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Dungeon Defenders II News

Winterfest Update 2021

DEFENDERS,

It’s been a little over a month since we introduced the Mercenary, and that means the Winterfest season is upon us! In the spirit of giving, we are giving you a little bit of everything! We have some optimizations, a new tower, some cool new cosmetics, balance changes, and much more. Let’s get into it!

64 Bit Client


We are adding a 64-bit beta client for potential fixes for many different crashes and general stability. Currently, a fraction of a percent of all Steam users are still on operating systems that can only play 32-bit games. For the time being, both versions of the game will be available to play in order to ensure there are no unexpected issues that arise with the new 64-bit client on PC. You can run the 64-bit client by opening Dungeon Defenders on Steam and selecting the appropriate client on startup.

Please let us know if you experience any 64-bit client only issues during your gameplay by taking this PC 64-BIT FEEDBACK SURVEY. We will announce when the 32-bit client will no longer be officially supported. We expect this sometime in 2022.

Winter Event

The Winterfest tree has returned for the holidays!

  • Daily Present Drops:

    • Random Single Shard Pack - 100% chance
    • Legendary Winter Weapon - 100% chance
    • Bunny Hop Shard - 100% chance
    • Jolly Santolich - 10% chance
    • Frostbite Santolich - 10% chance
    • Krampuslich - 5% chance

Every victory chest on Chaos 8 on all game modes has a 0.5% chance to drop a Nightmare Krampuslich pet! This also applies to Onslaught above floor 99.

[h2]New Cosmetics[/h2]

[h3]Krampus Flairs[/h3]
Have you been naughty or nice? Krampus knows. Grab this terrifyingly festive costume to strike fear into the hearts of all those who have misbehaved this year.

  • Krampus Hat
  • Krampus Wings
  • Krampus Tail
(This cosmetic set will also be available in Dungeon Defenders Awakened)

[h3]Winterfest Flairs[/h3]
While admittedly not the most aerodynamic, you can still show off your holiday cheer with these two new sets of Winterfest themed wings!

Note: Do not attempt to eat the Candy Cane Wings.


  • Snowflake Wings
  • Candy Cane Wings
(These cosmetics will also be available in Dungeon Defenders Awakened)

[h2]Material Drop Changes[/h2]
All materials will now only drop from the victory chest.
  • Chaos 1 - 5 Plain Motes and 3 C1 Amps
  • Chaos 2 - 6 Plain Motes and 3 C2 Amps
  • Chaos 3 - 7 Plain Motes and 3 C3 Amps
  • Chaos 4 - 5 Shiny Motes and 3 C4 Amps
  • Chaos 5 - 6 Shiny Motes and 3 C5 Amps
  • Chaos 6 - 7 Shiny Motes and 3 C6 Amps
  • Chaos 7 - 5 Pristine Motes and 3 C7 Amps
  • Chaos 8 - 6 Pristine Motes and 3 C8 Amps
Balance
[h3]Abyss Lord[/h3]
  • Towers
    • Skeletal Ramsters
      • Increased their upgrade scaling to be 15% per upgrade instead of 10%.
[h3]Dryad[/h3]
  • Towers
    • The slimes from the Slime Pit Tower have had their damage increased by 50%.
    • The targeting and pathfinding AIs of the Slimes have been improved.
[h3]Initiate[/h3]
  • Towers
    • NEW TOWER: Water Aura
      • Deals AoE water damage that drenches all enemies hit. Replaces the Flame Aura for Initiate.
  • Shards
    • NEW SHARD: Water Jet
      • Decreases Max Targets by 4 but increases damage by x%.
[h3]Lavamancer[/h3]
  • Towers
    • Fissures of Embermount have had their damage increased by 18%.
[h3]Huntress[/h3]
  • Blaze Balloon
    • Increased their upgrade scaling to be 25% per upgrade instead of 15%.
[h3]Mercenary[/h3]
  • Hero
    • The Fan of Knives ability can now be used while moving
  • Towers
    • Nether Archers
      • Decreased their upgrade scaling to be 15% per upgrade instead of 20%
  • Nether Spiders
    • The targeting and pathfinding AIs of the Nether Spiders have been improved.
    • The natural death timer of Nether Spider and Slimes has been increased from 10 seconds to 20.
  • Shards
    • Explosive Spiders has been altered. Its name is now Augmented Explosions, and it can now additionally be equipped to the Slime Pit Tower as well as the Nether Spider Spawner. Its functionality is unchanged otherwise.
[h3]Pets[/h3]
  • The targeting AI of pets has been revamped. They now automatically attack the target closest to the player, and can switch targets while attacking.
  • Pet damage is now affected by the hero's damage adjusting passives (Example: Anti-Melee).
  • Water Damage on pets now drench the initial target hit.
New Onslaught Schedules
  • Arachnophobia - Includes Chaos 8 spiders and Death Weaver.
  • Carnival Extravaganza - Includes small ogres, big goblins, tiny kobolds, pie throwers, and fire, poison, and frost mages.
  • Army Of The Dead - Includes skeletons, skeleton orcs, zombie orcs, and zombie orc boss Treet.
  • Carnival Flyers - Includes carnival flying kobolds and normal flying kobolds.
  • Stabby Demon eyes - Includes Dark Assassins and Demon eyes.
Bug Fixes
  • Fixed an issue where the mercenary couldn't be damaged by Goblin Siege Rollers and their rockets.
  • Adjusted Mercenary tower & Abilities descriptions to properly fit the F6 quick help screen.
  • Fixed an issue where the golden ship pet couldn't be properly evolved.
  • Fixed an issue where the Ascension health scaling on the Royal Guard Blockade was incorrect.
  • Fixed an issue where certain new Daggers were not dropping.
  • Fixed an issue where the size of the Draken Soul was incorrect on Mercenary.
  • Fixed an issue so the duration of Petrify is now correct when activated with Lingering Poison.
  • Poisoned Blades shard now correctly triggers Petrify.
  • Fixed VFX issues with the Spider enemy.
  • Dark Assassins have been removed from the Emp Zappers Onslaught lane.
  • Fixed an issue with the Mercenary Mark passive where it could only roll 1 or 10.
  • Mercenary's Mark can now only appear on Dagger weapons.
  • Fixed an issue with Nether Spiders and Slime Pit where their kill count was incorrectly incremented when a Spider or Slime exploded
  • The Tiki Mask's glowing eyes are now set correctly on the Mercenary.
  • Fixed an issue with the Heroic Boost Talent where it was increasing more than intended.
  • Fixed Single/Triple/Quintuple Chip not properly working on EV.
  • Fixed an issue where Spectral Arrows was not properly functioning.
  • Chaos 7 expedition is no longer a requirement for Onslaught floor 99 unlock.
  • The Flameburst Tower can now properly use the Flamethrower's tower skins.
  • Fixed the rotation of the elemental vfx of the Royal Dagger and the Noble Dagger.
  • Fixed issues with the Golden Dino Egg name and Amber Dragon Egg’s default quality.
  • (PC Only) Fixed an issue where GENERAL would be in all chat boxes.
  • Fixed an issue where the Mercenary did not have a bag icon.
  • Fixed an issue where Drakenlord’s Soul, Freezing Rain, and Frostfire Remnants did not properly proc Controller Servo / Chip.
  • Fixed Elvish Artillery Cannon not having a Tenacity stat.
What’s Next?


We are very excited to bring these changes to you in our last update before the new year! From our family here at Chromatic Games to yours, we hope everyone has a great Winterfest season! We can’t wait to come back in 2022 and show you what we’ve got prepared for Etheria in the new year!

Social Defenders


To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:


For Etheria!
Chromatic Games

OCTOBER 28 MERCENARY PATCH

Defenders,

It’s been a hot minute since the roster for Dungeon Defenders II expanded, so we are incredibly excited to bring you the newest DD2 hero: The Mercenary! That’s not all that’s coming though, we’ve got new shards, new mods, new pets, new costumes, and even some new tower functionality on the Adept. So much new stuff, let’s get into it!

[h3]New Hero: Mercenary[/h3]




[h3]Abilities [/h3]

  • Fan of knives - Quickly spin in place, throwing knives in every direction dealing damage to all close by.

  • Dagger Throw - Throws a line of poison daggers toward your enemies!

  • Combat Preparation - Focuses on the battle ahead, giving an edge in battle by increasing movement speed, and damage.

  • Sweeping Strikes - Unleash a spin move in the direction you’re facing, dealing massive damage to any enemy unlucky enough to be in the path.

[h3]Towers[/h3]

  • Royal Guard Blockade - Blocks enemies, Attacks with his shield dealing physical damage.

  • Nether Spider Spawner - Spawns several spiders that run towards enemies and explode, dealing physical damage and weakening enemy attacks.

  • Nether Archer Tower - Fires bolts of dark energy that bounce between enemies, dealing less damage after each bounce.

  • Elvish Artillery Cannon - Fires a chaotic ball of energy dealing area of effect storm damage.


[h3]Mercenary Hero Shards[/h3]

  • Knife Club - Increases the damage of Fan of Knives by x%.
  • Empowered Throw - Increases the damage of Dagger Throw by x%.
  • Sharp Thinking - increases the damage bonus of combat preparation by x%.
  • Follow Through - Increases the damage of Sweeping Strikes by x%.
  • Backstab - Primary attacks that hit enemies from behind now deal x% of their total damage.
  • Escape Artist - Reduces the time of disabling effects you sustain by x%.
  • Poisoned Blades - Combat Preparation now applies poison to your blades for 5s, causing you to deal x% more damage as poison damage on melee attacks.
  • Explosive blades - Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for x% of Ability Power.
  • Lingering Poison - Daggers thrown by Dagger Throw now poison the target for x% of Ability Power for y seconds.
  • Shadow Prince - Taking damage has an x% chance to make you take y% less damage and stun attackers for z seconds over the duration.
  • Momentum - Enemies hit by abilities reduce Sweeping Strikes ability cooldown by x seconds every hit.
  • Binding Roots - Your slam ability has an x% chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.
  • Bounty - Restores x mana upon defeating an enemy.
  • Frenzy - Primary attacks have a x% to increase attack speed by y% for 5 seconds. Can only proc every 7 seconds.


[h3]Mercenary Tower Shards[/h3]
  • Earthen Guard - Imbues the Royal Guard's shield with earth magic that has a x% chance on dealing damage to unleash a fissure, dealing y% of your Tower Health as Earth Damage.
  • Plated Armor - Imbues the Royal Guard's armor, making enemy projectiles deal x% of their original damage.
  • Ghost Arrows - The arrows of the Nether Archer can now bounce x additional times.
  • Ghastly Curse - Nether Archer arrows now make enemies move at x% speed for y seconds.
  • Icy Spiders - Nether Spiders have a x% chance to spawn a pool of ice on the ground that makes all nearby enemies move at y% speed for 5 seconds. The ice pools last 10 seconds.
  • Exploding Spiders - Nether Spiders’ explosion radius is x% bigger.
  • Over Charge - Increases the Elvish Artillery Cannon's projectile damage radius by x%, and reduces damage falloff by y%.
  • Critical Allocation - Increases the defense Crit damage of the Elvish Artillery Cannon by x% and Crit Chance by y% but lowers the towers range by 25%.

[h3]Mercenary Mods[/h3]
  • Mercenary’s Mark - Fan of Knives now marks targets, marked targets now take x% extra damage on the next hit.
  • Spectral Arrows - Damage dealt by the Nether Archer's arrows is reduced by x% less than normal on subsequent bounces.

[h3]New Adept Tower [/h3]
  • Flameburst Tower - Shoots a flaming projectile at an enemy. When the projectile strikes an enemy, it explodes, dealing magical fire damage in a small area.

    • New shard for Flameburst Tower: Gathering Burst - Flameburst Tower's fireballs deal more damage the further they travel, up to +x% more damage.

[h3]New Skins[/h3]

  • New Mercenary Skin - Aegis of the High King
  • New Lavamancer Skin - The Zombiemancer
  • New Mystic Skin - The Snake God’s Vessel
  • New Abyss Lord Skin - Cursed Lord of the Desert
  • New Dryad Skin - Bone Dragon’s Battlegear
  • New Adept Skin - Firelord Adept
  • New Apprentice Skin - Forbidden Magic Apprentice

[h3]New Cosmetics[/h3]
  • Tundraken Head
  • Tundraken Wings
  • Tundraken Tail

[h3]New Pets [/h3]
  • Dino
    • Pet Ability: Jurassic War Cry - Resets all Hero ability cooldowns
    • Drops on Lost Dungeons maps
  • Amber Dino
    • Pet Ability: Jurassic War Cry - Resets all Hero ability cooldowns
    • Sold by Pet Egg Vendor
  • Haunted Ship
    • Pet Ability: Tsunami - Rolls a wave dealing 3000% water Hero damage and drenching enemies for 5 seconds
    • Drops in High Seas maps

[h3]Balance[/h3]

  • Axes can now roll light / heavy
  • Ice Chip is now an unlocked mod
  • Orc Blockade attacks changed to area of effect
  • Removed Head Strong from all stabby lanes
  • Headstrong enemies are no longer able to be frozen


[h3]Bug Fixes[/h3]
  • Fixed an issue with the Bots of Oil shard where the fire DoT wasn’t working properly.
  • Fixed an issue with the Oily Harpoon shard where it was not properly applying the oil effect if the
  • Ballista was attuned to an element.
  • Fixed issues with Water Servo and Poison Servo where they were not properly granting Defense Power.
  • Fixed an issue with the Lavamancer’s Harden ability where it was not properly reflecting projectiles.
  • Fixed an issue where Plain Talismans did not drop from Chaos 3.
  • Fixed an issue where the Depth Lord skin could not be purchased with gems.
  • Fixed an issue with the scaling of Hardened Servo being incorrect.
  • The pet ability Sticky Bomb now no longer sticks to towers and nodes.
  • Fixed an issue on the Wild Westival map where Phased enemies would fall through the floor in certain places.
  • Fixed an issue with the tooltip on the Sundering Blow shard.
  • Fixed an issue with Serpent God’s Protection where it was not properly functioning.
  • Fixed an issue with the Barbarian’s Leap ability where it was not going its full distance under certain conditions.
  • The Mark Targets shard can now properly be equipped to the HailstormTower.
  • Changed the tooltip of the Stomp Strike Chip to properly convey its function.
  • Adjusted the potency of the Inferno buff on the Forest Biome map.
  • Fixed an issue involving players joining games at unintended times.
  • Updated Spider Web VFX updated to be more readable.
Summary


These are a lot of changes coming in to bring some heroes up in strength (some pretty significantly), provide some additional strength through item effects having them trigger off secondary attacks, and even some new content to overcome through the Test of the Lycan!

What’s Next?


We're still continuing our work on Episode2, with some content reveals coming soon. It's still a while from being ready, but we'll be teasing things out a bit earlier compared to episode 1. We're also hard at work on out PlayStation port of DD:A and we'll keep you posted with any significant updates as they appear.

BUT WE’RE NOT DONE YET. We’re also working on some new additions for Dungeon Defenders II that are also coming out THIS WEEK!! Yes, we’re developing both games and handling a PlayStation port all at the same time.

Social Defenders


To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:


For Etheria!
Chromatic Games

August 25th Patch

DEFENDERS,
Surprise! Well, maybe not that much of a surprise. We had a bunch of fixes we wanted to get in after going through your community feedback over the last couple of weeks. Check out the changes you’ll see in today’s patch.

[h2]Bug Fixes[/h2]
  • Fixed an issue where hero damage resistance could go above 99%.
  • Fixed an issue where towers could be built in the enemy spawn area on Wild West maps.
  • Fixed an issue where the additive Anti-Mods were not working with defenders’ abilities.
  • Fixed an issue where the pie thrower couldn’t be targeted by towers.
  • Fixed an issue where the damage calculation for the Harbinger meteor ability interrupt wasn’t a percentage and changed the threshold to 0.5% or 1 million HP.
  • Lowered the damage of the Harbinger’s meteor ability.
  • Fixed an issue where the World Tree was critically striking for 350 times more than intended.
  • Fixed an issue where towers could target the jester boxes in the Jester’s Revenge Incursion.
  • Fixed an issue where lane path VFX weren't properly showing on Wildest West.
  • Fixed an issue where players were not able to replay Wild West region maps.
  • Fixed an issue where the gear score check only happened once you equipped gear.
  • Fixed an issue where spiders couldn’t be crowd controlled with a 4 player group.
  • Fixed an issue where animations were locking up on voodoo pets.
  • Fixed an issue where the Death Weaver Queen didn't have the correct name.
  • Fixed an issue where the Harbinger’s cannons could be targeted by towers.
  • Fixed an issue where the voodoo pets’ species names and descriptions were incorrect.
  • Fixed an issue where the voodoo pets weren't rolling elemental abilities.
  • Fixed an issue where the Kobold King species name and description were incorrect.
  • Fixed an issue where Mage Gambit wasn't in the Chaos 7 pool of shards.
  • Fixed an issue where the wrong maps showed up for C8 Mastery.
  • Fixed an issue where the Wild West region maps were showing up in Adventures.
  • Fixed an issue where the HP was too low for the MR. SKWISH’N SMASH boss on the Jester’s Revenge Incursion.
  • Fixed an issue where the bosses on the Wildest West would not count toward the victory condition while in spawns.
  • Fixed an issue where items taken out of a player’s shop weren't updating correctly.
  • Fixed an issue where the pet affection booster did not replicate its sound to others.
  • Fixed an issue where controller servo was still multiplicative.
  • Fixed an issue where the Death Weaver melee VFX wasn't showing.
  • Fixed an issue where the Chi Supercharge Shard wasn’t working properly.
  • Fixed an issue where Ancient power reset were resetting prime challenges.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

August 9th Hotfix

DEFENDERS,
This was a small update released on August 9th that will feed into a bigger patch we’re releasing later this week addressing the feedback we’ve received from the community since our last update. Be on the lookout for more info! The changes included in this hotfix were made to the back end of the game, so you didn't need to download anything. We just wanted to make sure you knew about them.

[h2]Balance[/h2]
  • Increased the drop rate of the Kobold Bling King pet by 300%.
  • Increased the drop rate of the Kobold King pet by 100%.

[h2]Bug Fixes[/h2]
  • Fixed an issue where Drakenfrost wasn't dropping weapon Chaos 8.
  • Fixed Onslaught chest loot on floors above 99.
  • Fixed Shiny mote drop count on the Wild West Region.
  • Fixed guaranteed material drops on C8 Regions.

[h2]Social Defenders[/h2]
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games

Dungeon Defenders II Update: Going Wild West is Out!



DEFENDERS,

As promised, we’re excited to show you all the latest additions and changes for Dungeon Defenders II in the Going Wild West Update! You’ll see some new maps, new challenges, new projectiles (have we mentioned GOATS?), NEW ENEMIES AND A NEW BOSS, and lots of other extra wild features. Let’s not keep you waiting any longer.... Read about all the changes Defenders will see in this update.

New Maps - The Wild West Region

If you watched our Friday Funday on July 16th you’d already know that we’ve introduced two new maps to the War Table - The Wildest West and Wild Westival! You can find both of these maps in the newest location on the War Table, The Wild West.

[h2]The Wildest West[/h2]
The Wildest West map brings Defenders into the… well, Wild West. Gorgeous Saloons, desert sand, and rickety wagons warp you back to the simpler times. You know, when cowboys and cowgirls protected the land. Make sure to check out all the buildings, rooftops, and alleyways to find the best hiding spots for defenses as you take on the first map. Speaking of protecting the land, this update includes a new Cowgirl Gunwitch costume to match the new map theme! (Check her out in the update photo!)

[h2]Wild Westival[/h2]

This second map may seem familiar to veteran DD2 Defenders. Welcome back to the (renamed) Wild Westival! This carnival-themed challenge adds plenty of extra activities to the normal mix of defending. Hop on the rollercoaster for a full view of the town, or enjoy the joyous screams of the spinning cups rider. (We promise they’re having fun…)

Chaos 8

A new tier!! We’re hyped about this big addition to DD2 that adds a new difficulty tier for Expedition, Mastery, Incursion, and Onslaught. To celebrate this new tier, we added SPIDERS to the mix. That’s right, the new enemy and new boss are webby, spindly spiders. Take them down quickly or their webs will leave a mess that’s sure to put a wrench in your defending plans.

A new tier also adds the potential for C9 gear drops after boss fights, but that’s super rare. We know you’re all up for the challenge, though.

[h2]New Boss - The Death Weaver Queen[/h2]

As mentioned, the new Chaos tier welcomes a new big baddie to Etheria… the Death Weaver Queen. As you can see, she’s a BIG spider, so let’s hope none of our heroes are arachnophobes. Death Weaver Queen’s main attack involves shooting a web projectile that drops a web on the ground. These webs reduce towers’ attack rate, range, and damage.

[h2]New Enemy - The Death Weaver[/h2]
Maybe you’ve already guessed based on the new boss Queen, but we’re giving a not-so-warm welcome to the new enemy in town - the Death Weaver. Again, they are spiders hoping to use their many (TOO MANY) legs to take down your heroes’ towers and grab the beloved Crystal. Death Weavers’ main attack will slow heroes on hit. To add to that fun, these spideys explode on death leaving a web that reduces towers’ attack rate, range, and damage. An excellent complement to their Queen.

New Shards

Think the new maps and enemies are neat? Wait until you see what this group of new shards is bringing to combat!

Celestial Power
  • Starfall gives x more star power per star.
Double Tap
  • Skeleton archers have x% chance to fire twice in succession.
Freezing Rain
  • Geyser Traps have a x% chance to freeze all targets on hit.
Freezing Vault
  • Broom Vault will stun enemies for x amount of time.
  • Increases vault damage by x amount.
Gravity Bot Damage
  • Increases Anti Gravity Bot damage by x%.
  • Replaces Enhanced Launcher shard.
Juggernaut Hyper
  • Increases towers' damage resistance by x%.
  • Increases towers' HP by x%.
Venomous Strikes
  • x% chance on hit to poison a target for x% of your Hero Damage stat as magical poison damage each second for x seconds.
Mage Gambit
  • Increases your Ability Power by x%, but increases damage taken from enemies by x%.
New Mods

Runaway mine carts, shadows, and flying GOATS, oh my! We’re spicing up the mod game with new projectiles, like the shadow entity, the first-ever armor exclusive mod, and plenty of variations on attack damage, burn, and defensive skills to protect and defend Etheria.

Curse of the Rattlesnake
  • Primary attacks have a chance to poison enemies dealing an x% Hero Damage for x seconds.
  • Stuns enemies for x seconds after the duration ends.
  • Drops from The Wild West region.
Runaway Minecart
  • Primary attacks have an up to x% chance to spawn a minecart dealing x% of your Hero Damage stat and knocking enemies back.
  • Drops from The Wild West region.
Desert's Shadow
  • Once every 5 seconds, your primary attack spawns a shadow entity that bounces between nearby enemies dealing x% of your ability power as damage.
  • Drops from The Wild West region
Radiant Heat
  • x% Chance of taking damage to spawn a flame shield that lasts for x seconds reflecting back x% of the damage as Fire Damage back to the target.
  • Drops from The Wild West region
Midas Touch
  • On hit, enemies move at an x% reduced rate and burn for x% Hero Damage a second for x.
  • Drops from The Wild West region.
Snake Skin Armor
  • Gain x% more health.
  • Also, take x% less damage.
  • Drops from The Wildest West map
Goat Launcher
  • Once every 2 seconds, your attacks spawn a flying goat that explodes on impact dealing x% of your Hero Damage as damage to all nearby enemies.
  • Drops from The Wild Westival map.
New Pets

Who doesn’t love new pets?! We can’t think of a single person, so here we are with a list of new pets to be on the lookout for while grinding in Etheria.

[h2]Voodoo Pets[/h2]
Apprentice Pet
  • Fires a Tornado toward your enemies, dealing 1850% magical Hero Damage and knocking up enemies for 5 seconds.
  • Drops on Prime 7 maps.
Huntress Pet
  • Fires a piercing Flaming Hawk toward your enemies, dealing 2000% magical Hero Damage.
  • Drops on Prime 7 maps.
Squire Pet
  • Fires a Beam toward your enemies, dealing 2000% magical Hero Damage.
  • Drops on Prime 7 maps.
Monk Pet
  • Fires a Chi Blast toward your enemies, dealing 2000% magical Hero Damage.
  • Drops on Prime 7 maps.

[h2]Kobold King Pets[/h2]
Kobold King and Kobold Bling King
  • Throws a sticky bomb that deals 1000% hero damage on impact and spreads mini bombs to nearby targets dealing 500% hero damage.
  • Drops on Kobold Bling King Incursion.

[h2]Jackalope Pets[/h2]
Normal Jackalope and Evil Jackalope
  • Nearby enemies take 1000% magical Hero Damage, deal 50% less damage, and take 50% extra damage for 9 seconds.
  • Drops on The Wild West Region maps.
New Material Shop

The Material Shop is now open for business! What is this Material Shop? A magical place where you can purchase materials using defender medals or gems to help round out any of the materials you’ve been farming to make all that wonderful loot you’ve been collecting even better! Stop by to see the merchant in the Town Hub!

Balance

As if we did not already introduce plenty of exciting changes to DD2 already, here we are with some balancing acts.
[h2]Heroes[/h2]
  • Abyss Lord
    • Defenses
      • Skeleton Archers
        • Increased attack cone range to 170 degrees from 160 degrees.
  • Apprentice
    • Defenses
      • Flamethrower Tower
        • Increased attack range by 25% (3000 from 2400).
  • Dryad
    • Defenses
      • Slimes/Hornets/Angry Nimbus
        • Now targets the closest enemies.
      • World Tree
        • Now has 5 upgrades, with 4% extra range with each upgrade.
  • EV2
    • Defenses
      • Anti Gravity Bots
        • Active for 1 minute.
        • Increased damage scaling by 25%.
  • Gunwitch
    • Abilities
      • Ice Needle
        • Reduced damage scaling by 50%.
  • Huntress
    • Defenses
      • Geyser Trap
        • Decreased recharge to 2 seconds from 4.
      • Blaze Balloon
        • Reduced DU cost to 40 from 50.
    • Abilities
      • Concussive Shots
        • Increased damage radius to 600 units from 300.
        • Increased damage scaling by 15%.
  • Lavamancer
    • Defenses
      • Volcano
        • Upgrade scalar increased by 25%.
        • Decreased DU cost to 80 from 100.
  • Squire
    • Defenses
      • Ballista
        • Reduced DU cost to 40 from 60.

[h2]Shards[/h2]
  • Charge Blast V2
    • Increased cost percentage cap to 100% from 95%.
  • Cthulhu’s Influence
    • Increased targeting multiplier to 100x from 10x.
    • Increased chance to charm enemies to XX from 3 - 27%.
    • Increased max time for charm to 12 seconds from 7 seconds.
  • Meteor Rain
    • Increased max ability power percentage to 1500% from 550%.
    • Reduced range by 50%.
  • Smashing Fists
    • Increased ability damage by 100%.
  • Encroaching Flames
    • Changed damage bonus by 125%.

[h2]Mods[/h2]
  • All Anti Mods
    • Changed scaling to additive.
    • Updated max percentage values:
      • Enemy Species Specific (Orc, Warboar, Skeleton, and Goblin)
        • Increased percentage by 30%.
      • Enemy Trait Specific (Chaos, Support, Frost, Miniboss)
        • Increased percentage by 8%.
      • Enemy Type Specific (Ranged, Melee)
        • Reduced percentage by 13%.
      • Controller Servo
        • Reduced percentage by 24%.
  • Grave Infection
    • Increased damage to 6,000,000 from 2,000,000.
  • Lingering Hellfire
    • Now scales off tower damage.
  • Fiery Fangs.
    • Now scales off tower damage.
  • Fireblossom Blessing
    • Now scales off tower damage.
  • Drain Aura
    • Now scales off defense power.
  • Diverse Power
    • Increased by 8%.
  • Diverse Critical
    • Decreased critical chance by 40%.
  • Diverse Critical Damage
    • Decreased critical damage by 33%.
  • Drakenlord’s Soul
    • Reduced enemy slowing to 30%.
  • Pole Launcher
    • Projectiles are now AoE damage.

[h2]Pets[/h2]
All Pets
  • Pets critical damage chance now scales with the equipped hero’s critical chance stat.
  • Pets critical damage amount now scales with the equipped hero’s critical damage stat.
  • Pet empowerment stats now scale off hero gear score.
Blinkee
  • Reduced attack damage by 80%.

[h2]Weapons[/h2]
  • All Polearms
    • Tightened the spread of the 3 projectile shot type.
  • Rail Round
    • Increased damage by 300% for all tiers.
  • North Pole
    • Increased fire rate to 3 shots per second.
    • Shots can pierce up to 6 targets.
  • Tsunamic Chlorophyte
    • Chlorophyte Arrows fire at 3 shots per second.
    • Tightened spread.
  • Tsunamic Jester
    • Jester Arrows fire at 5 shots per second.
    • Tightened spread.
  • Bling King Bow
    • Increased damage by 138%.
    • Now deals AoE damage.
  • Harbinger’s Fist (bow)
    • Now has the double shot type.
  • Harbinger’s Watch (staff)
    • Now has the diamond shot type.
  • Diamond Shot
    • I: Increased rate to 3 shots per second.
    • II: Increased rate to 3.5 shots per second.
    • III: Increased rate to 4 shots per second.

[h2]Onslaught[/h2]
  • Removed the forced map on every 9th floor.
  • Added Title for reaching floor 999 of onslaught

[h2]QOL[/h2]
  • Adding gold cost to shard dust so it can be vendored.
  • Can now change heroes while building with the persistent tower building option.
Bug Fixes
  • Fixed an issue where range shards were double stacking on World Tree.
  • Fixed an issue where the towers would stay up even when there wasn’t enough DU while using the Persistent Tower option.
  • Fixed an issue where the Snake Bomb shard did not work.
  • Fixed an issue where the Oily Harpoon shard was not oiling mobs.
  • Fixed an issue where the Explosive Finale did not work.
  • Fixed an issue where the Heroic Power shard became less effective if heroes were swapped when first loading into a map.
  • Fixed an issue where the Drakenlords’s Soul passive was not slowing enemies.
  • Fixed an issue where a third Destructive Pylon could be obtained.
  • Fixed an issue where Brittle Mutator did not increase HP of a mob.
  • Fixed an issue with the consumable buffs lasting forever.
  • Fixed an issue where Concussion Shot was inconsistent and could hit heroes when walking forward.
  • Fixed an issue where the Accumulator mod did more damage than intended on World Trees.
  • Fixed an issue where shocking pets could not roll shocking abilities.
  • Fixed an issue where auto-equipping relics with a full inventory will delete them.
  • Fixed an issue where XP scaled too high after reaching 100K ascension.
  • Fixed an issue where the Blood Moon Incursion weapons sometimes spawned with a hidden empty mod.
  • Fixed an issue where Nimbus would not Drench enemies.
  • Fixed an issue where Nimbus would sometimes not damage enemies.
  • Fixed an issue where the Serpent's Kiss shard did not inflict poison damage.
  • Fixed an issue where floor 480 of Onslaught was being censored by the profanity filter.
  • Fixed an issue where the Harpy’s Perch was able to attack without a World Tree nearby.
  • Fixed an issue where C7 Dark Awakening had the wrong enemy power level for the Chaos tier.
  • Fixed an issue where Unslowable enemies couldn’t be oiled.
  • Fixed an issue where Dread Bones wasn't dropping loot in Expeditions / Onslaught
  • Fixed an issue where the Boosted Blockade shard wasn’t correctly updating.
  • Fixed an issue with Node-type defenses giving extra mana when sold than intended.
  • Fixed an issue where the Charge Blast V2 shard allowed you to get negative EV2 Heat.
  • Fixed an issue where the volume of The Drakenlord boss death sound was too loud.
  • Fixed an issue where Weapon Manufacturer was not showing it reached it’s rate cap.
  • Fixed an issue where the DPS calculation of the Weapon Manufacturer was not correct.
  • Fixed an issue where the North Pole mod was not dealing frost damage.
  • Fixed an issue where new players could get stuck in the first mission.
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