Update 04.06.2021 (2.7.0.19)

Ground Vehicle model, damage model, characteristic and weaponry changes:
- Strv 122B PLSS — A bug where the controls for the commander’s optics would rotate together with the optics module in the X-Ray view of the vehicle has been fixed.
- Ta 152 H-1 — A bug which would cause missing textures around the engine area has been fixed.
- A bug that caused the periodic flares firing function not to work has been fixed.
- A bug, where allied vehicles would receive pressure damage as if their armour was ignored when other nearby allied vehicles were struck with a HE shell, has been fixed.
- Centurion Mk.1 — A bug where the commander’s sight camera would not work due to an unfinished model has been fixed.
- J6B, Iacobi's J8A, SAAB B17B, SAAB B71A, J22-A - An erroneous round from the “armoured targets'' ammunition belt for the 8 mm Ksp m\22 machine gun with an armour penetration of 23 mm, has been removed. A duplicate belt for “ground targets” has been removed.
- Artillery explosion sounds have been improved and are now more powerful. Now, they will be louder at lower frequencies, and will not be suppressed by other sounds as easily.
- The sounds of firing the machine guns on ground vehicles have been improved and firing sounds in the medium frequency range have been added.
- The fire rate sounds (up to 1,000 rpm) for machine guns has been fixed.
- Changes in the sounds of machine gun fire for naval forces, which would occur as the distance between the gun and listener increased, have been made more explicit.
- The volume of a ground vehicle’s suspension (as it bounces up/down) will now depend on the player’s engine volume setting.
- The voice notification about approaching allied mines and torpedoes during naval battles has been fixed.
- A bug, where the notification about approaching enemy torpedoes in naval battles would be too late to trigger, has been fixed.