Update 2.55.0.32
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[/p][h3]Ground Vehicles[/h3]
- [p]ZTZ96B — mistakenly removed automatic target tracker has been added back. (Report). LWS functionality has been re-added. The tank visual model will be adjusted in the future to properly show the LWS module.
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- [p]A bug that made it impossible to take more than two main caliber shell types into the battle has been fixed. (Report).[/p]
- [p]A bug that sometimes caused aircraft to start displaying in the X-ray mode after consecutively opening the crew training and secondary weapons windows and then closing them regardless of the previous view mode has been fixed.[/p]
- [p]The sounds of engines and tracks of enemy ground vehicles have been emphasized in the sound mix so that they can’t be suppressed by any other loud sounds, be it an explosion or a cannon shot. Previously, all sounds of engines and tracks of vehicles were already played in the hearing radius around the player, but they could have been suppressed by explosions and shots, down to a point of being quieter than the threshold of hearing.[/p]
- [p]A specific frequency in the sound mix has been dedicated to the sounds of engine and track sounds of enemy ground vehicles, which gets freed from other sounds when the enemy vehicle approaches the player. This ensures that enemy vehicles are always audible to the player.[/p]
- [p]The volume of enemy ground vehicle engines at distances of 100-200 meters has been increased.[/p]
- [p]The content needed for the second stage of infantry CBT has been updated or added. You can apply for the CBT here.[/p]