when you start smashing on surfaces like your usual nodes for resources. Take the similar safe approach when utilizing the jackie - it will save your life.

[hr][/hr]
[h2]New Electrical Components![/h2]



This update not only brings power to the Strayers' hands, it also boosts ELECTRICAL power!

We got three new electrical components - with each and every one ready to be tinkered with by the minds of bald genuises on the island!

Electric Button - Simple enough - these can be placed on walls and have input and output sockets. When pressed, it will start a 3-second timer where it will pass electricity through to the output socket. These can be found in medium-tier crates or bought from a depot shop.

Electric Pressure Plate - works similar to electrical buttons, but on floors! Also has input and output sockets. When a player stands on it, it will allow electricity to flow to the output socket. Can be found in medium-tier crates or bought from a depot shop.

Electric Door Controller - Must be installed on doorframes to function properly. Equipped with both input and output power sockets. When electricity flows into the input socket, the controller automatically opens any door mounted in the frame. Once the power is cut, the door closes again. The output socket simply passes the current through to other devices. You can find this device in medium-tier crates or purchase it from a depot shop.

[hr][/hr]
[h2]Filigree Tools Skin Pack![/h2]



Enhance your Strayed experience with the Filigree Tools Skin Pack! This elegant DLC features intricately designed filigree skins for your metal pickaxe and metal axe, blending style with functionality. Perfect for players who want to stand out while mining and chopping in the wild.

Own the Filigree Tools Skin Pack now!

https://store.steampowered.com/app/3422380/Strayed__Filigree_Tools_Skin_Pack/

Buy it on Meta Quest here - Filigree Tools Skin on Meta Quest

[hr][/hr]
[h2]Other Changes & Optimizations[/h2]

Apart from the new, shiny stuff for Strayers, there are much more than just a couple of changes and fixes! Here is the full changelog for Update 0.7.0.0:

Added
  • Bolt action rifle
  • Jackhammer
  • Chainsaw
  • Electric button
  • Electric pressure plate
  • Electric door controller
  • “Pending respawn” screen (shows when you’re dead and rejoin)
  • Respawn shows who killed you in your sleep
  • Gold AK skin (free for all players)
  • Filigree tool skins (for sale)


Changed
  • Sped up “warming surfaces” terrain stage
  • Optimized terrain gen for Quest 2
  • Rewrote base sending system to fix lag and various issues
  • SMG blueprint is no longer called “Skorpion Blueprint”
  • Syringe blueprint is no longer called “Healing Cube Blueprint”
  • “Killed By | Satiation” is now “Killed By | Starvation”
  • Helicopter crashes now say “Killed By | Helicopter Crash”
  • Workbench now checks for crafting materials in its slots in addition to player inventory
  • Skins menu now selects the default skin when opened
  • Skins menu now populates with the default skin as the first option


Fixed
  • Ability to glitch through hatch doors
  • Gun bullets not saving after server restarts
  • Health vignette showing in death screen
  • Invisible rock structures around monument perimeters
  • Health becoming NaN
  • Incorrect position offsets for item info panel
  • Server stuttering every 30-seconds caused by bad backup logic
  • Unclamped textures on Quest, causing “muddy” visuals
  • Ability to spam “refresh servers” button
  • Server terrain not lining up with client terrain
  • Servers “timing out” when lagging
  • Duplicating blueprints when moving workbenches
  • EAC breaking subsequent joins
  • Pump shotgun not being sellable in shops
  • Monuments sometimes not showing in map image
  • Ground not lighting up properly on Quest


[hr][/hr]
[h2]Where are the other features?[/h2]



As you may have seen during the last few updates and what we've put on the roadmap, we've been upping our tempo when it comes to releasing more impactful features. We assure you - we are as excited as you are.

However, you may have noticed some missing features in this update - including Weather and its effects, some electrical components, and road/road stuff polishing.

While the hype to finally show you our most exciting new features lives on, we simply cannot allow these to be released in an unfinished/unpolished state. We love our community and respect their wishes, so we make sure that our feature releases are on par with what they expect them to be, even if there's a need to push them further to make it worth releasing.

Please know that we acknowledge that even some features released in the past manifested problems later on; however, these were all released with us knowing that they could work well, or if not, we could have them hot-fixed almost immediately.

For the ones that haven't been included in this update or that haven't been released from previous updates, contrary to what the roadmap shows, we assure you that we're working on getting them out there with the fewest issues as much as possible.

Thank you for playing Strayed, and for staying with us for the longest time!

[hr][/hr]
[h2]The Strayed Experience - 4th Milestone Drop![/h2]



We know - it's been some time since reaching 1,100 Reviews. You might be asking, "Where's the drop!?" We thought you might ask.

Together with this update - we're finally dropping the 4th Community Milestone Drop! Golden AK, anyone?



Our next milestone is at 1,300 - combining both Steam and Meta Quest storefront reviews. As of writing, we're sitting at 1,235 reviews, so we need only 65 more!

Let's work towards the fifth milestone, Strayers!

[hr][/hr]
[h2]Join the Strayed Community![/h2]

If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
[h2] Official Strayed Discord Server [/h2]

Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Official Strayed Subreddit Official Strayed X Page Official Strayed Instagram Official Strayed TikTok

https://store.steampowered.com/app/2359470/Strayed/

From the Blueprints 003 - Jackhammer


[h2]That pickaxe has seen better days, Strayer. The time is nigh for Power Tools![/h2]

We're back with "From the Blueprints" - your official source of Strayed teasers!

For our third "From the Blueprints," we're showing you what could soon break the limit of your potential as a Strayer. Previously, we've had Player Shops and Trading Windows, which encouraged better-positioned trades among Strayers.

Soon, we could see Strayers livin' large on the islands with all those resources mined!

Let's take a look at what we're expecting to see!

[hr][/hr]
[h2]From the Blueprints 003 - Jackhammer[/h2]

Very soon, we're bringing the first power tools to the Strayed Islands - starting off with the Jackhammer!



It's amazing to think what this mighty power tool's potential could be in the hands of capable Strayers. Could we be seeing extremely wealthy whales covering the island just because of the sheer efficiency the Jackhammer brings? Or could we be seeing the rise of unknown jackhammer raiders out there?

There's no telling what this simple yet effective power tool could result in. We can only wait until its release.



Note: The model above is a work-in-progress, and may not represent the Jackhammer's final textures.

The Jackhammer will come with another power tool as well, plus a long-awaited, long-ranged weapon - and a whole lot of other exciting changes. Check out the Strayed Roadmap below for more details!



[hr][/hr]
[h2]Previous Updates Throwback![/h2]

Missed the first few updates of the year? Check them out by clicking the images below!







[hr][/hr]
[h2]Join the Strayed Community![/h2]

If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
[h2] Official Strayed Discord Server [/h2]

Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Official Strayed Subreddit Official Strayed X Page Official Strayed Instagram Official Strayed TikTok

[h3]Oh, and in case you've missed it, Strayed is 20% OFF on Steam![/h3]

https://store.steampowered.com/app/2359470/Strayed/

Strayed Spring Sale - 20% OFF!


[h2]With traps sprung by Strayers - Spring Sale comes! Enjoy the spring breeze on the Strayed's islands at a discount![/h2]

[h3]Strayed is 20% OFF on Steam for the Steam Spring Sale![/h3]

Enjoy the most recent 0.6.0.0 update, which brought the Pump Shotgun, Shotgun and Flame Traps, Colored Maps, and more - at a discount on Steam!

https://store.steampowered.com/app/2359470/Strayed/

[h3]Wanna know what you may be missing from the islands? Here's a recap of the most recent update![/h3]

[hr][/hr]
[h2]Update 0.6.0.0 - Boomshots & Booby Traps[/h2]



We recently released Strayed Update 0.6.0.0, which brings some local boom and burn - with the introduction of the Pump Shotgun, Shotgun Traps, and Flame Traps. We've also started spring cleaning by removing core foundations and integrating authority to resource containers, in addition to ladder hatches, and finally - a colored toggle map to complete the experience!

[h3]Check out the full update devlog by clicking on the image below![/h3]



[hr][/hr]
[h2]Strayed @ 1,000 - Keys Reddit Giveaway![/h2]



We've reached 1,000 Reviews on our Meta Quest storefront - and as promised, we're giving away 10 Strayed Keys on Reddit!

Participate by leaving a comment and reposting the original Reddit 0.6.0.0 Update post on another subreddit! On Friday, we'll release the 10 lucky winners of 1 (one) Strayed key each!

[h3]Click the image below to go to the original Reddit 0.6.0.0 Update post:[/h3]



[hr][/hr]
[h2]Join the Strayed Community![/h2]

If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
[h2] Official Strayed Discord Server [/h2]

Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Official Strayed Subreddit Official Strayed X Page Official Strayed Instagram Official Strayed TikTok

https://store.steampowered.com/app/2359470/Strayed/

Update 0.6.0.0 - Boomshots & Booby Traps


[h2]Strayers springing traps for springtime![/h2]

With spring coming, this year's 3rd monthly update brings newfound mayhem set for and by Strayers!

Strayed Update 0.6.0.0 brings some local boom and burn - with the introduction of the Pump Shotgun, Shotgun Traps and Flame Traps. We've also started spring cleaning by removing core foundations and integrating authority to resource containers, in addition to ladder hatches, and finally - a colored toggle map to complete the experience!

Spring 2025 approaches! Let's get right into it!

[hr][/hr]
[h2]Pump Shotgun - Chk Chk BOOM![/h2]



Apparently, some Strayer found shotgun parts out of nowhere and made it work. Talk about Macgyver'd firepower!

The Pump Shotgun works just like you know it - feed it some shells, pump 'em and shoot! With a crutch to dampen its recoil on your shoulder, it's sure to spread massive damage. Just keep in mind its effective range - it ain't no sniper rifle!



With close encounter problems solved, how about if you're not there to hold the boomstick yourself?

[hr][/hr]
[h2]Shotgun Trap - Local Death Machine![/h2]



So, some genius who probably knows a thing or two about the Pump Shotgun thought it would be smart to reassemble it and make it work without hands.

Introducing, the offline raider's worst nightmare - the Shotgun Trap! Made from the same material build as pump shotguns, these silent, shell-loaded traps are set up on surfaces to act as a deterrent to whoever manifests greed inside someone else's domain.

To make it work properly, remember to fill it up with shells and place it down strategically - AND stay away in front of the barrel when you're not base-authorized!

Sometimes, you'll look for some variety when it comes to base defenses. One Strayer thought of replicating the shotgun trap's effectiveness - but intentionally and literally made FIRE-POWER instead.

[hr][/hr]
[h2]Flame Trap - Fiery Defense![/h2]



The Flame Trap. Now this one's created with the passion for heat. Armed with some fuel and set to light ablaze pesky intruders, the Flame Trap just screams "get out" with its deadly flame-throwing capabilities within its vision cone.

While it does have its setbacks (like the limited travel distance of flames), one can outsmart intruders with proper set up.

With traps now lurking in bases, it's time to talk about better base building - starting off with a better way to navigate indoors!

[hr][/hr]
[h2]Hatch Door - Vertical Doors![/h2]



Steps and stairs are bound to get jealous of this one. The Hatch Door is here!

Works just like a door - but vertically - the Hatch Door is a craftable, convenient way to seal your base levels without the need for airlocked stairwells. It's also easy-to-install - just place said Hatch Door to a ceiling frame (ooh, new!), and you're good to go!



Remember - these are basically doors, meaning you need to lock them either with a Key Lock or a Smart Lock to restrict access.

With this vertical change to base building, we've also decided to finally remove a core building piece in favor of a better way...

[hr][/hr]
[h2]New Base Authority Integration - Out with the old![/h2]

Back then, Core Foundations were a way to integrate authority of bases to players. So basically, anyone who touches a base's core foundation gained total access. While this basically worked - in the long run, it has proven itself to be inefficient and quite exploitable.



As a move to improve overall gameplay for everyone, this update removes Core Foundations and integrates base authority to Resource Containers.

To authorize, just grab a deployed RC. To clear authorizations, open it and click "Clear Authority" at the bottom of the Resource Container UI.

With this major change to base authority comes the simple yet very helpful change to our lovely little map...

[hr][/hr]
[h2]Colored Map - In with the new![/h2]



From the very start, Strayed's toggle map only displayed grids. It's basically something that tells you where you and your friends are, and how to relay location info. This worked well for players, as they became accustomed to its simplicity.

As we move towards a brighter, more vibrant Strayed future, we're introducing Colored Maps!

Similar to when the 1950's brought Color Television to everyone - we've redone the toggle map to show a colored bird's eye view. Plus, it now comes with monument icons, zoom and pan controls - talk about travel convenience!

[hr][/hr]
[h2]Other Changes & Optimizations[/h2]

Now that's what we call a bunch o' updates! Here is the full changelog for Update 0.6.0.0:

Added
  • Easy Anti Cheat
  • Pump shotgun
  • Shotgun trap
  • Flame trap
  • Ceiling frame build piece
  • Ceiling hatch deployable
  • Colored map + zoom & pan controls
  • Authority logic to resource containers


Changed
  • Bow balancing (damage is scaled based on time since last shot - haptic feedback indicator when bow is fully recharged)
  • Boosted prison vault loot
  • Time sliced base piece spawning to improve performance / stutters
  • Players now freeze until bases in area fully spawn during spawn/respawn processes
  • Guns now hold their ammo individually
  • Most guns now need to be charged when pulled out



Fixed
  • Lighting zones not working after dying in monument tunnels
  • Decay system not being consistent across different base sizes
  • Rockets dealing inconsistent damage to some deployables


Removed
  • Core Foundations


[hr][/hr]
[h2]The Strayed Experience - 4th Milestone Drop![/h2]



Remember when we started with the first milestone of 600 Reviews in total, and dropped the Golden Rock for everybody?

...and just like that, we've reached 1,100 Reviews in total, which is our 4th Milestone for The Strayed Experience! Coming soon after this update, we'll do the 4th Community Skin Drop, so watch out for announcements!

Our next milestone is at 1,300 - combining both Steam and Meta Quest storefront reviews. As of writing, we're sitting at 1,182 reviews, so we need only 118 more!

Let's work towards the fifth milestone, Strayers!

[hr][/hr]
[h2]Strayed @ 1,000 - Keys Reddit Giveaway![/h2]



We've reached 1,000 Reviews on our Meta Quest storefront - and as promised, we're giving away 10 Strayed Keys on Reddit!

Participate by leaving a comment and reposting the original Reddit 0.6.0.0 Update post on another subreddit! After 7 days, we'll release the 10 lucky winners of 1 (one) Strayed key each!

Click the image below to go to the original Reddit 0.6.0.0 Update post:



[hr][/hr]
[h2]Join the Strayed Community![/h2]

If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
[h2] Official Strayed Discord Server [/h2]

Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Official Strayed Subreddit Official Strayed X Page Official Strayed Instagram Official Strayed TikTok

https://store.steampowered.com/app/2359470/Strayed/

Update 0.6.0.0 - Boomshots & Booby Traps


[h2]Strayers springing traps for springtime![/h2]

With spring coming, this year's 3rd monthly update brings newfound mayhem set for and by Strayers!

Strayed Update 0.6.0.0 brings some local boom and burn - with the introduction of the Pump Shotgun, Shotgun Traps and Flame Traps. We've also started spring cleaning by removing core foundations and integrating authority to resource containers, in addition to ladder hatches, and finally - a colored toggle map to complete the experience!

Spring 2025 approaches! Let's get right into it!

[hr][/hr]
[h2]Pump Shotgun - Chk Chk BOOM![/h2]



Apparently, some Strayer found shotgun parts out of nowhere and made it work. Talk about Macgyver'd firepower!

The Pump Shotgun works just like you know it - feed it some shells, pump 'em and shoot! With a crutch to dampen its recoil on your shoulder, it's sure to spread massive damage. Just keep in mind its effective range - it ain't no sniper rifle!



With close encounter problems solved, how about if you're not there to hold the boomstick yourself?

[hr][/hr]
[h2]Shotgun Trap - Local Death Machine![/h2]



So, some genius who probably knows a thing or two about the Pump Shotgun thought it would be smart to reassemble it and make it work without hands.

Introducing, the offline raider's worst nightmare - the Shotgun Trap! Made from the same material build as pump shotguns, these silent, shell-loaded traps are set up on surfaces to act as a deterrent to whoever manifests greed inside someone else's domain.

To make it work properly, remember to fill it up with shells and place it down strategically - AND stay away in front of the barrel when you're not base-authorized!

Sometimes, you'll look for some variety when it comes to base defenses. One Strayer thought of replicating the shotgun trap's effectiveness - but intentionally and literally made FIRE-POWER instead.

[hr][/hr]
[h2]Flame Trap - Fiery Defense![/h2]



The Flame Trap. Now this one's created with the passion for heat. Armed with some fuel and set to light ablaze pesky intruders, the Flame Trap just screams "get out" with its deadly flame-throwing capabilities within its vision cone.

While it does have its setbacks (like the limited travel distance of flames), one can outsmart intruders with proper set up.

With traps now lurking in bases, it's time to talk about better base building - starting off with a better way to navigate indoors!

[hr][/hr]
[h2]Hatch Door - Vertical Doors![/h2]



Steps and stairs are bound to get jealous of this one. The Hatch Door is here!

Works just like a door - but vertically - the Hatch Door is a craftable, convenient way to seal your base levels without the need for airlocked stairwells. It's also easy-to-install - just place said Hatch Door to a ceiling frame (ooh, new!), and you're good to go!



Remember - these are basically doors, meaning you need to lock them either with a Key Lock or a Smart Lock to restrict access.

With this vertical change to base building, we've also decided to finally remove a core building piece in favor of a better way...

[hr][/hr]
[h2]New Base Authority Integration - Out with the old![/h2]

Back then, Core Foundations were a way to integrate authority of bases to players. So basically, anyone who touches a base's core foundation gained total access. While this basically worked - in the long run, it has proven itself to be inefficient and quite exploitable.



As a move to improve overall gameplay for everyone, this update removes Core Foundations and integrates base authority to Resource Containers.

To authorize, just grab a deployed RC. To clear authorizations, open it and click "Clear Authority" at the bottom of the Resource Container UI.

With this major change to base authority comes the simple yet very helpful change to our lovely little map...

[hr][/hr]
[h2]Colored Map - In with the new![/h2]



From the very start, Strayed's toggle map only displayed grids. It's basically something that tells you where you and your friends are, and how to relay location info. This worked well for players, as they became accustomed to its simplicity.

As we move towards a brighter, more vibrant Strayed future, we're introducing Colored Maps!

Similar to when the 1950's brought Color Television to everyone - we've redone the toggle map to show a colored bird's eye view. Plus, it now comes with monument icons, zoom and pan controls - talk about travel convenience!

[hr][/hr]
[h2]Other Changes & Optimizations[/h2]

Now that's what we call a bunch o' updates! Here is the full changelog for Update 0.6.0.0:

Added
  • Easy Anti Cheat
  • Pump shotgun
  • Shotgun trap
  • Flame trap
  • Ceiling frame build piece
  • Ceiling hatch deployable
  • Colored map + zoom & pan controls
  • Authority logic to resource containers


Changed
  • Bow balancing (damage is scaled based on time since last shot - haptic feedback indicator when bow is fully recharged)
  • Boosted prison vault loot
  • Time sliced base piece spawning to improve performance / stutters
  • Players now freeze until bases in area fully spawn during spawn/respawn processes


Fixed
  • Lighting zones not working after dying in monument tunnels
  • Decay system not being consistent across different base sizes
  • Rockets dealing inconsistent damage to some deployables


Removed
  • Core Foundations


[hr][/hr]
[h2]The Strayed Experience - 4th Milestone Drop![/h2]



Remember when we started with the first milestone of 600 Reviews in total, and dropped the Golden Rock for everybody?

...and just like that, we've reached 1,100 Reviews in total, which is our 4th Milestone for The Strayed Experience! Coming soon after this update, we'll do the 4th Community Skin Drop, so watch out for announcements!

Our next milestone is at 1,300 - combining both Steam and Meta Quest storefront reviews. As of writing, we're sitting at 1,182 reviews, so we need only 118 more!

Let's work towards the fifth milestone, Strayers!

[hr][/hr]
[h2]Strayed @ 1,000 - Keys Reddit Giveaway![/h2]



We've reached 1,000 Reviews on our Meta Quest storefront - and as promised, we're giving away 10 Strayed Keys on Reddit!

Participate by leaving a comment and reposting the original Reddit 0.6.0.0 Update post on another subreddit! After 7 days, we'll release the 10 lucky winners of 1 (one) Strayed key each!

Click the image below to go to the original Reddit 0.6.0.0 Update post:



[hr][/hr]
[h2]Join the Strayed Community![/h2]

If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
[h2] Official Strayed Discord Server [/h2]

Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Official Strayed Subreddit Official Strayed X Page Official Strayed Instagram Official Strayed TikTok

https://store.steampowered.com/app/2359470/Strayed/