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Path of Kung Fu News

Version 1.0.0.5 Patch Notes

[Optimizations]

  • Adjusted translation of story illustration selection button
  • Removed blocked path points in Xiangyang Abandoned Mine
  • Added cultivation rewards to faction quests in Sandbox Mode
  • Fine-tuned combat win rate algorithm for Martial Arts Tournament


[Bug Fixes]

  • Fixed transportation issue to Peach Blossom Dock via Hangzhou boatman in Sandbox Mode
  • Fixed unrefreshed prompt and energy check failure on "Cast Rod" fishing button
  • Resolved equipment attribute mismatch between battle drops and inventory
  • Fixed missing skill point requirement display for talent skills
  • Addressed UI display anomalies in Traditional Chinese version
  • Corrected misplaced [Mask] and [Costume] options in Traditional Chinese UI
  • Fixed infinite loop issue in capital city quest "World's End"
  • Implemented placeholder content for unreleased "Three Talents Book"
  • Corrected pipa monk illustration in Luoyang City
  • Fixed Six Meridian Divine Sword dealing no damage under specific conditions
  • Overhauled teleportation points in Sandbox Mode
  • Enhanced combat logic stability to prevent rare crash scenarios

Version Update V1.0.0.0-V1.0.0.4 Patch Notes

Dear players:
Thank you for your continued support and feedback since launch. Updates may be frequent during these initial days, and we appreciate your understanding.

UI Improvements:

  • Fixed display issues in Life System and Martial Arts Tournament registration/combat interfaces
  • Optimized movement speed settings in fishing mini-game waters
  • Unified exclamation mark icon style for Tournament tutorial buttons
  • Adjusted quest tracking font display and fixed text ghosting
  • Improved game mode selection panel


Gameplay Optimizations:

  • Disabled Tournament entry during tutorial phase
  • Added "Return" option when interacting with Tournament organizers
  • Adjusted assassin mission trigger frequency to once per 6 months (daily count)
  • Fixed synchronization issues with self-created faction names
  • Improved NPC dialogue logic in Sandbox Mode (now tied to relationship system
  • Fixed missing character art, dialogue, and combat settings in cutscenes
  • Optimized NPC positioning and entry logic in Great Snow Mountain quests


System Updates:

  • Refined NPC eligibility criteria for Martial Arts Tournament participation
  • Removed redundant checkpoints in Great Snow Mountain questline
  • Fixed ferryman teleportation and starter weapon selection issues in Sandbox Mode



Bug Fixes:

  • General system stability improvements
  • Fixed legacy save files being stuck on loading screen
  • Resolved combat group crashes, NPC resurrection errors, and missing boss HP bars
  • Addressed text inconsistencies in Sandbox Mode interfaces
  • Fixed BGM not restoring to overworld music post-combat
  • Rectified visual and logic errors:
  • Fixed Du Yanbai's artwork, attributes, and animations
  • Removed duplicate NPCs in Tournament (Li Yingxin/Du Yanbai avatar errors)
  • Fixed black borders and NPC disappearance in Capital/Great Snow Mountain maps
  • Corrected garbled text and missing items in Dojo trading interface


Text and interaction fixes:

  • Fixed incorrect quest markers and missing countdown displays
  • Addressed typos, punctuation errors, and dialogue art configurations
  • Resolved assassin mission timeout freezes and unrefreshed fishing UI states
  • Combat and balance adjustments:
  • Fixed abnormal skill damage values (Canghai Wave-Cutting Blade, Storm Pearls, etc.)
  • Corrected NPC passive skill level configurations
  • Fixed premature story skips caused by missing combat group settings


The English and other language versions are currently being repaired.

To All Heroes,

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Dear players,
Please be aware that the non-Chinese versions of our content are currently machine-translated and as such, may contain some errors and inaccuracies. Additionally, we found some text appears untranslated due to our technical issues.

We are actively working to resolve these problems as quickly as possible. However, providing translations will take some time, and we are also addressing other bugs. We sincerely apologize for any inconvenience this may cause.

We truly appreciate your understanding, patience, and continued support during this time.
Once again, we apologize for any disruptions and thank you for being with us.
——————————————————

First and foremost, we extend our deepest gratitude to every player who has chosen to experience Path of Kung Fu. A special thanks goes to our pioneering early access players who have supported us since the EA phase. It is your encouragement and companionship that have allowed the Path of Kung Fu development team to grow and progress.

Four years ago, driven by my passion for wuxia and real-time combat, I embarked on this project. Most of our team members are avid fans of martial arts fiction, having been captivated decades ago by the world of chivalry, love, vengeance, and heroism depicted in wuxia novels. Back then, I often wondered—if I could wield a sword and ride freely through the land, what kind of journey would I embark upon?

That long-held dream has now taken shape in your hands as Path of Kung Fu.

In the story, players are drawn into a bloody feud with the Northern Jackals after an unexpected kidnapping in Nameless Market. In Qingping Village, they catch a glimpse of the chaos plaguing the world. As they travel across the land, they gradually uncover the origins of their unique constitution, unravel the mysteries of the Imperial Guards who once dominated the martial world, and rise from obscurity to become a pivotal figure capable of reshaping the jianghu—even altering the fate of the empire itself. At the climax, faced with a decades-long conspiracy, how will the player make their move?

Will they pledge allegiance to the court in pursuit of unparalleled glory? Will they dominate the martial world as its sovereign? Or will they retire to the mountains with their loved ones, laughing over tales of their adventures? The choice lies in a single thought.

For thousands of years in China, from The Biographies of the Knights-Errant to modern writers’ depictions of "chivalry," the concept of xia has formed a shared imagination among generations of youths—a world of unrestrained heroism, where honor is repaid without regard for fame or fortune. This world, bold and free, has echoed through history and into the present.

Path of Kung Fu hopes to present such a world, where one lives by their heart. Perhaps the jianghu is a place of both purity and corruption, where grudges and debts are hard to define, and the path of righteousness is fraught with hardship. Yet countless souls, across time and space, will take that first step in pursuit of justice.

If the light of chivalry in this world dims and flickers, why not let me raise a lone lantern?

The Path of the Righteous Shall Never Be Walked Alone.

With Respect,
Path of Kung Fu Development Team


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[h3]Early Access to Full Launch[/h3]

After more than 7 months in Early Access, with nearly 30 updates and 3 major version updates, Path of Kung Fu is officially leaving Early Access. The main storyline is now complete (with 5 possible endings), and we've added more open world content.

Note: Steam Deck compatibility will follow post-launch. Current performance may vary.

Full Version Content
Main & Side Quests
• 15 large maps (5 sects) and additional smaller maps.
• Over 1 million words of rich storyline dialogue.
Martial Arts System
• Over 10 types of weapons.
• Dozens of martial arts styles, Qinggong (Lightfoot), Neigong (Internal Arts), martial arts combos.
• Divine techniques, the Three Talents Book system, and talents.
Clan Features
• Build your own clan, clan wars, annexing other clans, recruiting new clans, etc.
NPC Interactions
• Companions, enemies, servants, family life, and more.
Other gameplay
• Martial Arts Tournament, random events.
• Life activities: fishing, brothels, gambling houses, dungeons.
• Constables, assassins, and other engaging content.

Future Roadmap
• Expand sandbox mechanics & systems
• Update Creative Workshop 2.0.
• Free DLCs

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When creating a save file, you can choose between "Standard Mode" and "Storyless Mode."
Standard Mode includes all gameplay content.
Storyless Mode disables story-related quests, and character progression will be significantly more challenging—everything must be earned from scratch. (Not recommended for new players; we advise experiencing Story Mode first before trying this.)

[h3]Special Thanks:[/h3]
We extend our gratitude to the incredible modder MOTW for their portrait artwork support. We are thrilled to announce our official collaboration—MOTW will also be creating character portraits for key NPCs in the full release. Thank you for your amazing contributions!

Path of Kung Fu-Upcoming release-English version

We would like to extend our heartfelt gratitude for your continuous support of "Path of Kung Fu" .It has been six months since the Early Access (EA) version of the game was launched. Over these months, we have rolled out nearly 30 updates, including 3 major version upgrades. After careful consideration by our development team, we have decided to transition from EA to the full release by the end of April. Alongside this, we will also be launching an English version of the game. Once again, thank you all for your attention and support!

https://store.steampowered.com/app/2361680/_/

Welcome to join our Discord channel to communicate and exchange game content with the developers.

版本更新 V0.7.0.4 创意工坊细节优化

創意工坊:
  1. 修改地牢模组配图文本框的遮罩效果,并支持最多150个角色;
  2. 地牢模板組選
  3. 任务模块
  4. 任务模组自建NPC初始化时的头像选项;


優化:
  1. 开放世界消息汇总(家仆工资、截图消耗、武馆俸禄);
  2. NPC立绘修改仇敌关系的文