Devlope Vlog Update&Share 1
[p][/p][previewyoutube][/previewyoutube][p]Hi everyone, long time no see![/p][p]I know many of you have been curious about our progress. As the producer, there’s a lot I’d love to share with you — so let’s treat this video as a casual dev vlog.[/p][p]Over the past year, our team has been fully focused on technological upgrades and iteration.
As some of you may have seen, we recently launched the Nintendo Switch version of Arisen Force: LifeDevotee on the Nintendo eShop.[/p][p]This title leverages our latest tech framework, allowing it to run close to 60 FPS on Switch — and for an action game, that smooth framerate is crucial to the player experience.
It’s something we’re incredibly proud of as a team.[/p][p]We’ve also submitted version 1.0.2, which addresses some potential issues, and we expect the update to go live soon.[/p][p]Now, let’s talk about Vonimir.[/p][p]In our latest build, we’ve made significant improvements to character rendering and lighting systems, aiming for full cross-platform support and dynamic lighting effects.
We tackled the challenge of handling complex environment transitions, while still preserving the spatial freedom necessary for both combat and exploration.[/p][p]We also built a range of in-house terrain tools, which dramatically improved the workflow efficiency for constructing the world of Vonimir — making level design much more flexible and efficient.[/p][p]After releasing LifeDevotee and HeroTest, we realized that for a larger-scale project like Vonimir, continuous tech iteration, workflow optimization, and multi-platform testing are absolutely critical.
That’s why we dedicated this entire year to going back to the fundamentals and refining every layer of our pipeline.[/p][p]Because our whole team has been focused on development, we haven’t had much time for community updates or video content.
But as LifeDevotee quietly made its debut on Switch, you could say — we prefer to speak through our work.[/p][p]Currently, the PlayStation version is also in development.
Please continue to believe in us, and support us — thank you, truly, to every warrior of Vonimir![/p][p]In the next vlog, I plan to showcase some of the exploration skills, as well as how each weapon evolves — stay tuned![/p]
As some of you may have seen, we recently launched the Nintendo Switch version of Arisen Force: LifeDevotee on the Nintendo eShop.[/p][p]This title leverages our latest tech framework, allowing it to run close to 60 FPS on Switch — and for an action game, that smooth framerate is crucial to the player experience.
It’s something we’re incredibly proud of as a team.[/p][p]We’ve also submitted version 1.0.2, which addresses some potential issues, and we expect the update to go live soon.[/p][p]Now, let’s talk about Vonimir.[/p][p]In our latest build, we’ve made significant improvements to character rendering and lighting systems, aiming for full cross-platform support and dynamic lighting effects.
We tackled the challenge of handling complex environment transitions, while still preserving the spatial freedom necessary for both combat and exploration.[/p][p]We also built a range of in-house terrain tools, which dramatically improved the workflow efficiency for constructing the world of Vonimir — making level design much more flexible and efficient.[/p][p]After releasing LifeDevotee and HeroTest, we realized that for a larger-scale project like Vonimir, continuous tech iteration, workflow optimization, and multi-platform testing are absolutely critical.
That’s why we dedicated this entire year to going back to the fundamentals and refining every layer of our pipeline.[/p][p]Because our whole team has been focused on development, we haven’t had much time for community updates or video content.
But as LifeDevotee quietly made its debut on Switch, you could say — we prefer to speak through our work.[/p][p]Currently, the PlayStation version is also in development.
Please continue to believe in us, and support us — thank you, truly, to every warrior of Vonimir![/p][p]In the next vlog, I plan to showcase some of the exploration skills, as well as how each weapon evolves — stay tuned![/p]