Dec 2024 Update - Happy Holidayz!!
Happy holidays friends! I hope you all are having a family-filled, wholesome time at the end of 2024!
We're getting closer to an alpha 1 release but still not quite there yet.
[h3]Here are the highlights: [/h3]
- The floor plan generation system is officially in beta. (IE: No active major bugs)
- The map generation system is also in beta and we now see loading statuses and related percentages (IE : Placing Roads( 72% ), Populating Foliage ( 20% ), Generating house floor plans ( 100% )
- Animations have been added for reloading
[h3]
Dev Updates For Nerds ( Curated descriptions lifted from p4 repo )[/h3]
- Floor Plan Generation Fixes: Room mismatches & Improper layout generation
- Custom Animations and Montages can now be driven by Efz Action Manager.
- Reload Animation implemented
- updated house 3d models and assets to be more run-down/dirty
- efz actions can now hook into UE GAS for replication purposes
- reload anim montage is now being triggered via GAS
- implemented plugin "cog" for debugging/troubleshooting GAS framework
- Floorplans: fixed rooms spawning without doors
- adjusted floor plan instanced static mesh generation to use collision profile name on HISM component generation
To ensure we can get a build out for internal testers for alpha release 1, the scope is tentatively being locked down with the following criteria:
- One extraction zone map
- One "Home Zone" Map (Static)
- 4 weapons : Bat, Pistol, Rifle, Shotgun
- 3 Stats : Food, Water, Health
- Only zeds in extraction zone map. (Random Armed NPC's will be Release 2)