1. Train Sim World® 4
  2. News

Train Sim World® 4 News

SCOTRAIL CLASS 380 EMU – OUT NOW!

[h2]ScotRail Class 380[/h2]



As our previous article outlined, these striking EMUs were actually first introduced onto the rails some 14 years ago. Despite this, they still appear sleek and different with the unusually angled corridor connections and pointy headlight clusters at each of the cab ends.

They form part of the wide and varied ‘Desiro’ family of trains, which includes the DB BR 642 DMU seen in Maintalbahn and the Thameslink Class 700, which coincidentally released as a loco Add-on for Train Sim World exactly one year ago today!

[previewyoutube][/previewyoutube]

The Class 380 varies quite significantly from both of these however, not only in appearance, but by being powered exclusively by overhead wires and being formed of 3 or 4 coaches.

Like the Class 385 from the Edinburgh – Glasgow release, the cab features an interactive display screen in a confined area, as well as fully functioning gangways that are folded outwards using a switch prior to the coupling procedure.



The Class 380 will also receive the Suspension Update that has been implemented into other Train Sim World 4 locomotives and units. We’ll advise when this happens in future patch notes. You can read more about these Suspension Improvements and see the current list of locomotives that have this feature in our July Roadmap.

The loco Add-on will see almost 200 services become playable with the Class 380 in both formations, including clockwise and anti-clockwise services, Newton services along both circle branches, turnback shunts and depot moves.

A full breakdown of the new Cathcart Circle Line timetable can be found in our Timetable Deep Dive Article.

There are also 3 Scenarios to get stuck into, in addition to the Training Center Tutorial. Two of the Scenarios are as follows:

In the Press Release Scenario: Players are required to take a train from Shields Depot to collect dignitaries at Glasgow before doing two circuits of the Cathcart Circle, including a coupling and uncoupling demonstration at Glasgow between runs.

And in the Dr Snow Scenario: You fight the weather itself as you take control of a train prone to the freezing temperatures. Brake regularly to keep the brakes warm or they'll freeze up and throw the train into an emergency stop.

[h2]The Route – Cathcart Circle Line Remastered[/h2]



The Class 380 layers into the newly Remastered Cathcart Circle Line route Add-on. Like the West Somerset Railway Remaster we released in February, these updates have come courtesy of Game Designer Liam and introduce TOD4 lighting, new scenery and route details, updates to the Class 314 and much more!



Also like the WSR Remaster, these updates are completely free for players that own both Train Sim World 4 and the Cathcart Circle Line route Add-on.

The full list includes:
  • TOD4 Upgrade
  • Updated route scenery, landscape and foliage
  • Updated track and signal visuals
  • Updated the Class 314 with new lighting, rain effects and added GSM-R
  • Updated Glasgow Central lighting, scenery, PIS and passenger spawn locations
  • Updated all stations with new lighting and passenger spawn locations
  • Added new lighting to the bridges around Glasgow
  • Added scenery for the disused Netherton Goods, Crossmyloof and Dumbreck stations
  • Added scenery and track for the disused Smithy Lye sidings
  • Added scenery and lighting for Shields Depot
  • Added interactable player bench at Glasgow Central and Pollokshields East


In addition, a completely overhauled timetable, featuring more playable services and a whole host of AI (including the Class 801, rail tours and more) is available for players that purchase the Class 380 loco Add-on.

[previewyoutube][/previewyoutube]

With other Scottish Train Sim World releases being released both in the past and future, there are a number of ways in which this content layers together. Skyhook Games ScotRail Class 158, which adds content to both Edinburgh – Glasgow and Fife Circle route Add-ons, will feature as AI in the new Cathcart Circle Line timetable once that has released, as will the Class 170 and Engineering Express Class 66 from recent Rivet Games releases.

We’ll be providing further details on the ScotRail Class 158 release very soon.

Train Sim World 4: ScotRail Class 380 EMU Add-on is available now on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for £12.99/€15.99/$16.99

https://store.steampowered.com/app/2789570/Train_Sim_World_4_ScotRail_BR_Class_380_EMU_AddOn/

Train Sim World 4: Cathcart Circle Line route Add-on is available now on Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for £24.99/€29.99/$29.99

https://store.steampowered.com/app/2375917/Train_Sim_World_4_Cathcart_Circle_Line_Glasgow__Neilston__Newton_AddOn/

[h2]Cathcart & Class 380 Twin Pack[/h2]



If you’re new to Train Sim World 4 on Steam and have yet to play Cathcart Circle Line, we have a Twin Pack available which provides both the route Add-on and the Class 380 in one purchase.

https://store.steampowered.com/bundle/43147/Train_Sim_World_4_Cathcart__Class_380_Twin_Pack/

TRAIN SIM WORLD 4 ROADMAP: JULY 2024



[h2]TL;DR (too long; didn’t read) Summary[/h2]

  • Dovetail Direct: Summer 2024 – New announcements coming August 20th!
  • DB BR 218 – Released last month!
  • Scotrail BR Class 380 & Cathcart Circle Remaster – Arriving July 11th!
  • Scotrail BR Class 158 by Skyhook Games – New Screenshots and details
  • Expert DB BR 101 by TSG – New Screenshots and questions answered
  • UK Route Developed by Just Trains – New Teaser and initial details!
  • “In The Depot” Projects – Small mentions to upcoming add-ons still being developed
  • Summer Core Update – DE and UK fixes released, US improvements coming soon!
  • Suspension Improvements – Coming end of July!
  • Inside Development – Community Suggestions & The LAMPOIL Process
  • Steam Summer Sales Final Call – Ending Thursday July 11th at 17:00 UTC!


And just to cover the changes from the previous graphic:

  • Added "UK Loco" to 4-6 Month Add-ons (1st Party)
  • Added “Dovetail Direct: Summer 2024” Section
  • Added 6 new add-ons in the Dovetail Direct section
  • Re-Added Formation Designer Creators Club Functionality to 0-3 months
  • Removed “DB BR 218” from 0-3 months (This has released)
  • Removed "Summer Core Update (DE & US)" (This has released)
  • Removed “Cathcart Circle Line Remaster” from 0-3 months (This has released)


[h2]The Train Sim World Roadmap[/h2]

Welcome to July everyone! Today we have lots of exciting news to share, including the date announcement for our next major Dovetail Direct event!

We also have a range of new screenshots and details for upcoming Train Sim World 4 add-ons, including the highly anticipated Scotrail Class 380 & Cathcart Circle Remaster, arriving this week on July 11th. We’ve also got new information from Skyhook Games for the Scotrail Class 158, and the TSG team on the Expert DB BR 101 locomotives, both releasing soon, and a quick update on additional projects from both first and third party teams.

For development insights this month, we wanted to re-visit the “how community suggestions are used” topic and explain the LAMPOIL process we use when choosing what routes to develop. Additionally, we’ve got a confirmed list of locomotives included within the Suspension Improvement update, coming later this month.

Finally, don’t miss out on a range of amazing Steam discounts for Train Sim World 4 and all of our compatible content! The sales end on July 11th at 17:00 UTC!

We’ll be live tonight (Tuesday, July 9th at 18:00 UTC / 19:00 BST) to talk you through this full article and you can find a stream event link at the end.

[h2]Dovetail Direct: Summer 2024[/h2]

Today we’re announcing our next Dovetail Direct, coming on August 20th, 2024, at 14:00pm UTC!

[previewyoutube][/previewyoutube]

If you’ve not caught one of our Dovetail Directs before, they’re exciting live events packed with all new announcements across many of the titles we develop at Dovetail Games and with our partners.

This year, we’ve got loads of news to share, and not just for Train Sim World, but also for brand-new projects, as well as more news on an upcoming Roblox Tycoon experience we announced earlier in June, and a check-in on City Transport Simulator: Tram! Be sure to mark your calendars and set a reminder on the YouTube event above.

As a note, due to the Dovetail Direct, there will not be an TSW August Roadmap.

[h3]Released Add-ons[/h3]



[h3]DB BR 218 – Developed by TSG[/h3]

Last month we released a thundering new diesel-powered locomotive, coming from the TSG team, with the DB BR 218! Taking up both passenger and freight duties on Hauptstrecke Hamburg – Lübeck and Maintalbahn. Explore 48 new services, 4 scenarios and endless express style possibilities using Free Roam that can also bring the loco to Linke Rheinstrecke, or Niddertalbahn, where it is also seen in the real world.

[h3]Content Up Ahead[/h3]

Scotrail BR Class 380 & Cathcart Circle Line Remaster



Get ready to hear the otherworldly Desiro hum echoing through Glasgow's suburbs as you complete loops around the Cathcart Circle Line with the upcoming ScotRail BR Class 380, arriving into Train Sim World 4 on July 11th! Check it out in our Class 380 First Look showcase:

[previewyoutube][/previewyoutube]

Alongside this release, the Cathcart Circle Line will be Remastered, and, excitingly, this launched earlier today!

Featuring a massive list of improvements to bring the route right up to TSW4 standard, here are a reminder of the key headliners, setting us up nicely before the release of the Class 380 later this week:

  • New Timetable
  • TOD4 Upgrade (latest lighting, volumetric clouds & fog)
  • Updated route scenery, landscape and foliage
  • Updated track and signal visuals
  • Updated Class 314 with new lighting, rain effects and added GSM-R
  • Updated Glasgow Central lighting, scenery, PIS and passenger spawn locations
  • Updated stations, new lighting and passenger spawn locations
  • Added scenery for disused Netherton Goods, Crossmyloof and Dumbreck stations
  • Added scenery and track for the disused Smithy Lye sidings
  • Added scenery and lighting for Shields Depot
  • Added interactable player bench at Glasgow Central and Pollokshields East


And for those who aren’t sure what we mean by Remaster, these changes will come for free to anyone that already owns Cathcart Circle Line in Train Sim World 4!

If you're playing on Steam and have yet to play Cathcart Circle Line, you can get this route Add-on at 50% off until 11th July. If you own Train Sim World 4, your purchase will automatically update the route to the Remastered version.



If you someone who is now eagerly anticipating the release on July 11th, then be sure to head right into our Scotrail BR Class 380 Timetable Deep Dive article, which includes over 3200 words of history, research, service details, new screenshots of the Class 380 and much more, all passionately written by our Product Marketing Coordinator James, to give you the full picture.

Scotrail Class 158 – Developed by Skyhook Games



Coming later this month is Skyhook Games’ ScotRail Class 158, with a whole host of gameplay on the Edinburgh-Glasgow route, as well as scenarios on Fife Circle.

This week, we have some updated Work in Progress screenshots for you, showcasing the loco in action on Edinburgh-Glasgow.





It’ll also be available as AI traffic as a result of the Cathcart Circle Remaster, when released later this month.

As a note, scenario services for Fife Circle will be added after the Leven Branch is released.







Keep an eye out for an article providing more information, as well as a release date, later this month!

Expert DB BR 101 – Developed by TSG

Take on the ultimate challenge, and step into a new level of simulation with an unparalleled, in-depth recreation of the much-loved DB BR 101, complete with the IC Steuerwagen, developed by the talented folk at TSG.

We’re in the final stages of development now, so we thought we’d check in with the team to find out more – and share some more work-in-progress screenshots inside the cab and engine room!





‘Work is underway for a release at the end of this month. Fault simulation, as seen in the screenshot below, will be configurable on a hidden screen where ebula would be. (default hidden).’



‘William Green, known for Developing the Vectron for DTG, is hard at work finalising setup. The rest of the team is working to correct art bugs and finalise audio and gameplay.’



Upon release, it’ll have (copied) timetable services on Nahverkehr Dresden, and Bahnstrecke Salzburg Rosenheim, but you can – as with all Train Sim World 4 locos – use Free Roam to play it on your favourite routes.

We’ll be sharing more information about the Expert DB BR 101 later on in the month, but we’re really looking forward to seeing how you’ll adjust to the added complexities and immersion an Expert loco will provide you with!

[h3]UK Route – Developed by Just Trains[/h3]

This month, Alex from the Just Trains team gives us an update on the progress of their next route’s development. And they’ve delighted us with an early WIP screenshot!



Alex: “Following on from our highly acclaimed first-ever Train Sim World release; Blackpool Branches: Preston - Blackpool & Ormskirk Route Add-On, the Just Trains team have been and continue to work hard on our second Train Sim World add-on. All the track and signalling has been completed and many tens of miles of immersive scenery has been crafted with still more to do.”

“Set in the BR era of the late 80’s the route is one that has been highly requested and features a good array of iconic stations from minor to major with our 3D artists excelling themselves with authentic looking and accurate assets and objects throughout the route including many period Signal boxes of which quite a few are explorable. The rail vehicles are coming along really well and will provide a unique experience for Train Sim World.”

“A treat of traction! The busy and varied timetable will provide a very immersive experience, with our full timetable featuring passenger, parcels, freight, and shunting operations along with a variety of special extra services, plus of course our use of layers will interact with other Add-ons that you own, which will mean that you are on this route for the long-haul.”

Thank you Alex, we can’t wait to show you all more! Where do you think this teaser is hinting at? You can expect more details about this release in our upcoming Dovetail Direct: Summer 2024 event on August 20th!

[h2][h3]“In The Depot” Projects[/h3][/h2]

This section was known in our previous roadmap as the “Background Projects” – how terribly corporate! We’ve decided to brand it “In The Depot”, which is simply to refer to any projects that are currently undergoing lots of hard work and development time, but are ones we’re not yet ready to share further updates on.

We know you’ll likely ask us about these during our livestreams and within community spaces, so this is to help ease your mind rather than leave them out completely. As a note, this will generally not include everything that’s happening, but aim to provide a single sentence on a few key projects that are highly anticipated.

Tadami Line

Union Workshop are continuing to develop the route, but nothing further to share this month.

Unannounced Alan Thomson Simulations Route

The team continue to work on bringing their route to life. This content is still some way from releasing.

Fife Circle Leven Branch

Adding the newly-opened Leven Branch is one of Rivet Games’ next projects, and they have started to gather reference material for it over the past month.

High Iron Simulations

High Iron Simulations have announced a new member of their development team joining to support their TSW projects and continue working on their previously revealed Santa Fe gameplay Pack for Cajon Pass. They are also progressing away on their first full TSW route, with details to be announced at a future point.

[h2][h3]Patches & Updates[/h3][/h2]

Summer Core Updates – US Improvements coming soon

We’ve seen good feedback since we decided to start focussing on larger bundles of patch notes, rather than smaller and frequent updates. In the last month, we have now released the three large sets of improvements, focussing on core changes, as well as focusing on both UK, DE and US fixes.

Recent Patch Notes


As a note, some improvements to the Antelope Line, MP36, and Peninsula Corridor didn’t make today’s update, but they will be added to a future patch when they pass testing.

Your feedback has been vital for our teams to target the most reported community issues, and we’ll continue to take this into account as we look to build new patches and improvements. If there’s any outstanding issues you’re experiencing, please let us know on our Forums, or via a Support Ticket. We value the time you take to share your experiences with us.

We’re now looking towards our next set of improvements, so please continue to use our Troubleshooting Forums to let our teams know, and you will also find additional Guides, general Support and FAQs.

[h2]Progress On Improvements[/h2]

[h3]Suspension Improvements[/h3]

We’re finally ready to announce that the long-awaited Suspension feature will be coming to you all within our next major patch, aimed at the end of the month/start of August, and will include Suspension improvements for a selected list of locomotives.

Our Development teams have been working hard to deliver and test these new systems, and to stay true to tradition, we have two final videos to share for the upcoming feature on the BR Class 801 LNER Azuma, and Bahnstrecke Salzburg-Rosenheim’s BR 185.2, to give you a taste of the difference the experience will be like after the update.

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

The full list of locomotives that will receive this new feature with this release is:

  • ECML – Class 801 Azuma
  • ECML – Class 66
  • ECML – FKA Wagons
  • Vorarlberg – ÖBB 4024
  • Vorarlberg – Habbins, Kjils, Laeers
  • Maintalbahn – BR 624
  • Maintalbahn – Eanos, Habbiins, Roos-t
  • Rosenheim – BR 185.2
  • Rosenheim – ÖBB 4024
  • Rosenheim – Habbiins, Doppelstock
  • Semmeringbahn – ÖBB 4024
  • Semmeringbahn – Habbiins, U708
  • Flying Scotsman Mk1 and Mk2 coaches
  • Blackpool Branches – Class 08
  • Blackpool Branches – Class 47
  • Blackpool Branches – Class 142
  • Class 380
  • Class 323 (Training Center variant only)


As an addition to this, the Class 218 has an initial version of the suspension improvements, but this will be improved after we’ve released the Core update. The Class 380 and DB BR 101 Expert will also have Suspension improvements added to them at some point after release. We are currently discussing implementation of Suspension on the ScotRail Class 158 with Skyhook as a post-release update.

For US players, we haven't forgotten about you – we’ll have news in the future on trains from Antelope Line and LIRR Commuter.

The new suspension system will be implemented as standard into future add-ons moving forward, and we’ll continue to review opportunities to bring this system to more locomotives in our back catalogue of content where possible.

[h3]PC Editor[/h3]

We have finished an initial piece of work on the PC Editor, it's currently in test and we'll get it out to you as soon as possible.

This update will cover a lot of initial player feedback from the Editor, including enabling cooking, fixing the asset loading issue where some assets fail to be detected, and improving the handling of mods in general.  We'll have more info on this when the update goes out.

This isn't the end at all, we're currently planning the next piece of work and will update more on that as it happens.

[h2]Community Corner[/h2]

[h3]Inside Development - How We Use Suggestions (LAMPOIL Explained)[/h3]

In this month’s Inside Development, we wanted to take another chance to talk about how we use community suggestions within our development process, and how we go about choosing the routes that we develop, as it’s a question we often see players wanting more insight on.

Back in our April 2023 Roadmap, we gave a detailed explanation about the “LAMP” process from our Senior Producer Steve, which incorporated Licensing, Anticipation, Mix and Prominence into the selection process. Since that time, we’ve actually grown our acronym to “LAMPOIL”, which adds three new categories for us to consider: Opportunity, Intelligence, Limitation, which we’ll talk about in more detail.

Generally, when choosing a new route to develop, this begins with a proposal from either a staff member, or from community suggestions we’ve seen. We then take this idea through our LAMPOIL process to understand how viable and feasible the route will be for our teams to create, and to help determine if we should move forward with this idea.

So, here’s a breakdown for the full LAMPOIL process:

L - Licensing

Licensing covers our legal obligations and is a good starting point to answer questions such as whether we have licenses or agreements in place to ensure we can represent the route appropriately with the trains that are seen on the route in the real world, for the time period proposed? Do we need to consider additional licenses to bring in to develop the route? This then informs our Licensing and Contracts Team on where they need to focus their resources.

A - Anticipation

Anticipation is about how we expect the players to perceive the route, and the included content. This probably is the most subjective area of the evaluation as we’re essentially evaluating how well players will receive the route in its proposed form. We look closely at reviews and comments from similar routes we released previously, as well as any community thoughts and concerns raised on proposals from suggestions. We need to answer if players will find the content boring, or just a duplication of a previously released route? If there is strong support for a route, where is it in the hierarchy?

M - Mix

Mix looks at the gameplay element in greater detail. Is there enough gameplay provided in the route to keep players occupied and engaged? Does the value of the included content and gameplay align with the intended pricing? Does the gameplay volume align with previously released content? Are there any unique elements in the gameplay that we can leverage to improve the gameplay offering (new industry elements or interactive components that can enhance the experience)?

P - Prominence

Prominence looks at the global commercial appeal of the route – are the locations represented known globally or is the route known only to locals? Are there prominent landmarks which are required to properly represent the route? Do the included locos have appropriate appeal to the players? Is there any prominence to the locos (are they famous)? Routes that have greater global appeal and have strong landmark features, with trains that are likely to engage the players are more likely to move forward to approval.

O – Opportunity

Opportunity is the first of our new categories we’ve added to this definition, and it looks at the potential to alter the design of a proposed add-on to increase the appeal for players. This could be including a famous location, landmark, train, service or coach name. It could also look at the chances to create additional related add-ons, seasonal spin-offs or layers that may link to the route and the content included.

I – Intelligence

Intelligence refers to aligning a release with real world events that may elevate the add-on if completed by a specific milestone, such as birthdays and festivals, or released at a certain time of year. These can help support the add-on success by giving our Community, Marketing and PR teams areas to highlight, such as historic events or locations.

L – Limitation

The final area, Limitation, is our last check to understand if we need to consider anything that would work against us for creating a specific add-on. Outside of licensing issues with operators, we also need to consider legal constraints such as a copyright landmark where there may be a fee. We would also use this step as a chance to ensure there is sufficient relevant content to make the add-on feel alive, and if the scope of the project is something we’re able to support to give the best version of the add-on to players.

So that’s the full process as we have it now, I hope this insight helps you understand where your suggestions come into the picture and explain the challenges our teams face before picking the perfect route. Keep giving us your community suggestions for new add-ons, and make sure to submit these ideas to our Suggestion Forums.

Steam Summer Sales – Don’t Miss Out!

It’s never been a better chance to get involved with Train Sim World, with a massive 80% discount on Train Sim World 4 Deluxe and Special editions on the Steam store.



There is also a huge range of discounts across our entire collection of compatible content, with some of our latest add-ons making an appearance, such as London Overground Suffragette Line and Semmeringbahn, both 30% off!

Here’s a preview for some of our highlighted discounts across our UK, DE and US add-ons.





The Steam Summer Sales are ending very soon, so make sure to get the most out of these deals while they last!

[h2]Roadmap Livestream[/h2]

Exec Producer Matt, and Director of Community JD, will be talking about all the things we’ve featured above, and answering your submitted questions in our July Roadmap livestream. The stream will begin from 18:00 UTC / 19:00 BST on our YouTube and Twitch channels.

Have a question for us? Put it in our July Roadmap Q&A thread, and we’ll answer as many as we can live tonight!

Steam social links for articles:
Find out more about Train Sim World 4 by following @trainsimworld on X/Twitter, Instagram, Facebook, YouTube, Twitch, and TikTok.

US Core & Cathcart Remaster Update

Hello everyone,

today we have a large core update to Train Sim World 4 that focuses on key improvements for US content that have been flagged by our teams and raised by community feedback.

Additionally this patch will Remaster the Cathcart Circle line, ahead of the Class 380's release this Thursday.

This update should be available now on, please allow up to 24 hours for updates to come through.

[h2]Full List of changes[/h2]

US Core Update


General Core
  • Fixed base timetable route map markers for scenario triggers added in external timetables.
  • Fixed crashes caused by missing formation entries.
  • Corrected various data asset names.
  • Added previously missing trains to the Formation Designer



Long Island Rail Road Commuter

Core
  • Fixed missing sounds for the electrical cabinets.
  • Fixed glowing signals at NY Penn tunnels.
  • Fixed glowing pillar at East New York tunnel.
  • Fixed signage at Woodside not reflecting PIS display.
  • Fixed player being able to get out of bounds at NY Penn.
  • Fixed aspect display issues for several stations.
  • Added two PIS boards to the Nostrand Avenue canopy.
  • Added missing collision to canopy meshes.
  • Grounded several floating assets and one collectible.
  • Repositioned several assets clipping into the geometry.
  • Resolved improper signal progression for several stations.
  • Changed track letters to numbers at Forest Hills.
  • Removed redundant “Charge Brakes” instruction popup during the Hydro City scenario as well as the ATCS and ACSES Training.
  • Optimised the states and sounds of bagel stand collectibles.



LIRR M7
  • Fixed camera collision issues when leaning out of windows.
  • Fixed blurry textures on both A and B cars in the Livery Editor.
  • Added logic to start and end of service for AI trains to set wipers according to current weather.
  • Added missing assets related to third rail sparks.
  • Improved RailDriver dead zones, emergency position, and switch from coast to minimum brake position and made further, smaller improvements.



LIRR M9
  • Fixed camera collision issues when leaning out of windows.
  • Fixed the “Drive 100 Miles!” Mastery challenge not completing.
  • Added missing assets related to third rail sparks.
  • Added logic to start and end of service for AI trains to set wipers according to current weather.
  • The wiper switch will now start in the off position as intended.
  • Improved RailDriver dead zones, emergency position, and switch from coast to minimum brake position and made further, smaller improvements.



LIRR M3
  • Added missing assets related to third rail sparks.
  • Added logic to start and end of service for AI trains to set wipers according to current weather.
  • Improved RailDriver dead zones, emergency position, and switch from coast to minimum brake position and made further, smaller improvements.



Sherman Hill

Core
  • Fixed localization errors.



Cajon Pass

BNSF SD40-2
  • Adjusted driver camera height.
  • Fixed several unlocalized RailDriver controls and made further, smaller improvements.



BNSF ES44C4
  • Fixed several unlocalized RailDriver controls and made further, smaller improvements.



New York Trenton

Core
  • Fixed service 3849 Sunnyside Yard – NY Penn Station immediately derailing upon spawning.
  • Fixed several minor issues with AI pantograph and MCB setup.
  • Fixed players being able to interact with certain passenger seats through walls.
  • Fixed ambient cricket sounds.
  • Corrected spelling error for Rahway.



ALP-46
  • AI will now shut down cab correctly at end of service.
  • Increased animation speed for several controls.
  • Adjusted behaviour of marker lights and headlights for AI trains.
  • Fixed ADU not turning on when setting up from the rear cab.



ACS-64
  • AI will now shut down cab correctly at end of service.
  • Fixed passing AI trains playing alerter sounds.



Amfleet Cab Car
  • AI will now shut down cab correctly at end of service.
  • Fixed passing AI trains playing alerter sounds.



Multi-Level Commuter Cab Car
  • Liveries are now available for the Multi-Level Commuter Trailer Cars.
  • AI will now shut down cab correctly at end of service.
  • Leaving an upper-level seat will no longer put you on the lower level of Multi-Level Commuter Trailer Cars.
  • Fixed localization errors.




Class 380 Support Patch



General Core
  • Added Summer Community Challenge Mastery decals.
  • Fixed crashes for certain timetable services.
  • Fixed player spawning into old timetable versions.



Cathcart Circle Line

Core
  • Updated the route to ToD 4.
  • Improved ambient sounds when inside the Class 380 cab.
  • Improved ambient sounds along the entire route.
  • Improved performance.
  • Fixed passengers falling off bridges and platforms and walking into railings.
  • Fixed passengers getting stuck and not walking or boarding trains at certain stations.
  • Fixed route introduction not loading.
  • Fixed train external cameras not working inside Glasgow Central.
  • Fixed missing night lighting for several stations along the route.
  • Fixed snow appearing inside tunnels.
  • Fixed invalid signals coming into and out of Glasgow Central.
  • Adjusted passengers to TSW 4 standard.
  • Adjusted brightness of PIS screens to match other TSW routes.
  • Adjusted visuals for wet track components and ballast.
  • Adjusted landscape materials.
  • Adjusted spawn rate of passengers, preventing overcrowding.
  • Adjusted lighting of orange signal and signal flare colours for better visibility.
  • Added correct stopping boards for the Class 380 at stations.
  • Added service tags to the Class 380 timetable for respective services.
  • Added service tags to all Class 380 stopping boards.
  • Corrected positions of light sources at several points along the route.



BR Class 314
  • Improved train audio and added missing sounds.
  • Added GSM-R functionality.
  • Fixed doors not retaining their states after loading a save game.
  • Fixed missing exterior lights.
  • Fixed incorrect safety system inputs for AWS, TPWS, and DSD.
  • Fixed AWS and TPWS indicator states during self-test.
  • Fixed wipers not matching the wiper switch.
  • Fixed missing wheel slip notification.
  • Fixed player being able to leave the train through the cab end gangway door while the train was moving.
  • Fixed missing cab end gangways climbing transitions.
  • Removed shared key binding for alerter and train brake.



Midland Main Line: Leicester - Derby & Nottingham

Core
  • Fixed trains clipping into the roof of a certain depot shed.
  • Fixed wrong texture being used for a warehouse near Loughborough.
  • Grounded floating collectibles and assets.




BR Class 158
  • Added ‘A’ and ‘B’ decals to the end of the train, for both the 52xxx and 57xxx versions.
  • Improved train textures in rainy weather.
  • Fixed a number of RailDriver issues.



ScotRail Express: Edinburgh – Glasgow

Core
  • Expanded the station directory so PIS displays reflect the Class 158 timetable

SCOTRAIL CLASS 380 COMING SOON!



The UFO-like tones of Desiro duty resonate through the suburban streets of Glasgow, get ready for more round-and-round running along the Cathcart Circle as the iconic and eye-catching Class 380 rolls into Train Sim World 4 on Thursday, July 11th!

[h2]A New Electric Train for Scotland…[/h2]



One in, one out – 380102 coasts beyond the confines of Glasgow Central’s expansive roof on 2N22, the 09:35 service to Neilston, meanwhile, an unidentified 385 reaches its journey’s end with a terminating 2B83 from Lanark.

...or at least it was when introduced into service almost 14 years ago! Built in Germany and transported by rail to Scotland, the Class 380 was designed to be a modern and stylish capacity boost for ScotRail’s ever-growing electrified commuter network. Much of the train’s technology is derived from its counterparts within the Desiro UK family, although is distinct with a very different body profile and front end.

Adding more than 7500 passenger seats to the network, the tailor-made 380s were swift to enter service, with the gap between first delivery and first public use only being a few months. Since 8 December 2010, the fleet of 38 units (divided up into 3 and 4-car sets) have found use primarily around Glasgow. A handful of 380s also had the honour of being the first EMUs to operate the Edinburgh to Glasgow line following its electrification.



Prior to their delivery to Scotland, early testing and commissioning days for the Class 380 began on the Wildenrath test track in Germany, the very same which inspired our Training Center (above). In the early days of Edinburgh - Glasgow electrification, the 380s were the first EMUs to operate on the line (below). Use Scenario Planner or Free Roam at your will to recreate the E2G transitional times!



[previewyoutube][/previewyoutube]

Train Sim World 4: ScotRail Class 380 EMU Add-on will be available from Thursday, July 11th for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for £12.99/€15.99/$16.99

[h2]Cathcart Circle Remastered[/h2]




The Cathcart Circle Remaster will feature the following:
  • TOD4 Upgrade (latest lighting, volumetric clouds & fog)
  • Updated route scenery, landscape and foliage
  • Updated track and signal visuals
  • Updated the Class 314 with new lighting, rain effects and added GSM-R
  • Updated Glasgow Central lighting, scenery, PIS and passenger spawn locations
  • Updated all stations with new lighting and passenger spawn locations
  • Added new lighting to the bridges around Glasgow
  • Added scenery for the disused Netherton Goods, Crossmyloof and Dumbreck stations
  • Added scenery and track for the disused Smithy Lye sidings
  • Added scenery and lighting for Shields Depot
  • Added interactable player bench at Glasgow Central and Pollokshields East




Above: 380005 pauses at Cathcart on a moody Autumnal afternoon, halfway through a clockwise trip around the circle on 2O40: Glasgow Central to, well… Glasgow Central! Below: The mixed atmosphere of cool and warm light cuts through the mist and onto the platform at Crosshill, all while 380002 slows on a night-time 2P15 to Glasgow Central, having originated from Newton.



The Cathcart Circle Remaster update will go live across all platforms early next week. As part of this, we will be updating the store pages soon to reflect the route’s new visuals. In the meantime though, you can pick up Cathcart Circle on Steam as part of the Summer Sale! Save 50%, get started with the Class 314 and get ready for the updates and Class 380 launch.

You can join the Railfan TV team on Twitch and YouTube for a preview of the EMU Add-On and the remaster at 19:00 UTC today, July 2nd.

[previewyoutube][/previewyoutube]

With the big news out of the way, it’s time to talk services – buckle up and get ready to learn all there is to know about the brand-new Cathcart Circle timetable, this is going to be a long segment…!

Please note, this timetable is not part of the remaster, you need to purchase the ScotRail Class 380 to get this timetable as it plays such a pivotal role in transforming the experience – you will still have access to the original Class 314 timetable.

[h2]Timetable Deep Dive[/h2]

Written by Product Marketing Coordinator James

For those of you who may recall, when we upgraded and extended Southeastern Highspeed for Train Sim World 3 – I went in detail breaking down all the differences and improvements that the new timetable offered. Get ready to read, as once again I’ve been let loose to do a timetable deep dive, this time covering Game Designer Joe’s incredible work to bring us an all-new Cathcart Circle experience.

[h3]A Recap[/h3]

Cathcart Circle released with approx. 200 services for the Class 314 and was additionally accompanied with a few layers featuring a railtour, and an engineering-like service with some JNAs. The pathing and timing of the 314’s services were suffering a similar problem as original SEHS, the service start time was actually the booked departure time, making timekeeping a challenge.

At the time, with the 314 being the only ScotRail train in our roster, (and there only being 16 of them in reality), the decision was taken to not overdo their presence. As such, the whole timetable experience consisted of 8 3-car formations. This prevented things like rush hour variety, some services were missing, and of course, Glasgow Central felt rather empty.



Morning rush hour in the original Cathcart Circle timetable.

[h2]Times Have Changed[/h2]

Fast forward to today, and thanks to releases such as ScotRail Express from Rivet, as well as the upcoming ScotRail Class 158 from Skyhook; the Class 314, combined with the likes of the Class 385, and of course the upcoming Class 380, can all now share Glasgow duties and represent a range of services. When opportunity calls, Joe and I get to work!



The ScotRail fleet has grown in Train Sim World! From left to right: Rivet Games’ Class 385, Dovetail Games’ Class 380, Dovetail Games’ Class 314, Rivet Games’ Class 170 and Skyhook Games’ upcoming Class 158. Screenshot by tester Josh Rubio.

[h3]The Research[/h3]

First off, the reference that has been used for this timetable is something of a mishmash; those who know their train history will already be able to tell that the Class 314 retired (gulp) nearly 5 years ago! And, the era which Cathcart was originally represented (2014-16) isn’t necessarily suitable for the Class 385 to be present at all. Taking all this into consideration, we decided that the best approach was to do whatever was necessary to offer the busiest possible experience, even if it was a little anachronistic.



Reference for a majority of the timetable is based on the December 2023 WTT (Working Timetable), but with some additions from the recent June 2024 WTT. However, that also involves re-adjusting some services to match the route we have – for example – for months now the line to Barrhead has been electrified, but in our route, it is not, so that AI will be represented with diesels which we will get into later.

[h3]Diagrams and Formations[/h3]

For electric traction, we are mostly following the simple pattern of; if it’s a 380 or 385 in 2024, then it’s that in-game, if it’s a 318 or 320, then that’s when the 314 is used, but not to the point where there’s too many of them. Lastly, the Class 158 will be filling in for the Class 156. That’s where the simplicity ends though, Glasgow Central is complicated, the way diagrams and different formations are used is wildly complex, and as a result, each multiple unit is essentially doing its own job throughout the day. There is no substitution involved with ScotRail services as that would result in many issues – trains like to couple at Glasgow, but that’s impossible if the wrong formation subs in!

There will be times when an AI comes in from another part of the ScotRail network, forms a few playable passenger services, and then returns to being AI – make sure to check the boards to find which service you can drive next.

The mix of timetables, available stock and tendency for things to change ad-hoc on the real railways mean this might not be 1:1 representation when looking at online resources on any given day etc. but this is a step-change from the original and as close as one can probably get to the general daily experience of the Cathcart Circle.

[h3]Class 380[/h3]

Split into its 2 subclasses, the 3-car 380/0 and the 4-car 380/1 have various roles on the playable services and their diagrams shift around the network all day. For example, the 380/1s run the Neilston services during the off peak, but as soon as rush hour begins, they are displaced to run other services, including AI off-route, meanwhile 6-car Class 314 services run the rush instead. As for the 380/0, this spends most of its time running the circle service, or to Newton via both sides of the circle, and does so both in 3 and 6-car formations.

The Class 380 therefore has the following playable services:
  • 380/0: 40 Newton services (via both sides of the circle)
  • 380/0: 22 circle services (clockwise and anti-clockwise)
  • 380/0: 8 Neilston services (2 return runs in the evening, complete with the turnback shunts in 2 parts)
  • 380/1: 78 Neilston services (again, including the 2-part turnback move)
  • 380/1: 8 Newton services (via the west side of the circle)
  • 380/1: 7 circle services (primarily anti-clockwise)
  • Both subclasses: 28 shunt services in and out of Shields Depot (in 2 parts)


Services which involve shunting or turning back have been divided into parts to ensure the AI operates them correctly; in the original timetable, where these were represented as a single service, the AI didn’t change ends so would shunt into the siding at Shields, then reverse all the way into Glasgow!



On a typically damp spring afternoon, 380112 operates the rather odd once-a-day 5O50 to Crosshill, where after a momentary stop, it becomes 2O50 round the rest of the circle back to Glasgow. Upon arrival into Platform 10 at 16:24, 112 will stable there until 17:24 when it becomes 2N34 to Neilston, with Paisely Canal and Wemyss Bay services also occupying the platform in the interim.

As you can tell by tallying up the total, the 380 plays a fundamental role in Cathcart’s operations! Now let’s move onto the train that started it all.

[h3]Class 314[/h3]

With about half of the services taken up by the 380, the 314 now fills in the gaps, itself finally running in both 3 and 6-car sets! As already mentioned, places like Neilston outside of the rush hour rely almost entirely on the 380, but you will get opportunity in the morning and evening to experience this. In the meantime, the 314s spend most of the day on the rest of the Cathcart network.

The 314’s services are broken down like the following:
  • 52 Neilston services (with 2-part turnbacks)
  • 24 Newton services (via both sides of the circle)
  • 9 circle services (clockwise and anti-clockwise)
  • 12 shunt services in and out of Shields Depot (in 2 parts)




314205 and 380111 offer some warmth for the morning commuters of the Neilston branch (above). The “PEP” is the primary people mover along the branch in the peak hours, and this last one to run in the morning will be the first one to run along here again in approximately 7 hours’ time. 205’s day looks like this: following termination of 2N19 at Glasgow, it will operate a Newton return, then once around the circle in each direction, then Newton 2 more times - coupling to another 314 (itself having worked the Circle and Newton all day) when arriving at Glasgow to commence 6-car Neilston services in the evening peak, starting with 2N28 (below).



In all, that makes up the majority of the playable ScotRail services on the route. Aside from some additional services which were missing originally, and the increase to late-night half hourly Neilston trains with the June 2024 WTT, the numbers when compared to the previous timetable aren’t massively different. But what this timetable does finally offer is a more realistic variety throughout the day, and what is perhaps the star of the show in our next point, Glasgow Central.

[h3]Glasgow Central[/h3]

As mentioned before, Glasgow Central is complicated, or perhaps a more accurate word to use is insane!

We wanted to make Glasgow a proper place to train spot, and that involves doing what hadn’t been done before, adding in all the AI to every off-route destination, and the first problem that presented, was platform sharing.

Despite having 15 surface platforms, the frequency at which Glasgow Central operates necessitates the use of platform sharing; that is when a train enters an already occupied platform. Odds are, when starting a service, your train will no longer be up against the buffers, but there will be another train behind you. Equally, on approach to Glasgow, you may find you need to request permission to enter and stop short of a different formation – this is not an indication of a coupling instruction, as the trains are still intended to leave again on different journeys.

As seen briefly in the June Roadmap, it is not unheard of to even have 3 separate trains in some of the longer platforms, and they are all timed appropriately so only the next-departing service has its doors open.

So even with all that space, you will often find that there’s multiple formations in practically every platform, as well as sometimes the need to queue and wait for your slot in a particular platform, and that’s because there is A LOT of AI present in this route now.

The AI includes:
  • Half-hourly Prestwick Town services
  • Hourly Barrhead services
  • Hourly Edinburgh via Shotts (fast) services
  • Hourly Edinburgh via Shotts (slow) services
  • Hourly Edinburgh via Carstairs services
  • Half-hourly Gourock services
  • Half-hourly Paisely Canal services
  • 2-hourly Carlisle services
  • 2-hourly Kilmarnock services
  • Hourly Ardrossan Harbour services
  • Hourly Largs services
  • Half-hourly East Kilbride services
  • Hourly Lanark services
  • Hourly Wemyss Bay services


These services are divided up between the rolling stock in as realistic a way as possible, and in fact, it is common for playable formation to become AI formations and vice versa. To get the full effect of this, you will need to additionally own the Class 385 and Class 158 (when it is available), as they fill in for gaps which the 314 and 380 could not do alone, but even without these, there will be plenty going on.

[previewyoutube][/previewyoutube]

In this timelapse, observe the morning rush hour at Glasgow Central from about 06:00 to approximately 08:30 with all layers present - can you spot the railtour? Please note that the Class 158 is still WIP.

Also in the Glasgow area, and around Shields depot, there will be handful of ECS moves using layered stock, and this means the likes the Class 385, 158, and even the 170 each have a playable, albeit short ECS move. A nice note, the criss-crossing lines around Glasgow play host to most of these ECS moves, so keep an eye out while passing under other lines.

[h3]Headcodes[/h3]
It’s worth noting that ScotRail’s services are setup a little differently than other TOCs in the UK. Unlike on Southeastern Highspeed for example, where each headcode group (1F, 1S, 2K etc.) incrementally increases throughout the day, and only repeating if necessary, ScotRail repeat their headcodes much more often, and as such, you can often find multiple services with the same name running at different times of day, and with different trains/formations.

[h3]Newton[/h3]

Before we wrap up with ScotRail, we cannot forget Newton station. Newton’s layout is a 2-platform station, with 2 adjacent passing tracks, and several of the service patterns listed above, as well as additional traffic from Glasgow Central low level, will feature as AI here too! So in between the playable services, you will see AI which heads to and from Glasgow via Cambuslang; some of this AI will call at Newton, others will shoot by on the adjacent tracks.



As 380011 pulls into Newton, ahead of a returning service to Glasgow, a pair of 314s depart bound for Motherwell (above). A short while later, a pair of Class 385s race past Newton’s avoiding lines on a service from Lanark to Glasgow Central (below).



With ScotRail out of the way, it’s time to talk other layers!

[h3]LNER[/h3]

While not the most frequent visitor to Glasgow Central – the LNER Class 801 Azuma shows up a few times a day and is visible both on the approach to the station, and also passing Newton station where appropriate.

At around 0615, an empty 801 from Polmadie depot terminates in Glasgow Central platform 2 to form 1E06, the 0648 service to London Kings Cross. Between 1315 and 1345 an empty stock move both from and back to Edinburgh will briefly pause in platform 2. Lastly, 1S23 from Kings Cross will terminate at 2125, returning empty to Polmadie at 2145.



Azuma Solstice. During the long summer days, 1S23 from Kings Cross can enjoy the last waning minutes of daylight as it snakes into Glasgow Central, having left England’s capital some 6 hours ago. On its journey this service calls at several stations including Peterborough, Newark Northgate and Doncaster, and can be driven on the ECML timetable!

[h3]Class 66 Work[/h3]

In the original timetable, a single service was present which used the Class 66 and JNA wagons from East Coastway to represent an engineering works ballast movement. This is something that happens in reality, but the JNA wagon is not the right wagon for the job. Now, we are using the more up to date Class 66 and more appropriate MFA wagon from Southeastern Highspeed. We have also made it 2 services, so you can drive the ballast train into Glasgow then back out again. These services run in July and August.

We have also now added in seasonal RHTT services, using the equipment which didn’t exist at the time of Cathcart’s original release. 3S91 is the headcode for the RHTT circuit, and depending on its path it is both playable and AI throughout its run. The playable services operate between 05:30-07:20 and cover most of the route. As per other routes, these services run between September and November.

Lastly, making use of Rivet’s Engineering Express pack, there is a single service using the ONE liveried Class 66 where you drag a 385 on a 1Z99 rescue run to Shields depot. This service runs in May and June.



66587 makes a special one-off appearance on the Newton branch, inbound to Shields Depot with a poorly Class 385 in-tow. 1Z99 is the standard headcode for a rescue run (above). As the first rays of light cast over a misty Autumn sky, 3S01 is seen passing Pollokshields East on its RHTT circuit – upon arriving at Newton it will continue to clean up the rest of Glasgow’s network (below).



[h3]Railtours[/h3]

They had to get in somewhere, who doesn’t love a good railtour! From the chance to drive something classic to the rare find when trainspotting, we wanted to retain this experience, but also make better use of newer stock and seasonal capabilities. As such, unless mentioned otherwise, railtours will be using the maroon Mk2 coaching stock from Flying Scotsman.

As one can imagine, with a full roster of passenger services now in Glasgow Central, it’s harder to find a spare platform which can accommodate railtour stock – so the following have been implemented to work in conjunction with the much busier traffic.

1Z55 Ayr to Bo’ness: Whistle while you work with this top n tailed Class 40 set that snakes its way from Shields Depot to Newton. Rare track awaits as you traverse the lesser-used curve that avoids turning around in Glasgow Central. This railtour runs in September and October.

1Z33/1Z40/1Z42: Glasgow is no stranger to tours at odd hours and this run is no exception! Under the shadow of night, run a Class 47 on the last leg of a tour into the city. After only a few hours kip, it’s an early rise for the excursion goers – take a trip around the circle in Crompton fashion, turning the set around for the 47 to depart back towards Newton and beyond. This railtour runs in May and June.

1Z97 Mossend Up Recp to Bo’ness: The railtour from the original timetable returns! Once a 2-part from Glasgow, to Neilston and direct to Newton, you can now also enjoy a third part to drive the railtour into Glasgow first. This formation uses Blackpool 47s as its base, although multiple locos can sub in as you wish, and it is now the same length as the tour that inspired it; 4 coaches instead of 3! This railtour runs in May and June.



1Z55 takes the dive; starting near Shields depot, the first thing this railtour does is crawl underneath the lines to Glasgow Central on the single-track spur which connects directly to the west side of the Cathcart Circle (above). Nestled among the countryside to Neilston lies the Waukmill Glen Reservoir Viaduct, at approximately 235 metres long it carries trains over water to and from the villages of East Renfrewshire. Today, a chopper takes the stage midway through 1Z97, ultimately bound for Bo’ness. Being uphill, the Neilston branch is tough work for a twenty!



Lastly, as seen in the timelapse, Flying Scotsman makes an AI-only appearance at Glasgow Central in the mornings of July and August.

[h3]Wrap Up[/h3]

And with all that said, that is basically everything you can expect for the new ScotRail Class 380 Cathcart Circle timetable! To reiterate, this timetable comes with the Class 380 itself and is not part of the free remaster, but you can see the stark difference that we have been able to make with more trains, signalling and pathing improvements. Also remember that the full extent of the AI will also depend on Skyhook’s Class 158 which we will share more news on in the next roadmap on July 9th.

Combined with the remaster, Cathcart Circle feels like an all-new route – whether you opt for trainspotting at Glasgow, or running a full shift around and around the circle, we look forward to sharing this new experience when the Class 380 releases on July 11th!



From one UFO to another, look forward to a route experience out of this world and enjoy AI traffic encounters of the third kind. Get your Area 5.1 surround sound ready to play the unearthly tones of the ScotRail Class 380, landing July 11th!

Steam social links for articles:
Find out more about Train Sim World 4 by following @trainsimworld on X/Twitter
, Instagram
, Facebook
, YouTube
, Twitch
, and TikTok.

Steam Summer Sale Live Now!



Save up to 80% on Train Sim World 4 and DLC in the Steam Summer Sale, running until 11 July.

Summer is here! The perfect time for exploring the rails both in the real world and virtually with Train Sim World. You can find some huge savings of up to -80% on the Steam Store as part of the Summer Sale event. You can browse all offers over on the Steam Store, and read on for some recommendations...

[h2]Train Sim World 4: Deluxe Edition (-80%) [/h2]



Feel the power of simulation in your hands with the Train Sim World 4 Deluxe Edition. Take on the tough Californian canyons aboard the EMD F125 on the Antelope Valley Line, enjoy high-speed thrills across the East Coast Main Line with the BR Class 801 Azuma or Flying Scotsman, explore the Austrian/German border with the ÖBB 4024 in S-Bahn Vorarlberg, and more. Whether you're new to the hobby or a veteran driver, at 80% off, this is the perfect time to pick up Train Sim World 4.

[h2]Hauptstrecke Hamburg - Lübeck (-70%) [/h2]



Experience regional passenger and heavy freight duties in North Germany, linking the country’s 2nd largest city to the commuter towns of Schleswig-Holstein with Hauptstrecke Hamburg - Lübeck. This route includes the DB BR 112, MRCE ES 64 U2 and an array of rolling stock. You can also add to the variety on this route now with the recently released DB BR 218 from TSG. Available separately on the Steam Store this adds more services to both Hamburg - Lübeck and Maintalbahn (-45%).

[h2]Fife Circle Line (-30%) [/h2]



Get ready for the upcoming release of the ScotRail Class 158 from Skyhook Games by picking up Fife Circle Line from Rivet Games. From the Scottish Capital to the Firth of Forth Lowlands, embark on key passenger services over iconic cantilevers and along picturesque coastline with the ScotRail BR Class 170 DMU. If you're enjoying this route don't forget to check out the Cathcart Circle Line, 50% off in the sale this adds another unique Scottish experience - And also has a loco DLC in development with the Class 380.

[h2]Amtrak Acela (-70%) [/h2]



America's fastest train is now 70% off! Race along the famous Northeast Corridor in iconic style with the Amtrak Acela. A marvel of engineering this locomotive carries thousands of passengers each day and you can recreate that experience in Train Sim World as you take the controls and try to keep to time on busy routes. The loco includes scenarios and timetable services for Boston - Providence (-60%) and additional timetable services for New York - Trenton (-50%). Both discounted in the sale.

You can find all of these and many more discounted over on the Steam Store. Offers run to 11 July.

Find out more about Train Sim World 4 by following @trainsimworld on X/Twitter
, Instagram
, Facebook
, YouTube
, Twitch
, and TikTok.