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Release Notes for Release 1.1.3

[h4]Thank you for the AMAZING support! In fact, I have a special announcement, if the game sells 1,000 copies (currently 600), I will make a free DLC map! But be warned, the pain will be unlike anything you've experienced before...[/h4]

[h2]Change Log:[/h2]

[h3][Bug Fixes][/h3]
  • Game occasionally opened in borderless windowed but not in fullscreen. The only way to fix this was to press f11, but who was supposed to know that? Anyway, it shouldn't happen anymore.
  • Reorganized the menu to encourage people to choose online more often. If you don't care, please play online! It makes it more fun 🙂 . The main menu and game have controller support.
  • Extreme mode was kinda underwhelming. In fact people didn’t even notice the difference at first. I decided to make it a little more
 bloody. I think you’ll find it is quite extreme now. Also renamed the achievement for beating it to “Bloody Crown”
  • Fixed a bug where the player glitches when you reset the player while in the death animation state.

Release Notes for Release 1.1.2

[h3]Thank you all for the recent support. Without any additional bug reports, this should be the final patch of the game (except for new content). If you happen to come across a bug, the game crashing, or lag, please join our discord server and report the bug or crash report in the #bugs channel.[/h3]

Change Log:


[h2][Game Mechanics][/h2]
  • Implemented a Cheater system. We’re not going to give many details about it for obvious reasons 😉
  • Greater increased lag detection so players with basically any setup can play at 60 fps. There is also a new ultra low graphics setting that cannot be selected. It is only possible if you fail the lowest automatic graphic test.
  • The in-game leaderboard now shows all friends names as lime green.
  • The global leaderboard shows your steam friends with lime green names.
  • Fixed fireflies from flying out of the "Vines" section.
  • End spectating timer changed from 5 seconds to 3 seconds.


[h2][Map Changes][/h2]
  • I changed the graphic that represents the speed boost and wallkick. The old graphic did not really fit in with the artstyle of the game and looked a little weird. In addition, I changed both the blue speed and green speed to just green. Many players assumed that the green pad was different from the blue pad. It is simply a different speed increase. Players can still identify which speed pad they’re on by the particles that come off their character.
  • The shortcut at the lamps (50%) is now invisible until the player has beaten the game. Too many players were attempting the shortcut thinking it was the correct way to go. To be clear, the shortcut is still there, it’s just invisible if the player hasn’t beaten the game. Also added more arrows to some areas of the map.
  • Extreme mode was kinda underwhelming. In fact people didn’t even notice the difference at first. I decided to make it a little more
 bloody. I think you’ll find it is quite extreme now. Also renamed the achievement for beating it to “Bloody Crown”


[h2][Servers][/h2]
  • Moved our servers to better nodes in an effort to have fewer server crashes.
  • Multiple minor and almost undetectable bugs or issues related to networking.


[h2][Bugs][/h2]
  • Several minor bug fixes you likely never noticed.

Release Notes for Release 1.1.1

Thanks to the recent influx of new players, we have decided to fix a few bugs and errors that remained in the game.

Change Log:

[Game Mechanics]
- The leaderboard now gets updated when you enter it
- Changed wording to some settings in English to help the player better understand what the setting does

[Map Changes]
- Particles on speed pads now go the correct direction
- The mountains in the background at the Vines area no longer stick out below the ground
- The corridor theme no longer instantly cuts out when falling from inside the corridor

[Bug Fixes]
- Stats are now reset after beating the game (You don't have to restart anymore!)
- Fixed performance issues causing lag spikes and, in specific cases where players changed the quality setting without restarting, severe memory leaks
- Fixed memory leaks with muted audio playing in the background forever
- Fixed a performance leak with the leaderboard when playing online
- Fixed sound effects not playing properly when fail music is muted
- Fixed a double timer being shown when spectating and freecaming
- Spectate button usernames now show special characters
- Leaderboard now displays correctly after beating the game
- Various other performance improvements

Share the game with your friends! 20% OFF sale!

We have decided to do a 20% off sale for the release of version 1.1, make sure you share the news with your friend!
The sale will last for a week starting on Friday, November 10 at 4pm EST (1pm PST) to Friday, November 17 at 4pm EST (1pm PST).
We are quite proud about this update and really hope you guys will share the game so we can continue making more updates.

RELEASE 1.1 - 3 Brand new Gamemodes

This is one of our biggest updates yet. We have released 3 brand new gamemodes: Extreme, Locked Jump, and Practice. Not only that, we started a $5k challenge for all users who own our game.

Change Log for 1.1:

[Game Mechanics]
- Brand new Mode: Extreme - Some people felt the first map was too... easy. We decided to release a harder version
- Brand new Mode: Locked Jump - Your jump key is locked with a modified version of the map (Challenge)
- Brand new Mode: Practice - Let you run through the map will checkpoints (Unlocked after beating the game in Normal mode)
- You have access to change your multiplayer name color if you have any unlocked in Character Customization
- In the Leaderboard room, you can view the other leaderboards for the new gamemodes

[Steam]
- Created leaderboards for each new gamemode
- View the leaderboards without opening game: https://steamcommunity.com/stats/2361080/leaderboards/11014709/
- Added a couple more achievements to the brand new released gamemodes

We are hosting a $5,000 challenge for one of our brand new Locked Jump gamemode. The first person to beat the locked jump mode (THE ENTIRE RUN MUST BE LIVESTREAMED FOR PROOF) will win $1,000 + $1 for every new player who gets the game after the update. Up to $5,000.
For additional support/claiming prize/full rules, make sure to join our discord: https://discord.gg/aSPB3AdFa5