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Following the Roadmap: Separate Battle Ratings for Different Modes + More Info



Hey everyone. We’re continuing to move along with the War Thunder Roadmap presented at the beginning of this year. In today’s news, we’ll be talking about the separation of Battle Ratings for different modes.

We planned to introduce this one along with the second major update of 2024, but we were able to finish it earlier, and today we’re pleased to present it to you.

We are planning to implement this change soon.

[h2]How it works[/h2]

The separation of Battle Ratings for different modes works as simple as this: the Battle Rating for a vehicle is different in Aircraft Battles and Ground or Naval Battles, something not seen before in the game.

Apart from a few exceptions, Battle Ratings for aircraft are set based on their performance in Aircraft battles, not Ground or Naval Battles. This is why there are more changes to Battle Ratings in Ground Battles than there are in Aircraft Battles with the release of this feature.

We’d like to make an important note that this is the only first change to Battle Ratings for this feature, at the moment we’ve only included changes to top tier aircraft. For aircraft of the earlier ranks, we’re planning to change their Battle Ratings if needed in one of the planned Battle Ratings segments that we do. Overall we’ll be carefully monitoring changes in the performance of various vehicles.

We’ve prepared a handy table for you so that you can see the changes that are going to be made to the Battle Ratings of some vehicles.

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Click here for the table of separate Battle Rating changes
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[h2]Postponement news[/h2]

As of now, we’re currently working on Roadmap features for the second major update, but we’d like to talk about some features that have been delayed and will not be included this major update. We’ve developed separate Battle Ratings sooner than expected, however some features need some more time to be finalized.

The main one is the Research Bonuses for new nations Roadmap feature which we are delaying until after the second major update. This has been explained thoroughly in this post, but in essence our programmers need more time to create this feature, and it’s at the highest priority of the lead game designers. We anticipate it sometime after the second major update in one smaller update or an It’s Fixed update and we apologize that this has been delayed again.

We’re also postponing public squads and mechanics for searching for a squad based on the interests of players in-game. This one also needs more time from our designers and programmers and will come out in the future.

Our Community Managers have posted an article on the forum with insights regarding postponements, design mockups and other information regarding the Roadmap, second major update, vehicle events, bug reports and other things we’re working on. If you’ve not seen it yet, be sure to check it out in the link below!

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Click here to view this post
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[h2]Updated Roadmap Infographic[/h2]
We’re continuing to work on the Roadmap features for the second major update, and more details surrounding what’s to come will be released in the future. In the meantime, check out this updated Roadmap infographic — be sure to share it with your friends!

National Sailors Day in France: A Decal and the Duguay-Trouin Returns!



The history of French military victories at sea stretches back to the 17th century, from the War of the League of Augsburg. France pioneered many naval innovations, launching the first ever steam-powered battleship and diesel-electric submarine.

[h2]Duguay-Trouin is available for Golden Eagles and is here to stay![/h2]
This light cruiser is available for 1,600 Golden Eagles.



When: From May 22nd (11:00 GMT).
Where: France > Bluewater fleet > Premium vehicles.

About this light cruiser
  • The Duguay-Trouin is fragile but fast and well-armed and is best suited for teamwork. Use it to protect your allied ships from air attacks. Its 155 mm main caliber guns are also ready to give your opponents a really tough time!



[h2]Earn the “Emblem of the French naval academy” decal![/h2]
A themed decal for this day!



“Emblem of the French naval academy” decal

When: From May 22nd (11:00 GMT) until May 24th (11:00 GMT).
Task: Play 3 battles using French naval vessels at rank III or higher to receive the “Emblem of the French naval academy” decal!

Additional details:
  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, and [Assault] mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → National Sailor’s Day in France.
  • You can find the decal in the “France → Navy” tab in the Customization menu.

Screenshot Competition – Under Fire!



Welcome to the 120th War Thunder Steam Screenshot Competition!


Your screenshots were excellent! Many battles come down to one final duel to determine the result of who wins, or loses. In aerial battles, some prefer to joust in head-to-head battles, and some prefer to have a battle of maneuvers in a dogfight. What is your preferred method? The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 120th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen120. You have time until the 24th of May to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]
    Your screenshot must include a damaged player vehicle.
    You must add the #WTscreen120 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 119th edition – Duel![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3244413173
https://steamcommunity.com/sharedfiles/filedetails/?id=3247747078
https://steamcommunity.com/sharedfiles/filedetails/?id=3245191480

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3247357597
https://steamcommunity.com/sharedfiles/filedetails/?id=3245550861
https://steamcommunity.com/sharedfiles/filedetails/?id=3246830345

Each winner will get 300GE! Congratulations and see you next week!

US Armed Forces Day: Celebrating with a New Decal!



It’s US Armed Forces Day! The US Armed Forces hold world records in terms of budget and number of military bases outside the country. In terms of the number of combat aircraft, the US Air Force, Navy and Marine Corps rank 1st, 4th and 7th in the world respectively, and in terms of tonnage the US Navy is ahead of all other countries. This holiday is celebrated annually on the third Sunday in May.

[h2]
From May 17th (11:00 GMT) until May 22nd (07:00 GMT).
[/h2]

[h2]Earn the “Seal of the United States Army” decal![/h2]
For this day, you can get this new decal!

“Seal of the United States Army” decal

When: From May 17th (11:00 GMT) until May 22nd (07:00 GMT).
Task: Play 3 battles using US vehicles at rank III or higher to receive the “Seal of the United States Army” decal!

Additional details:
  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, and [Assault] mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → US Armed Forces Day.
  • You can find the decal in the “Holidays” USA → Tanks tab in the Customization menu.

Update 2.35.1.83



[h2]Aircraft[/h2]
  • EC-665 Tiger UHT, EC-665 Tiger HAP, EC-665 Tiger HAD — a bug where the center of the aiming sight displayed on the MFD in the cockpit was incorrectly positioned above the target has been fixed. (Report)
  • Wing Loong I — the AKD-10 missile has been added as an optional weapon.

[h2]Ground Vehicles[/h2]
  • Object 292, Leopard 2K, PT-16/T14 mod. — a bug that caused the fuel tanks to absorb all shell fragments instead of only the ones in the wide spalling cone has been fixed. (Report) (Report)
  • TCM-20 — a bug where on a 64-bit client, an incorrect amount of belts could have been taken into the battle has been fixed. For example, taking 10 belts of any type into battle caused 12 to be taken instead. (Report)
  • BTR-80A — a bug that caused the magnification to decrease when activating zoom in the gun sight has been fixed. (Report)
  • Pantsir-S1 — a bug that caused the drown countdown to display when driving in shallow water has been fixed. (Report)
  • ZSU-23-4M4 — incorrect speed value in the 9M39 missile stat card has been corrected. (Report)
  • SIDAM 25 (Mistral) — the missing maximum speed value in the Mistral missile stat card has been fixed. (Report)
  • WZ305 — the mass of explosives in the high-explosive shell has been increased from 153 to 159 g. (Report)
  • ZTZ88A, ZTZ88B — the erroneously present commander fire control mode has been removed from the commander’s sight. (Report)
  • Tor-M1 — a bug that caused the search radar to be unable to track AGM-65 missiles has been fixed. (Report)
  • Swingfire — the sight magnification has been changed from variable x4-8 to fixed x10. (Report)
  • ZBD04A — the lack of stabilization for the 100 mm gun when using the commander’s sight has been fixed. (Report)
  • Leopard 2K — a bug causing pressure damage to the crew when the ammunition for the 20 mm automatic cannon located outside of the fighting compartment was hit has been fixed.
  • Leopard 2K, PT-16/T14 mod. — a bug with missing fragments when penetrating through armor between the combat and engine compartments has been fixed. (Report)

[h2]Naval Vessels[/h2]
  • HMS Gay Archer, HMAS Arrow — the mechanic that stops the crew from being able to repair due to there being not enough crew left has been removed.

[h2]Interface[/h2]
  • In the messages with battle results, the detailed information area about earnings and research now displays information about vehicles that were used but did not earn any SL and RP in the battle.
  • In the messages with battle results, a bug that caused information about the rewards for awards received after leaving the battle to appear in the “Other awards” section along with all awards of the same type has been fixed.
  • In the messages with battle results, an uninformative value indicating the time of receiving this reward has been removed from the “Activity Time” section.
  • In the messages with battle results, the amount of played time is now shown in the short version of the “Time Played” section instead of the amount of vehicles used in a battle.
  • A bug that caused the crew selection window to still open when selecting the “Order (Select a crew later)” after the purchase option appeared directly after a battle had finished has been fixed. (Report)

[h2]Other[/h2]
  • The “Eagle’s Eye” battle task has been removed from the list of possible tasks for aviation modes. Players with this task already active need to can continue completing it or replace it.


Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.