August 25th Patch
DEFENDERS,
Surprise! Well, maybe not that much of a surprise. We had a bunch of fixes we wanted to get in after going through your community feedback over the last couple of weeks. Check out the changes you’ll see in today’s patch.
[h2]Bug Fixes[/h2]
[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games
Surprise! Well, maybe not that much of a surprise. We had a bunch of fixes we wanted to get in after going through your community feedback over the last couple of weeks. Check out the changes you’ll see in today’s patch.
[h2]Bug Fixes[/h2]
- Fixed an issue where hero damage resistance could go above 99%.
- Fixed an issue where towers could be built in the enemy spawn area on Wild West maps.
- Fixed an issue where the additive Anti-Mods were not working with defenders’ abilities.
- Fixed an issue where the pie thrower couldn’t be targeted by towers.
- Fixed an issue where the damage calculation for the Harbinger meteor ability interrupt wasn’t a percentage and changed the threshold to 0.5% or 1 million HP.
- Lowered the damage of the Harbinger’s meteor ability.
- Fixed an issue where the World Tree was critically striking for 350 times more than intended.
- Fixed an issue where towers could target the jester boxes in the Jester’s Revenge Incursion.
- Fixed an issue where lane path VFX weren't properly showing on Wildest West.
- Fixed an issue where players were not able to replay Wild West region maps.
- Fixed an issue where the gear score check only happened once you equipped gear.
- Fixed an issue where spiders couldn’t be crowd controlled with a 4 player group.
- Fixed an issue where animations were locking up on voodoo pets.
- Fixed an issue where the Death Weaver Queen didn't have the correct name.
- Fixed an issue where the Harbinger’s cannons could be targeted by towers.
- Fixed an issue where the voodoo pets’ species names and descriptions were incorrect.
- Fixed an issue where the voodoo pets weren't rolling elemental abilities.
- Fixed an issue where the Kobold King species name and description were incorrect.
- Fixed an issue where Mage Gambit wasn't in the Chaos 7 pool of shards.
- Fixed an issue where the wrong maps showed up for C8 Mastery.
- Fixed an issue where the Wild West region maps were showing up in Adventures.
- Fixed an issue where the HP was too low for the MR. SKWISH’N SMASH boss on the Jester’s Revenge Incursion.
- Fixed an issue where the bosses on the Wildest West would not count toward the victory condition while in spawns.
- Fixed an issue where items taken out of a player’s shop weren't updating correctly.
- Fixed an issue where the pet affection booster did not replicate its sound to others.
- Fixed an issue where controller servo was still multiplicative.
- Fixed an issue where the Death Weaver melee VFX wasn't showing.
- Fixed an issue where the Chi Supercharge Shard wasn’t working properly.
- Fixed an issue where Ancient power reset were resetting prime challenges.
[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
For Etheria!
Chromatic Games