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Dec 2024 Update - Happy Holidayz!!


Happy holidays friends! I hope you all are having a family-filled, wholesome time at the end of 2024!

We're getting closer to an alpha 1 release but still not quite there yet.

[h3]Here are the highlights: [/h3]

  • The floor plan generation system is officially in beta. (IE: No active major bugs)
  • The map generation system is also in beta and we now see loading statuses and related percentages (IE : Placing Roads( 72% ), Populating Foliage ( 20% ), Generating house floor plans ( 100% )
  • Animations have been added for reloading

[h3]
Dev Updates For Nerds ( Curated descriptions lifted from p4 repo )[/h3]

  • Floor Plan Generation Fixes: Room mismatches & Improper layout generation
  • Custom Animations and Montages can now be driven by Efz Action Manager.
  • Reload Animation implemented
  • updated house 3d models and assets to be more run-down/dirty
  • efz actions can now hook into UE GAS for replication purposes
  • reload anim montage is now being triggered via GAS
  • implemented plugin "cog" for debugging/troubleshooting GAS framework
  • Floorplans: fixed rooms spawning without doors
  • adjusted floor plan instanced static mesh generation to use collision profile name on HISM component generation



To ensure we can get a build out for internal testers for alpha release 1, the scope is tentatively being locked down with the following criteria:


  • One extraction zone map
  • One "Home Zone" Map (Static)
  • 4 weapons : Bat, Pistol, Rifle, Shotgun
  • 3 Stats : Food, Water, Health
  • Only zeds in extraction zone map. (Random Armed NPC's will be Release 2)