Update 2.27.1.17

[h2]Ground vehicles[/h2]
- SANTAL — A bug that caused the wave deflector to not rise in water has been fixed.
- SANTAL — A bug that caused damaged launchers to disappear from the visual model has been fixed (report).
- KV-2 (1939) — The position of the historical sight camera has been corrected to match the gunner optics location (report).
- LVT(A)(4) (ZiS-2) — The position of the frontmost armour plate has been fixed. This bug might lead to an incorrect display of the armour joints on the camouflage.
- Type 62 — A bug that led to stretching of the camouflage on the rear armour plate has been fixed.
- CV9030FIN — A bug that caused the smoke grenade to ‘hang’ near the right side mortar instead of inside it has been fixed (report).
- Magach 3 — Asynchronous rotation of the commander’s turret and anti-aircraft machine gun has been fixed. Due to this bug, tracers and shot effects could appear in the air (report).
[h2]Aircraft[/h2]
- La-11 — Inaccuracies in the model have been corrected. Holes at the wing ends have been added. Wires from fuselage to elevators have been removed.
- Sea Vixen F.A.W. Mk.2 — A bug where the hook would not cling to the finisher has been fixed.
- Short term change of the game brightness during the supersonic speed transition effect has been fixed.
- A bug where the supersonic speed transition effect could hide the afterburner flame has been fixed.
- UH-1C XM-30 — Information about the type and explosive mass of the 30mm AP shells has been added to the protection analysis.
- Mirage 2000 (all modifications) — The display now shows the distance to the captured target.
[h2]Naval[/h2]
- Icons of the modifications for the naval vessel “Damage Control Division” and “Fire Division” have been updated.
[h2]Locations[/h2]
- Visual problems in the “Iberian Castle” location have been fixed.
- Flickering of the location textures which could occur in the tank sight has been fixed.
[h2]Interface[/h2]
- Indication of received new decals and decorations in the customization menu has been added.
[h2]Sound[/h2]
- The frequency balance in the game's sound mix has been corrected making positioning of the sound sources in space more readable.
- New sounds of ricochettes from ground vehicle hulls have been added.
- Balance between the volume of engines and wheels of ground vehicles has been corrected so that wheels will not sound much louder than engines.
- Shot sounds of the SPAA Gepard (35 mm Oerlikon KDA) have been corrected.