Update 2.29.0.84

[h2]Aircraft[/h2]
- Milan — separate bomb drop sequences have been added.
- T129 ATAK, A129CBT Mangusta, A-129 International (p) — the camera position when zooming in to fire unguided rockets has been fixed. (Report)
- Harrier (all variants), Yak-141 — aircraft drift after active maneuvering with SAS enabled with “damper” mode has been reduced.
- MiG-29 — longitudinal stability above critical angles of attack has been reduced, improved high speed pitch handling qualities with SAS-damper enabled.
- MiG-29 9-12, 9-13 — basic weight has been increased by 335 kg and 285 kg respectively.
- Super Etendard — SAS mode has been added.
- B7A2 (Homare 23) — a bug causing reduced efficiency of the propellor has been fixed.
[h2]Naval[/h2]
- Pr.1204 late — the need to research the “Rocket Launcher” modification before the “Mines” modification has been added.
- IJN Kurama — a bug that caused the 80 mm /40 3rd Year Type gun to not attack air targets has been fixed. The default shell has been replaced with HE-TF.
- HMS Marlborough — ballistic characteristics of the main caliber guns have been corrected. The drag coefficient has been increased for shells. (Source: Range tables. Volume I. 1918. 9,2 inch guns and above).
[h2]Missions[/h2]
For the following Air RB missions;
- [Operation] Golan Heights
- [Operation] Battle for Vietnam
- [Operation] Rocky Pillars
- [Operation] Sinai
The availability of airfields depending on the rank of the match has been changed:
- Low ranked airfields: 1.0 to 3.3.
- Medium ranked airfields: 3.7 to 6.7. In addition, the low ranked airfield is active as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairing and reloading).
- High ranked airfields: 7.0 to 10.3. In addition, the medium ranked airfield is active as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairing and reloading).
- Top ranked airfields: 10.7+. In addition, the high ranked airfield is available as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairs and reloading).
[h2]Interface[/h2]
- Information about camouflage progress has been added to the vehicle modifications window, making it easier to track the customization progress of vehicles.
- In ground arcade, HUD elements that overlapped each other (air battle start and machine gun ammo count) have been fixed.
- A bug that caused secondary mounted machine guns to display an incorrect ammo count in the “Secondary weapon” window has been fixed.
- A bug where the required weight for presets with chaff pods was incorrectly set to only 0.3 kg instead of 243 kg has been fixed.
- If a stat card becomes overly large on the screen (for example, when you're using a small resolution), then the vehicle's photo is now hidden.
- A bug that made it not possible to click and open changelog links in the changelog window in-game with a gamepad has been fixed.
- A bug that caused the fire extinguisher icon on the HUD in-game to only show for 5 seconds and not for the entire fire duration has been fixed.
- For those of you who use custom localisation, a message to mention this has been added to the top left of the hangar screen. In addition to this, we’ve also added an option to disable custom localisation in-game, under the Main parameters setting.