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DB BR 218 DIESEL LOCO - OUT NOW!



[previewyoutube][/previewyoutube]

Classic, German, main line diesel traction comes to Train Sim World for the first time! The DB BR 218, developed by TSG is out now!

[h3]The Story So Far...[/h3]

If this is the first time you're hearing the news, it's been a few months since we revealed this locomotive in our Roadmap and since then TSG has been keeping us up to speed with the development process:

[h2]Locomotive & Rolling Stock Compatibility[/h2]

[previewyoutube][/previewyoutube]

The DB BR 218 has origins in the 1960s and hauled both passenger and freight trains throughout Germany before the wider introduction of both DMUs and electric locomotives across an increasingly electrified network.

In Train Sim World 4, the locomotive has all the nuances and features typical of diesel traction, including the careful management of gear setting and brakes across the different types of consist and formation that the 218 would operate with.



Double-headed and 'top-and-tailed' formations are possible with freight and passenger trains using stock from within the routes that it layers into, including variants of both n-Wagen and Dostos passenger cars.

When using the DB BR 218 in both Formation Designer or Free Roam, it's important to remember that the n-Wagen set included in the release features cab control specific to diesel locomotive operation. Alternative versions of the n-Wagen (such as in Bremen - Oldenburg) will not operate correctly.

Equally, the Dostos featured in Maintalbahn feature the correct setup for working with this type of diesel locomotive, including the door controls. Dostos from other German route Add-ons may operate differently.

[h2]Route Add-ons:[/h2]

[h3]Hamburg - Lübeck & Maintalbahn[/h3]



The primary route for the DB BR 218 loco Add-on is the Train Sim World Compatible Hauptstrecke Hamburg – Lübeck route Add-on. Here players can operate the 218 in timetable mode across 29 services.

Read the full timetable breakdown in our previous article.

Four Scenarios are also included for this route covering both passenger and freight operations:

  • Early Bird: A simple run from Hamburg (in the 218 with Dostos) bringing a chartered early morning train to Lübeck.
  • Late Picker: A late running train from Lübeck to Hamburg (in the Dosto cab car pushed by a 218), gathering passengers from each station. The schedule it tight and the train gets heavy!
  • To The Rescue: Double-headed 218s going to Bargteheide to bring back a broken down train to Rothenburgsort yard.
  • Foul Weather Freight: A slightly heavy train with a double formation of 218s from Rothenburgsort to Lübeck yard in challenging conditions with some overtaking and wait times.




Players with both Hamburg - Lübeck and Maintalbahn will be able to operate additional services on the more recent Maintalbahn route Add-on. This is to represent a period between December 2017 and 2018 where Westfrankenbahn required additional traction to replace a DB BR 642 that had been allocated elsewhere. A DB BR 218 was provided.

Free Roam will no doubt be a popular way to experience this free-to-roam diesel locomotive across many of the German route Add-ons available for Train Sim World 4... no overhead wires required!

As a note, the BR 218 comes with a variant of the n-Wagen compatible with diesel traction - the n-Wagens with Bremen-Oldenburg and Linke Rheinstrecke ae designed for electric traction and may not function in the same way in free roam and formation designer.



Train Sim World 4: DB BR 218 loco Add-on will be available from 25th June for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for £14.99/€17.99/$17.99

[previewyoutube][/previewyoutube]

Just yesterday, we also released our latest TSW4 core update, focusing on German and Asutrian related add-on fixes and improvements. This included a set of patch notes for Hauptstrecke Hamburg – Lübeck:
  • Added missing thumbnails and descriptions to Journey Mode chapters
  • Added several new AI services for the BR 628
  • Added Railpool Vectron substitution


You can find the full changelog on our June 24th Game Update thread.

Join the Railfan TV team on Twitch and YouTube for a post-release showcase stream of the loco Add-on in action at 18:00 UTC / 19:00 BST on Thursday, 27th June!

Find out more about Train Sim World 4 by following @trainsimworld on X/Twitter
, Instagram
, Facebook
, YouTube
, Twitch
, and TikTok.

Train Sim World 4 June 24th Update - DE Improvements

Good afternoon everyone,

Today we have a large core update to Train Sim World 4 that focuses on key improvements for DE content that have been flagged by our teams and raised by community feedback. This includes a range of changes to Maintalbahn, Hamburg – Lübeck, Vorarlberg, Salzburg-Rosenheim, Semmeringbahn, Bremen-Oldenburg, Kassel-Würzburg, Railpool Vectron, Rhein-Ruhr Osten and more!

This update should be available on all platforms from 10:00 UTC / 11:00 BST, please allow up to 24 hours for updates to come through.

[h2]Full Changelog[/h2]
Core
  • Fixed a crash when selecting the ‘Tour-ist’ chapter for ECML on PS5 and Xbox platforms
  • Fix to ensure that using the ‘Resume Journey’ option loads the expected gameplay.
  • Reduced size of F125 thumbnail to ensure they load correctly in UI menus
  • Added Berninalinie mastery decals.

Scenario Designer
  • Ensured the 4024 is listed in the loco list with off the rails switched off
  • Fixed an issue on console platforms where the tooltip for ‘Back’ was labelled on multiple inputs

Formation Designer
  • Improvements for ensure various DE rolling stock works as expected


Maintalbahn
  • Increased width of a bridge in Miltenberg so that rolling stock doesn’t clip the edges.
  • Fixed an issue with an AI train held at a red light on service 23390
  • Various fixes to improve and ensure the BR 363 tutorial is completable
  • Various localisation improvements
DB BR 642
  • Fixed an issue that prevented uncoupling of two BR 642’s.
  • Fixed an issue where the loco would not move after set up (mastery key inserted, reverse forward, parking brake released and throttle power set)
  • Fixed an issue where the spring brake didn’t release correctly
  • Fixed an issue where traction lock would be applied after opening and closed the doors
  • Fixed an issue where the traction lock failed to release and loco unable to move during the ‘Filling Up’ scenario


Hauptstrecke Hamburg – Lübeck
  • Added missing thumbnails and descriptions to Journey Mode chapters
  • Added several new AI services for the BR 628
  • Added Railpool Vectron substitution
  • Updated station directory with additional destinations for new services
  • Various localisation improvements

DB BR 766.2
  • Using brakes should no longer cause a permanent traction lock when throttle is in off position.

DB BR 112
  • Fixed an issue to ensure door functionality is not inverted.


S-bahn Vorarlberg
  • Added ÖBB 1116 freight substitution
  • Level crossings at Dornbirn will now remain closed before a train passes by
  • Corrected scoring adjustments when using safety systems, and various adjustments to scoring thresholds to enable all medals to be achieved as expected during scenarios.
  • Localisation improvements to console button tooltips during tutorials
  • Font size improvements and spelling correction on the Training & International Rescue scenario text

ÖBB 4024
  • Brake level receptacle is no longer pink when handle is removed.
  • Fixed an issue where the 4024 could not uncouple when using AI tasks from other formations
  • Localisation improvements to PZB acknowledge prompt

DB BR 185
  • Fixed a repeated voice line during the BR 185 tutorial, added new correct VO
  • Fixed an issue to ensure door locking works as expected.
  • The AFB system will work in the second cab of the BR 185 when moving backwards


Salzburg-Rosenheim
  • Level crossings will now remain closed before a train passes by
  • Passengers should now correctly spawn at Bad Endorf and Pien am Chiemsee stations
  • Re-surfaced the patch of floating trees, seen distantly in the sky near Rosenheim
  • Fixed a stuck AI train on service DGS (44990) near Salzburg Liefering
  • Fixed an issue where display boards didn’t show information correctly at the Salzburg Taxham station
  • Fixed a rare issue where passengers could walk in front of trains at Prien am Chiemsee station
  • Various localisation improvements for raildriver controls

DB BR 766.2
  • Ensured Sifa can be interacted with regardless of when Active, and regardless of Warning and Emergency state
  • Fixed an issue where the Introduction would end abruptly and automatically complete

BR 111
  • Fixed an issue with substitution to ensure it works correctly


Semmeringbahn
  • AI trains will now correctly pull from custom made liveries across all rolling stock
  • Added hands to all clocks at Payerbach-Reichenau station
  • Added collision to boundaries at Wiener Neustadt station to prevent players escaping
  • Improved performance for the 'RJ (551) Wien Hbf to Grazf' service on PS4/Windows10
  • Fixed errors on the 2D map for service "DG (55611) Wien Zvbg to Zeltweg"
  • Fixed an issue where the Vectron was not correctly substituting
  • Fixed an issue with flickering textures on manual junctions
  • Fixed an issue where training hints were not localised

ÖBB 1116
  • Un-reversed the screen brightness buttons
  • Fixed an issue where the ‘Load Passenger - Lock Doors' objective during the 'ÖBB 1116 Passenger Introduction' wouldn’t complete correctly.
  • Fixed an issue where the PZB would cause the AFB to lower the target speed incorrectly. AFB will remain at 160 after acknowledging a 1000Hz influence, until the player manually brakes below 80.


Bremen Oldenburg
  • Fixed an issue on service DGS 43821 which prevented movement due to a stuck AI train
  • Updated loco thumbnails for the BR 110, BR 155 and n-Wagens
  • Various localisation improvements for raildriver controls

DB BR 425
  • Headlights will no longer be constantly set to high beams.
  • When coupling two units, the taillights will now correctly extinguish.


Schnellfahrstrecke Kassel-Würzburg
DB BR 766.2
  • Fixed an issue with rear gangway door which couldn’t be moved through
  • Fixed issues when getting blocked by invisible walls moving across the consist.

DB BR 185
  • Fixed an issue to ensure door locking works as expected.
  • The AFB system will work in the second cab of the BR 185 when moving backwards

Dosto Cab Car
  • 'München Hbf' is now displayed with “ü” correctly on the interior PIS of the Dostos


Railpool BR 193 Vectron
  • Nahverkehr Dresden will correctly show as the parent route on the timetable
  • Adjustments to scoring thresholds on various scenarios to ensure gold and platinum medals are achievable as expected.
  • Fixed an issue with incorrect tooltips during the introduction
  • Fixed an issue preventing SIFA acknowledgment when using a controller
  • Fixed a bug where the eco mode traction motor shutdown would act on dynamic braking as well when it is only supposed to work during positive effort.
  • Various localisation improvements for raildriver controls


Rhein-Ruhr Osten
Vossloh G6
  • Adjustments to ensuring lighting visually appears as expected
  • Removed wheel blur from the prop shaft.


Linke Rheinstrecke
  • Various localisation improvements for raildriver controls

BR 103
  • Fixed an issue on the power controller in the cab which had multiple ‘180’ notches
  • Fixed an issue where when getting a 1000hz influence, PZB shows “Wechselblinken” instead of the initial 1000hz restriction


Dresden Chemnitz
DB BR 185
  • Fixed an issue to ensure door locking works as expected.


Ruhr Sieg Nord
  • Fixed a red light issue during the ‘Trunk Service’ scenario on PS5 that prevented completion.


Niddertalbahn
  • Various localisation improvements for raildriver controls

DB BR 218 DIESEL LOCO - COMING SOON!



It’s time to hit the main line with the thundering diesel power! The DB BR 218, developed by TSG, is coming June 25th!

The current German rail network is defined largely by long, high-speed electrified lines, hosting a range of powerful electric locomotives. But that wasn’t always the case! A fleet of powerful, noisy diesel-hydraulic locomotives once roamed the tracks, with the DB BR 218 taking up both passenger and freight duties on both main and branch lines.

[h2]The Locomotive[/h2]



Prototypes of the 218 were first built in the late 1960s, before the main run of locos entered service between 1971 and 1979. They became staple locomotives running across West Germany due to their impressive power output of up to 2800hp and a top speed on 140 km/h.

Like many German locomotives, their use was extended over many decades through until the early 2000s, with many examples still being active today. As time progressed, they slowly began to be replaced by more efficient DMUs and electric traction as more parts of the network switched to electrified lines.



Many remain in use for a variety of services and in recent decades have been allocated to push-pull operations on certain lines, long distance main line passenger trains and hauling out of service ICE units, as well as occasional heritage rail tours.



In-game, the DB BR 218 is recreated with a detailed cab and exterior, allowing players to experience the thrill of main line diesel traction for the first time in Train Sim World. The audio has been sourced from a real-world driver of this type of locomotive, with the exterior also being modelled based on detailed imagery from the real thing.

[previewyoutube][/previewyoutube]

As far as operating the locomotive is concerned, developer Maik from TSG explains:

"This loco, like most other older German classes, needs some patience and foresight when driving it. Its usage is similar to the tap changer locos (such as the BR 110), where you need to throttle down before you can start braking. The time needed for going from notch 15 to 2 and then 0 is about 25 seconds."



"It's also important to use the correct transmission gear for the type of train you run."

  • Gear 2 (Fast Gear) gives you about 160 kN max force at slow speeds, ramping down quickly when getting up to speed. So this is only meant for light trains running with up to 140 kph max speed.
  • Gear 1 (Slow Gear) gains up to 220 kN of force and is best used with heavy freight trains with a max speed of 100 kph.
  • The hydrodynamic brake is not that powerful, with only 90 kN max braking force, but can be quite useful for maintaining speed down gradients. It's coupled to the train brake as usual and uses brake blending with the pneumatic brake.


"Cold-starting the locomotive also requires patience and can take some time. Otherwise it's a fun and easy-to-drive locomotive."

[h2]The Routes, Services and Gameplay[/h2]

Hauptstrecke Hamburg - Lübeck



The primary route for the DB BR 218 loco Add-on is the Train Sim World Compatible Hauptstrecke Hamburg – Lübeck route Add-on. Here players can operate the 218 in timetable mode across 29 services:

  • 15x RE83 services that run from Hamburg to Lübeck (Kiel) hauling n-Wagens
  • 1x RE83 service (11446) from Hamburg to Lübeck hauling a BR 112 and Dostos
  • 2x RE85 services that run from Hamburg to Lübeck (Puttgarden) hauling Dostos
  • 11x freight services that run between Rothenburgsort and Lübeck using included freight


The 218 leads on northbound services. In addition, further services include:

  • 16x RE83 services that run from Lübeck to Hamburg using the n-Wagen cab car
  • 1x RE83 service (11447) that runs from Lübeck to Hamburg using the Dosto Cab Car, with a 112 in the formation
  • 1x RE83 Depot service
  • 2x RE85 services that run from Lübeck to Hamburg using the Dosto cab car


With the DB BR 218 and all other layers, Hamburg - Lübeck now has 271 playable services.

In addition to the BR 218 layer, with this timetable update; owners of Niddertalbahn will find that the DB BR 628 in its modern red livery also now appears as AI at Lübeck Hbf – the 218 is not required for this additional layer.

Four Scenarios are also included for this route covering both passenger and freight operations.

Maintalbahn



Players with both Hamburg - Lübeck and Maintalbahn will be able to operate additional services on the more recent Maintalbahn route Add-on. This is to represent a period between December 2017 and 2018 where Westfrankenbahn required additional traction to replace a DB BR 642 that had been allocated elsewhere. A DB BR 218 was provided.

There are a total of 19x RB88 and a handful of shunting depot services. The 218 operated RB services instead of RE, as in reality, RE services on the Maintalbahn operate on a request-stop basis, but the Dostos have no ability to request a stop and the 218 driver wouldn’t be able to see it, whereas the RB services are all stoppers anyway.

Players can also enjoy an ‘express’ style service in Free Roam to recreate the occasion of a 218 rail tour which arrived on the line in 2019. These locomotives (albeit in liveries not represented in-game) also ran along lines in Linke Rheinstrecke and Niddertalbahn which players can choose to represent in Free Roam.

Train Sim World 4: DB BR 218 loco Add-on will be available from 25th June for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for £14.99/€17.99/$17.99

You can join the Railfan TV team on Twitch and YouTube for a launch day stream of the loco Add-on in action at 18:00 UTC / 19:00 BST on Tuesday 25th June.

Train Sim World 4 Roadmap: June 2024



[h2]TL;DR (too long; didn’t read) Summary[/h2]
  • Cargo Line Vol.2 – Aggregates – Released last month
  • Cathcart Circle Remaster & ScotRail Class 380 – All new images and details!
  • DB BR 218 – New images and information from TSG
  • Expert DB BR 101 – More details on the Expert-level functionality
  • News from Rivet Games on Leven Branch for Fife Circle
  • Background Projects – Brief updates on projects we haven't discussed recently
  • Summer Core Update – Core and UK fixes released, DE & US improvements on the way!
  • Suspension Improvements – Coming in July! + New video on Blackpool Branches locos
  • PC Editor June Mega Spotlight – Showcasing 15 community-created projects, with details, images and videos!
  • City Transport Simulator: Tram – First roadmap released last week.


And just to cover the changes from the previous graphic:
  • Changed "Summer Core Update" to "Summer Core Update (DE & US)"
  • Removed "Fife Circle Line Improvements" (These have been released)
  • Removed “Formation Designer Creators Club Functionality” (This has been released)
  • Moved "DE Loco - Simtrack Studios" from 4-6 Months to Release Date TBC
  • Moved "German Route" from Release Date TBC to 4-6 Months
  • Added "DE Loco" to 4-6 Month Add-ons (1st Party)


[h3]A Note on Add-on Timelines[/h3]
We’ve seen an increasing amount of third parties getting involved in Train Sim World, which is wonderful and exciting for the future, but we also want to remain confident on setting realistic expectations to players for release dates when we announce new projects. As a standard, we are now aiming to have seen development builds of an add-on before we move it beyond the “Release Date TBC” section. This may mean that certain projects don’t see much movement over the course of many months, or that the TBC area becomes over-inflated, in which we may need to re-approach how we display this infographic.
This is still a big learning process for our teams, as well as the third party developers who we are working alongside us, and will continue to evolve this process naturally as we go onwards. We hope you understand the reasoning, the goal is to give as clear a picture as we can for upcoming releases that you can expect coming to Train Sim World.

[h2]The Train Sim World Roadmap[/h2]

Welcome to June everyone, today we’re sharing our latest developer roadmap update for you all on Train Sim World!

In this update we have a range of new images and detailed feature list for the Cathcart Circle Remaster, coming soon as a free update to all players who own the route! We’ve also got new information from the TSG team on both the DB BR 218, and the Expert DB BR 101 locomotives releasing soon, and a quick update on additional projects from both first and third party teams.

For development insights this month, we have new videos that highlight the upcoming Suspension Improvements across locos from Blackpool Branches, and confirmation that you can expect these to arrive in mid-late July, including the core range of TSW4 stock and more from TSW4 released routes. We also share news on the next core patch coming to TSW, focussing on German and US add-ons alongside core improvements.

As a bonus, this roadmap features a large PC Editor community spotlight, with lots of submitted images, videos and details for custom-created projects being developed by fantastic players of Train Sim World. Be sure to take a look through what the community has been working on!
We’ll be live tonight (Thursday, June 6th at 18:00 UTC / 19:00 BST) to talk you through this full article and you can find a stream event link at the end.

[h2]Released Add-ons[/h2]



Last month saw the release of the Cargo Line Vol.2 – Aggregates pack, which brings freight haulage to Midland Main Line, Great Western Express and Southeastern High Speed – courtesy of the Class 66. Operate services in and out of yards featuring loading / unloading facilities before moving out onto the main lines through the Midlands and the West. Or work diverted trains through Kent in three separate Scenarios.

[h2]Content Up Ahead[/h2]
[h3]Cathcart Circle Remaster + ScotRail Class 380[/h3]

This month, to kick off the news on upcoming content to Train Sim World, we’ll be sharing details for the free Glasgow Cathcart Circle Line Remaster, coming soon to TSW4!



Our Game Designer Liam has shared the key features you can expect:
  • New Timetable (With images below!)
  • TOD4 Upgrade
  • Updated route scenery, landscape and foliage
  • Updated track and signal visuals
  • Updated the Class 314 with new lighting, rain effects and added GSM-R
  • Updated Glasgow Central lighting, scenery, PIS and passenger spawn locations
  • Updated all stations with new lighting and passenger spawn locations
  • Added new lighting to the bridges around Glasgow
  • Added scenery for the disused Netherton Goods, Crossmyloof and Dumbreck stations
  • Added scenery and track for the disused Smithy Lye sidings
  • Added scenery and lighting for Shields Depot
  • Added interactable player bench at Glasgow Central and Pollokshields East




What a list! We’re very excited to be sharing a second TSW4 remaster with you all for the Cathcart Circle Line route and bring it up to modern TSW standards. With a full lighting upgrade to stations and scenery, newly added ambient lighting around urban areas and updated lighting around Glasgow and its bridges, the city really does shine at night.



And as a bonus our Game Designer Joe has curated a selection of new screenshots for the Cathcart Circle timetable, including the ScotRail Class 380 (and a tease for Skyhook Games’ ScotRail Class 158!)



Various trains at Glasgow including Skyhook Games' upcoming ScotRail Class 158



Various AI will be included at Newton, including this 6 car Class 314 Cumbernauld to Dalmuir and this LNER Class 801 ECS Edinburgh Waverley to Glasgow Central.



Various AI at Glasgow are included, such as this ScotRail Class 380 heading to Largs.



Flying Scotsman also makes an AI appearance at Glasgow Central



There are many times at Glasgow Central, trains will share platforms with each other. Sometimes even having 3 trains in a platform at once! The rear set will have its doors locked to ensure passengers board the right train. Then once the first train departs, the rear train will open its doors.



Playable 6 car Class 314s, a highly requested feature, also make an appearance when and where realistic.



There are also some surprises to look out for!



Another railtour at Glasgow using the Just Trains 47 and Scotsman Mk2 coaches.

We’re not quite ready to reveal when you’ll be able to get your hands on this Remaster, and the ScotRail Class 380, but we’ll keep you updated when you can find out more!

[h2]Partner Programme Update[/h2]
[h3]DB BR 218 – Developed by TSG[/h3]

We’re back this month with an update from TSG with more screenshots for the upcoming DB BR 218 (and also information on the Expert DB BR 101 below!). Here are some brand new images on how the progress has been going:





Additionally, the TSG teams have included the 218 in the Maintalbahn timetable, swapped out for the 642. Here's Maik, a developer at TSG, with more information:

Maik: “The Maintalbahn timetable is a copy of the original where some of the [locos] are not using the 642 but the 218. It uses a push-pull configuration with only 3 dostos. These are representing the services that were running a quite short time on the route as a sort of test. Since we need gameplay, we thought that would be nice to have it in there.”

This week we also reached out to you to answer some questions you had about the DB BR 218:

Q: How are the sounds represented in-game?
“Currently in our builds, the sounds are placeholder whilst we work on implementing these. I have gathered real recordings made by a driver of this loco that we intend to use, and we’re investigating if we can source more audio for the engine noises.”

Q: Can you talk more about the model for the DB BR 218?
“We’ve worked hard to implement a high level of detail on the 218, especially across the exteriors. As a note for when you move inside, normally you’d expect to be standing in an open room where all the engine parts are visible, however as we’re not able to reproduce that, you’ll notice a wall with closed doors on both sides that restricts this vision.”

Q: Will there be more than one livery for the 218?
“Currently no, there may be plans in the future to add more but with this release it will just be one.”

Q: Will it substitute with other freight train locos?
“Due to the other locos being twice that powerful as two 218s, currently we don’t have any substitution set up as a single 218 would not be enough to get those [heavier] trains moving.”

As a reminder of the key features you can expect with the DB BR 218:
  • DB BR 218 series 400 with TB11 engine in traffic red
  • n-Wagens in traffic red with the diesel desk version of the Karlsruher cab car.
  • Timetable mode for Hamburg-Lubeck
  • 4 Scenarios, including route-length runs, a rescue mission of a stranded RE with a double formation of 218s, and a freight run with a mixed and heavy train from Lubeck to near Hamburg.
  • 2 Tutorials on Training Center for the 218 loco and an adopted n-Wagen cab car tutorial for the new diesel desk.
  • Journey mode services






We’re not quite ready to confirm the date that this will be released, however you can expect this add-on to be the next release coming to Train Sim World 4. Keep an eye on our announcements over the next few weeks for more information on when you can expect to pick up this loco!

[h3]Expert DB BR 101 - Developed by TSG[/h3]

Sticking with TSG, we have more detailed insights for the Expert DB BR 101, from our Senior Technical Producer Lukas who works with the TSG team. For those not familiar, the Expert 101 is a re-release of the iconic DB BR 101 locomotive, that aims to serve players who are interested in a much more detailed, authentic experience and providing a higher level of functionality.

Lukas: “This project started out with the idea: What would it be if you had to do everything a real train driver needs to do?” “To do this we explored lots of new areas that haven’t been done before in TSW and developing new techniques and approaches to this much deeper level of functionality, pushing the limits of what we can simulate.”

The image below shows both of the Simugraph node trees for the Expert DB BR 101, and the original release of the DB BR 101, at an identical zoom level. Essentially, this is a structure of the physics when simulating the train and helps visualises the difference in functionality between the two.



“We ended up with a loco with a fully detailed machine room, with all breakers and valves working that a train driver would interact with. After all, a lot of the Locomotive startup and fault solving happens here. This includes oil-pump coolers to PZB valves on the brake-rack.”

“To make good use of this detail, the loco comes with a fault simulation system that can be turned on. Here numerous different faults can occur. Don’t worry, you won’t be left alone with this. A manual will be provided that explains resolving each of these. From traction motors failing, to PZB failures and a cascade of failures if certain systems start to blow out others. All correctly displayed on the trains Digital Displays and panels, making every drive a new experience!” “Scenarios and Tutorials will display these features and guide you through them to learn more about the loco without reading the manual, though some amount of manual reading will be required.”

“First in TSW LZB Input Panel that requires entering Max Speed and Brake Rate values to simulate PZB/LZB on a higher level. The Brake Rate is calculated through the trains max weight and describes its braking performance in the current configuration, considering current available systems. The ZDE Panel then sets the PZB mode from these values, there is no switch like before.” “For everyone that thinks this is too much and they maybe just want to experience the new Cab Car. A new Menu Setting is available for this line of locomotives. Turning off expert mode will default the safety system and fault simulation to Off and the locomotive and cab car will behave more like a traditional locomotive you are used to in TSW.“
Thank you, Lukas! For everyone who’s excited for this release – stay tuned to our announcements for when we’re ready to reveal more about the pricing and the release date!

[h3]Rivet Games Update[/h3]
Last month in May, we shared an update to Train Sim World 4 that focuses on improvements for Rivet Games add-ons, including a large update to Fife Circle, bringing new services, route improvements and key fixes for issues raised by the community from launch. You can read all these on our May 14th Update Notes. As a quick summary, this update to Fife Circle included:
  • Route optimisations and performance improvements
  • 33 Cowdenbeath services to the base layer
  • 6 Flying Scotsman railtour services
  • 2 Jubilee railtour services
  • 2 Class 40 services going to and from Dunfermline City.
  • A new procedural foliage system (as seen in the Overground Line)
  • Fixed the 'pop in' issue of the Forth bridge on Xbox One


Rivet Games have also committed to adding the Leven branch to Fife Circle as a free update, and earlier this week on June 2nd, the real-life Leven branch line was officially opened, meaning their teams can now take the time to visit and gather the required references to properly re-create the branch. We’ll keep you updated as their teams begin work developing this for Fife Circle in the months ahead.

[h3]Background Projects[/h3]
This new segment will act as a quick update on routes and projects we’ve not talked about in a few months that are continuing development in the background, that we’ve not had more news on or little to share in our roadmap officially.

It will not include everything that’s happening, but it gives us a chance to have some answer to expected questions that you have for future releases.

  • Skyhook Games are continuing development on the ScotRail Class 158
  • Simtrack Studios are continuing work on the BR Class 104 & Peak Forest Expansion Pack
  • Simtrack Studios DE Loco moved to Release Date TBC whilst we wait for a build. Please see the note about timelines near the top of the article for more information on timelines.
  • Koln Aachen Timetable – Currently the Koln timetable isn't finished as Joe has been prioritising the Cathcart timetable rebuild. We’ll share more news on this project when further developments
  • San Bernardino – Work is continuing on developing San Bernardino, currently it remains in the 4-6 month release window as we develop the infrastructure for the route


[h2]Patches & Updates[/h2]
[h3]Summer Core Patch[/h3]
Earlier this week we released the first part of our Summer Core patch, including core changes and key improvements for UK content that have been flagged by our teams and raised by your community feedback.

You can View the Full List of Patch Notes on our forums, and as a reminder of the headliner changes:
Core
  • Saved HUD settings should remain persistent between sessions on console platforms
East Coast Main Line - Class 801
  • All connection elements, including gangways and cables, will now connect between vehicles
  • DVD/DSD will no longer beed when train is stationary, even when reverser is in neutral
  • GSMR now plays the correct sounds on startup and when interacting
  • Added flange squeal sounds
  • Fixed an issue where glass would become opaque at certain angles
Brighton Main Line
  • Fixed rear doors on the Class 377 being stuck open when spawning into a service
Birmingham Cross City
  • Updated scenarios and services to correctly use new TSW4 scoring systems.
Southeastern High Speed
  • Fixed the ‘Hoo Dares Wins’ scenario on PS5 being incompletable due to a stuck 465 train preventing completion
Glossop Line
  • Fixed an issue where further objectives stop appearing after the lock the doors objective
Cargo Line Vol.1 – Petroleum – Various improvements to EWS Class 66 and TEA VTG tankers
West Somerset Railway – Scenery improvements and gameplay fixes for services

As an additional note, some of you may have noticed that in this patch we added an unbranded version of the Class 387 GX livery to the London Overground Suffragette line timetable. This was to add further AI traffic to the short stretch of East Coast Main Line between Harringay Green Lanes & Crouch Hill where unbranded Class 387s can sometimes be seen running in real life.

This variant is not driveable or selectable from the menu, but can be seen at the AI ECML portals at the following times - 0708, 0809, 0911, 1716, 1816, 1922

This is only half of our Summer Core patch, we’ve got more improvements coming imminently that target community reports and other improvements across DE and US routes. We appreciate your patience and support in raising these issues, and we should be getting these improvements to you in June/July. We’ll keep you updated on what’s included once we finalise the changelog.

[h2]Progress on Improvements[/h2]
[h3]Suspension Improvements[/h3]
We wanted to keep you updated on how our teams have been progressing with our work adding new suspension improvements to trains in Train Sim World 4. Work is continuing well, and we’re now at a point where we’re able to share with you that these improvements are coming to all Train Sim World 4 players in mid-late July next month! We’ll be able to confirm an exact date once the final changes have been completed and we can fit them to a build, but we’re reaching the final stages of getting these improvements ready, which has taken longer than we initially expected, and we want to deeply thank you all for the extended patience you’ve had waiting.

As for what’s included, currently we have finished work on suspension for all TSW4 core locos, and now the teams are looking at including as many of the locos from routes that released after TSW4 as we can, whilst being able to deliver these to you in mid-late July. As this work is still continuing, we can’t confirm the entire list, but what we can do today is preview these suspension improvements on post-TSW4 routes with locos from Just Trains’ Blackpool Branches!

[previewyoutube][/previewyoutube]

As many of you may remember, the Pacer that comes with this route was the first train to use the new suspension technology so Just Trains were keen to bring it to the other stock that comes in the pack too. First up, you'll be seeing the Class 08 riding over the junctions with some shots from the side and in the cab and i'm sure you'll agree its a much more... dynamic... experience than it is without the suspension set up.

The second part of the video is showcasing the Class 47 and coaches where the effect is much more subtle, you can just about see the wheels dipping in to the joints. This one really takes effect when it's at speed, with more bounce and rock experienced as the train rides at faster speeds.

It's great to see Just Trains pushing ahead with brand new tech like this and it levels up what is already an outstanding route and driving experience.

Please continue to send through any thoughts on our dedicated Feedback Forums.

[h2]PC Editor – June Mega Spotlight![/h2]
Now, it’s time to shift the spotlight over to our fantastic community of creators & developers!
Thank you for those who reached out to share their projects, and especially for all of your who continue to update regularly on our PC Editor Forums. By no means is the following selection a complete list of the projects being made, we’ve selected a range of creations that were recently updated and were submitted to us – if you’d like to suggest a project to highlight, whether it’s one you’re excited about or currently developing, get in touch with us via the forums!

As a reminder, these are all custom community-created projects that Dovetail are not developing, so please do not use the following list as an indication of areas we intend to share officially for Train Sim World. We also may have amended some screenshots to hide official licenses being displayed.

[h2]Community-made Projects[/h2]

  1. Stuttgart-Wurzburg by BlackPulsar.


  2. Strecke Hannover – Hamburg by Trainspotting Norden.


  3. Middlesborough – Whitby and Pickering by Andy Gough


  4. Wes – Grunau Im Almtal by FeddieTheSheppard.


  5. London Map by incrediblehannes.


  6. Dieselnetz Euskirchen by Cadeshr6s


  7. Doncaster to Sheffield by Moofers.


  8. NoHAB Di3 by ‘Oystein’.


  9. MK3 loco hauled coaches by ‘matthewanthonygray’.


  10. Tees Valley Line Timetable by ‘Fawx’.


  11. Munchen-Augsburg Timetable by Vindicity.


  12. Bremen Oldenburg Timetable by ‘LPGamerTV’.


  13. Arosa Line Timetable by ‘RedCraft98’.


  14. East Coastway Timetable by ‘2TallTyler’.


  15. Dresden-Riesa Timetable by ‘Mkraehe’




[h2]City Transport Simulator: Tram Roadmap[/h2]
For those of you who are interested in knowing more about our growing CTS: Tram developments, just last week we shared the first ever roadmap that includes an overview on upcoming content, screenshots, trailers and behind-the-scenes news on current developments. Early Access for PC will be available on June 20th, and we can't wait to see what you think!

If this interests you, please read the full CTS: Tram Roadmap on the Steam news page!

What’s this, a roadmap within a roadmap?!?

[h2]Roadmap Livestream[/h2]
Exec Producer Matt, and Senior Community Manager Alex, will be talking about all the things we’ve featured above, and answering your submitted questions in our May Roadmap livestream. The stream will begin from 18:00 UTC / 19:00 BST on our YouTube and Twitch channels.

[previewyoutube][/previewyoutube]

Have a question for us? Put it in our June Roadmap Q&A thread and we’ll answer as many as we can live tonight!

Find out more about Train Sim World 4 by following @trainsimworld on X/Twitter, Instagram, Facebook, YouTube, Twitch, and TikTok.

Train Sim World 4 June 3rd Update - Core Improvements & UK Add-ons

Good afternoon everyone,

Today we have a large core update to Train Sim World 4 that also focuses on key improvements for UK content that have been flagged by our teams and raised by community feedback. This includes a range of changes to East Coast Main Line, London Overground Suffragette Line, Cargo Line Volumes 1 & 2, West Somerset Railway, Birmingham Cross City, Southeastern High Speed, Brighton Main Line and more!

This update should be available on all platforms from 13:00 UTC / 14:00 BST, please allow up to 24 hours for updates to come through.

[h2]Headliners[/h2]
Core
  • Saved HUD settings should remain persistent between sessions on console platforms
East Coast Main Line
Class 801
  • All connection elements, including gangways and cables, will now connect between vehicles
  • DVD/DSD will no longer beed when train is stationary, even when reverser is in neutral
  • GSMR now plays the correct sounds on startup and when interacting
  • Added flange squeal sounds
  • Fixed an issue where glass would become opaque at certain angles
Brighton Main Line
  • Fixed rear doors on the Class 377 being stuck open when spawning into a service
Birmingham Cross City
  • Updated scenarios and services to correctly use new TSW4 scoring systems.
Southeastern High Speed
  • Fixed the ‘Hoo Dares Wins’ scenario on PS5 being incompletable due to a stuck 465 train preventing completion
Cargo Line Vol.1 – Petroleum – Various improvements to EWS Class 66 and TEA VTG tankers
West Somerset Railway – Scenery improvements and gameplay fixes for services

[h2]Full Changelog[/h2]
Core
  • Saved HUD settings should remain persistent between sessions on console platforms
  • Various improvements to ensure passenger dioramas are visually correct
  • Fixes to textures and models for passenger handheld items and luggage.
  • Localisation improvements for Raildriver controls
  • Fix to ensure older versions of Class66 (GWE, East Coastway) correctly see that AWS and DSD is enabled when driving from either Front/Rear cab
  • Fixed a crash instance when searching for locos that don't exist

Formation Designer
  • The 'Stats' and 'Save' options should work as intended.
  • Improvements to ensure all formations are spawned as expected
  • Improvements to ensure vehicle icons represent formation vehicle category
  • Various improvements to ensure the UI shows formations as expected
  • Fixed an issue where Class 375 formations could disappear after restarting the game

Scenario Planner
  • Improvements to scenarios load and are playable as expected, and create/delete functionality within the tool works correctly without crashing.

Free Roam
  • Improvements to ensure vehicle icons represent formation vehicle category

Livery Designer
  • Fix to prevent a rare crash instance when uploading an image


East Coast Main Line
Class 801
  • All connection elements, including gangways and cables, will now connect between vehicles
  • DVD/DSD will no longer beed when train is stationary, even when reverser is in neutral
  • GSMR now plays the correct sounds on startup and when interacting
  • Added flange squeal sounds
  • Fixed an issue where glass would become opaque at certain angles
  • Safety system scores are now correctly awarded when AWS/TPWS are enabled.
  • Doors should correctly open by the pressing corresponding exterior door open buttons.
  • Pantographs should now correctly raise on rear vehicle of the 5 + 9 car sets.
  • Pantographs should now automatically switch when changing cabs.

Class 66
  • Updated Class 66 to use TSW 4 rain effects
  • Fixed broken smoke particle for the diesel engine
  • Disabled spotlight emitting top marker light

Flying Scotsman
  • Service 1Z72 should no longer spawn the player on a platform away from the train


London Overground Suffragette Line
  • Added missing PIS boards to Upper Holloway Station
  • Localisation improvements to various scenario dialogue texts

Class 710
  • PIS Screens should correctly show in all vehicles
  • Throttle and Brake ranges should now be accurately reflected on the Digital Display.
  • Brakes will correctly apply at B0 (Between Coast and B1)
  • Auto closing doors should not lock under any circumstance. Doors should only lock when closed from Cab/Guard controls


Cargo Line Volume.1 – Petroleum
  • Appropriate medals will be awarded when completing scenarios
  • Vehicles will now correctly appear in Formation Designer

EWS Class 66
  • Improved clarity of the headlight bulb texture on the front headlight cluster.
  • Improved visual placement of coupling using the Hook coupler between Class 66 and other vehicles.
  • Fixed colour of grille above cab windows on the Class 66 from being a lighter shade of red.
  • Fixed issue with train length functionality whereby pressing button 4 had the wrong outcome.

TEA VTG tankers
  • Changed brake simulation setup from working as those the tankers are empty, to working as though the tankers are full. This change will improve the rate at which players can slow down.
  • Added coupler slack and reduced buffer impact sound as per improvements to Blackpool TEA.
  • Services heading to Colnbrook should now feel the correct weight in service mode.


Cargo Line Vol.2 – Aggregates
  • Vehicles will now correctly appear in Formation Designer
  • Minor localisation improvements


West Somerset Railway
  • All cars should drive on the correct side for UK roads.
  • Players should see leaves on all trees in the summer.
  • Added AI whistle triggers to all 'SW' boards on the route
  • Added wait timers to all Class 150 services to Bishops Lydeard' services
  • Fixed player spawning without a train on services at Norton Fitzwarren
  • Fixed service BL3 (Diesel Gala 2017 timetable) not moving despite a green signal

Class 52
  • AWS warning alarm should now play and loop without cutting out

Class 33
  • Reduced engine-room noise volume as it was quite loud when near the loco / with the window open at full throttle


Birmingham Cross City
  • Updated scenarios and services to correctly use new TSW4 scoring systems.

Class 323
  • Stabling tail lamp shouldn't be placed by AI in service mode anymore
  • Updated the 32.3 miles reward to trigger at 32.3 miles and not 3.23 miles


Regional Railways Class 323
  • Added additional rewards that reward the player for deploying Hunslet a number of times. Hint: Rewards at I & C
  • Stabling tail lamp shouldn't be placed by AI in service mode anymore
  • Updated the 32.3 miles reward to trigger at 32.3 miles and not 3.23 miles
  • Fixed headlights not being turned on for the AI RHTT formation.


Southeastern High Speed
  • Fixed the ‘Hoo Dares Wins’ scenario on PS5 being incompletable due to a stuck 465 train preventing completion

Class 66
  • Safety system score should be awarded correctly when AWS/TPWS are enabled.

Class 700
  • Increased volume of both AWS and DVD so that it is louder when in the cab.


Brighton Main Line
Class 387
  • Added unbranded version of the Class 387 GX livery
  • Tweaked running noise audio in order to make the tunnel/bridge noise audible
  • Fixed PIS not being visible on ToD 4 routes
  • Fixed text on PIS boards incorrectly showing the full sentence

Class 377
  • Fixed rear doors on the Class 377 being stuck open when spawning into a service
  • Fixed PIS not being visible on ToD 4 routes
  • Moved the headlight lights closer to the front of the train
  • Fixed dim exterior lighting on the Class 377
  • Fixed incorrect emissive level of PIS font material


Blackpool Branches
  • Fixed mail canopy clipping trains at Preston Station

Class 47
  • Fixed wrong number on IC livery (47461 should have been 47471)


Great Western Express
  • Fixed an issue so Cargo Line Volume 1 – Petroleum services are correctly visible in the timetable menu.


East Coastway
Class 377
  • Moved the headlight lights closer to the front of the train
  • Fixed incorrect emissive level of PIS font material


BR Class 40
  • Textures will appear as expected, and not on the cab door rubber


If you have any issues following this update, please raise any queries in our Troubleshooting forums