Release Notes for Release 1.1.2
[h3]Thank you all for the recent support. Without any additional bug reports, this should be the final patch of the game (except for new content). If you happen to come across a bug, the game crashing, or lag, please join our discord server and report the bug or crash report in the #bugs channel.[/h3]
[h2][Game Mechanics][/h2]
[h2][Map Changes][/h2]
[h2][Servers][/h2]
[h2][Bugs][/h2]
Change Log:
[h2][Game Mechanics][/h2]
- Implemented a Cheater system. We’re not going to give many details about it for obvious reasons 😉
- Greater increased lag detection so players with basically any setup can play at 60 fps. There is also a new ultra low graphics setting that cannot be selected. It is only possible if you fail the lowest automatic graphic test.
- The in-game leaderboard now shows all friends names as lime green.
- The global leaderboard shows your steam friends with lime green names.
- Fixed fireflies from flying out of the "Vines" section.
- End spectating timer changed from 5 seconds to 3 seconds.
[h2][Map Changes][/h2]
- I changed the graphic that represents the speed boost and wallkick. The old graphic did not really fit in with the artstyle of the game and looked a little weird. In addition, I changed both the blue speed and green speed to just green. Many players assumed that the green pad was different from the blue pad. It is simply a different speed increase. Players can still identify which speed pad they’re on by the particles that come off their character.
- The shortcut at the lamps (50%) is now invisible until the player has beaten the game. Too many players were attempting the shortcut thinking it was the correct way to go. To be clear, the shortcut is still there, it’s just invisible if the player hasn’t beaten the game. Also added more arrows to some areas of the map.
- Extreme mode was kinda underwhelming. In fact people didn’t even notice the difference at first. I decided to make it a little more… bloody. I think you’ll find it is quite extreme now. Also renamed the achievement for beating it to “Bloody Crown”
[h2][Servers][/h2]
- Moved our servers to better nodes in an effort to have fewer server crashes.
- Multiple minor and almost undetectable bugs or issues related to networking.
[h2][Bugs][/h2]
- Several minor bug fixes you likely never noticed.