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Arisen Force: Vonimir News

Devlope Vlog Update&Share 1

[p][/p][previewyoutube][/previewyoutube][p]Hi everyone, long time no see![/p][p]I know many of you have been curious about our progress. As the producer, there’s a lot I’d love to share with you — so let’s treat this video as a casual dev vlog.[/p][p]Over the past year, our team has been fully focused on technological upgrades and iteration.
As some of you may have seen, we recently launched the Nintendo Switch version of Arisen Force: LifeDevotee on the Nintendo eShop.[/p][p]This title leverages our latest tech framework, allowing it to run close to 60 FPS on Switch — and for an action game, that smooth framerate is crucial to the player experience.
It’s something we’re incredibly proud of as a team.[/p][p]We’ve also submitted version 1.0.2, which addresses some potential issues, and we expect the update to go live soon.[/p][p]Now, let’s talk about Vonimir.[/p][p]In our latest build, we’ve made significant improvements to character rendering and lighting systems, aiming for full cross-platform support and dynamic lighting effects.
We tackled the challenge of handling complex environment transitions, while still preserving the spatial freedom necessary for both combat and exploration.[/p][p]We also built a range of in-house terrain tools, which dramatically improved the workflow efficiency for constructing the world of Vonimir — making level design much more flexible and efficient.[/p][p]After releasing LifeDevotee and HeroTest, we realized that for a larger-scale project like Vonimir, continuous tech iteration, workflow optimization, and multi-platform testing are absolutely critical.
That’s why we dedicated this entire year to going back to the fundamentals and refining every layer of our pipeline.[/p][p]Because our whole team has been focused on development, we haven’t had much time for community updates or video content.
But as LifeDevotee quietly made its debut on Switch, you could say — we prefer to speak through our work.[/p][p]Currently, the PlayStation version is also in development.
Please continue to believe in us, and support us — thank you, truly, to every warrior of Vonimir![/p][p]In the next vlog, I plan to showcase some of the exploration skills, as well as how each weapon evolves — stay tuned![/p]

Gameplay Optimization for Demo | HeroTest

Dear Players,

Thank you for playing Arisen Force: HeroTest during the Steam Next Fest and for providing us with such valuable feedback!

We've noticed that :
  • Sometimes players experienced issues when trying to pick up healing items, but trigger an unexpectedly jump, leading to unfortunate defeats in battle.
  • Manually picking up dropped items one by one felt inefficient.



This design wasn't our original direction,
hence we’ve updated the item pickup system to trigger automatically, allowing you to stay focused on the action without being interrupted by accidental jumps or tedious item collection.

Welcome to have a new experience on our Demo of HeroTest.

Looking ahead, we plan to further improve the visuals and sound effects for item pickups to enhance your experience.

Thank you for your continued support!

SteamDeck Guide & Next Fest Cross Promo: ArisenForce: HeroTest

Dear Gamers,

Steam Next Fest is just around the corner! For those planning to play on the Steam Deck, here are some tips to enhance your experience.


Selected the game you want to play with compatibility.


open the game setting menu.


Force the use of a specific Steam Play compatibllity tool

The game should run smoothly on Steam Deck, just as it did in the public demo at TGS.
Due to the size of our indie team and time constraints, we've not optimized the Linux version yet.
We will continue working hard to improve it in the future and appreciate your understanding!




---------------Cross Promo--------DEMO 2.0------------------------
Our team another game-------- ArisenForce: HeroTest

This demo showcases the latest improvements and unique gameplay features we’ve been working on, and we believe it will be a fresh and exciting experience for everyone!

DEMO content:
  • Optimize gameplay procedure - Crossing the teammate levels and Tower's Levels!
  • Hidden Plots for adventures.
  • Unlock the 1st ~ 3rd Tower's Levels for challenge!
  • Firstly showcasing the team battle! Using the Team Switch System for Counter enemies!
  • New Enemies and Bosses, kinds of Hidden Challenges~
  • New Teammate - Egyc Queen
  • New Optimized Staff Weapon kit
  • All Heroes Talent Showcase
  • Implementation Inventory Manager, Shopping

More content will be Official Version~

Release Date:
We are excited to announce that our game is scheduled for release on October 23rd.
Mark your calendars, and add wishlist/ follow ~
Get ready for the full adventure!

TGS Thank You! | "Arisen Force: HeroTest" Next Fest Demo Coming



Thank you for participating in our TGS Demo!
We had the pleasure of meeting many players from around the world and enjoyed playing and taking photos together! It was great to exchange ideas with teams from various countries !
The TGS DEMO for "Arisen Force: Vornimir" will closed on October 5th at 0:00 (UTC+8).

In the coming days, we will continue to optimize the game, complete the remaining story and level content, and enrich the exploration of the world map. We look forward to seeing you again in future versions.

Thank you once again for your support!

------------------Cross-Project Promotion-----------------

Our team’s other project, “Arisen Force: Hero Test”, has completed content implementation and is currently undergoing internal testing, participating in the October Steam Next Fest.

The new demo optimizes the early game flow and includes hidden challenge guardian bosses.






Thank you all for your continued enthusiasm. Stay tuned for more exciting updates on this journey!

ArisenForceTeam / Lemport

TGS Special Edition Demo Available Now

Dear gamers,

TGS Special Edition Demo has officially released Now.
Challenging a new dungeon of the "Tomb of Kings" along with an adventurous quest to uncover the lost King's Sword.

Experience a completely team combat system featuring new versions of staff and spear modules, shield modules, and special mechanics such as executions and JUST evade.
Plus, brace yourselves for epic battles against two formidable bosses.

Please note, we're currently upgrading the UI for "Vonimir."
Thus, the demo will utilize a temp UI from "HeroTest." We appreciate your understanding.


Best regards,
Lemport Team