Scouting Through Scout UAVs
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[/p][p]In today’s update, we’ve added the ability to scout enemies while using Scout UAVs without having to switch to a tank. Alongside this are a number of changes made for balance purposes:[/p]
- [p]When a Scout UAV is up in the air and operational, the delay before reusing Active Scouting after a successful scout has been increased:[/p]
- [p]In Arcade Battles, the cooldown after a successful scout is now 12 seconds, and in Realistic Battles it is now 18 seconds. In both modes, this extended cooldown occurs regardless of whether you scouted with a UAV or a tank.[/p]
- [p]When no Scout UAV is up in the air and operational, the cooldown time in both modes remains at 6 seconds, as before.[/p]
- [p]When the Scout UAV is up in the air and operational, the reduction in the aircraft’s spawn cost (in spawn points) for each target destroyed by an ally you scouted is halved, regardless of whether you were using a Scout UAV or a tank during scouting. However, the rewards in research points, Silver Lions, and mission points remain the same.[/p]
- [p]The maximum scout range when using a Scout UAV is limited and depends on whether the Scout UAV has a thermal imager. For Scout UAVs without a thermal imager, the scout range is limited to 1,500 meters. For ones with a thermal imager, it is 3,000 meters. If the distance to the selected target (in Arcade Battles) or the distance to the aiming point (in Realistic Battles) exceeds the maximum scout range, the action in the panel will be grayed out and become unavailable. If you still try to scout the target, a hint will appear on screen informing you that the maximum range has been exceeded.[/p]