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War Thunder News

Update 2.47.0.40

[p][/p][p][/p][h2]Aircraft[/h2]
  • [p]A bug where air targets could in some cases still not be correctly damaged by air-to-air missiles and anti-aircraft missiles when exploding close enough has been fixed.[/p]
  • [p]A bug that in some cases caused HE shells to still deal little to no damage to aircraft has been fixed.[/p]
  • [p]A bug that sometimes caused air-to-air missiles and SAMs to fly right through a target without causing damage has been fixed.[/p]
  • [p]A bug where air-to-air missiles and SAMs with IR, ARH and SARH seekers might lose targets for no reason has been fixed. (Report).[/p]
  • [p]A bug that caused some aircraft to not be able to move on some airfields has been fixed. (Report).[/p]
  • [p]AN/AAQ-33 SNIPER ATP — maximum zoom has been increased by 2 times.[/p]
  • [p]F-2A, F-2A ADTW — have been added to the RWR data banks. SARH missile launches by both F-2As can now be seen by the RWRs.[/p]
  • [p]EF-2000, Typhoon FGR.4, F-2000A — for ease of maneuvering, the camera in 3rd person view has been moved slightly away.[/p]
  • [p]Mirage 3S C.70 (Germany) — the built-in rocket booster no longer requires the rocket fuel tank, the booster is fed from the internal fuel tanks. The capacity of the drop tank has been reduced to 730 l. (Report).[/p]
  • [p]MiG-29 Sniper, F-5E (Germany), NF-5A, F-2A, F-2A ADTW, F/A-18C (Germany), F/A-18C Late (Germany), F/A-18C MLU 2 (Sweden), Mirage 3S C.70 (Germany), Saab F-35 — these aircraft are now correctly recognized by radars with target recognition by radar signature (Non-Cooperative Target Recognition (NCTR)).[/p]
[p][/p][h2]Ground Vehicles[/h2]
  • [p]A bug where the blast wave from an ammunition explosion that hit a ground vehicle while it was moving towards a shell ignored the vehicle’s armor has been fixed.[/p]
  • [p]A bug where allied and enemy ground vehicles could move jerkily has been fixed. (Report).[/p]
  • [p]A bug that caused Multi-Vehicle SAM launchers to appear on the roof of an arch or tunnel when attempting to place a launcher inside an arch or tunnel has been fixed.[/p]
  • [p]CS/SA5 — now, the detection and tracking radars are correctly identified by all RWRs capable of doing so.[/p]
  • [p]Tan-SAM Kai — the launchers now point slightly above the line of sight to the target to prevent missiles fired at low flying targets from crashing into the ground. (Report).[/p]
[p][/p][h2]Naval Vessels[/h2]
  • [p]Yamato — a bug where an explosion of the 155 mm cannon ammunition always resulted in the destruction of the ship has been fixed. (Report).[/p]
[p][/p][h2]Locations and Missions[/h2]
  • [p]Ash River (all missions) has been returned to the rotation.[/p]
  • [p]Finland (all missions) has been temporarily removed from the rotation until bugs on this location are fixed.[/p]
  • [p]Sweden — a bug that caused some wooden market stalls to become indestructible has been fixed. (Report).[/p]
[p][/p][h2]Interface[/h2]
  • [p]The icons of identified targets on the Plan Position Indicator on the Radar Control Screen now rotate along the target’s velocity vector.[/p]
[p] [/p][h2]Graphics[/h2]
  • [p]CLAWS — a bug where only the radar vehicle was displayed in the hit window when shooting at the trailer has been fixed.[/p]
  • [p]A bug where the game would crash when attempting to launch the game on a display with a resolution lower than the previously set one has been fixed. The game now waits 30 seconds for the player to interact with the dialog box.[/p]
  • [p]A bug where enabling PTGI without enabling RTSM and RTR resulted in artifacts appearing in shadows has been fixed.[/p]
[hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

A New Decal for French Air Force Day!



France has been actively using combat aircraft since the First World War. In the 1920s, France’s combat aircraft fleet was the largest in Europe, with more than a thousand aircraft. At that time, the Air Force was still part of the army, until they separated on July 2nd 1934. Currently, the French Air Force has more than 40,000 people serving, and is armed with 200 modern multi-purpose Mirage 2000 and Rafale aircraft.

[h3]Get the “French Air Force Day 2025” decal![/h3]
Get this French decal on this anniversary!

“French Air Force Day 2025” decal

When: From July 3rd (11:00 GMT) until July 7th (11:00 GMT).

Task: Play 3 battles using French aircraft at rank III or higher to receive the “French Air Force Day 2025” decal.

Additional details:
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, and [Assault] mode.
  • Track your progress in the hangar by clicking Nickname → Achievements → Holidays → French Air Force Day.
  • You can find the decal in the “France -> Aircraft” tab in the customization menu.

Fair Play: July 2025

[p][/p][p]We are continuing to take action against cheaters and rule breakers in War Thunder. Our tools, plus your valuable reports, help us detect these accounts, so please keep reporting any suspects. Thank you to those have reported so far! You can use the battle replay function on our website to report players who you suspect have violated the game’s Terms of Service and the License Agreement. Instructions on how to do this can be found here. [/p][p][/p][h2]Banned accounts[/h2][p]Since our last fair play, we’ve banned 4,781 accounts that were found to have violated the rules. Specifically 3.2.3 of the EULA namely in the automation of gameplay (using bots) and cheat software. For complete transparency, we’re publishing the full list of these banned players. This list will be available for two weeks after the publication of this article. [/p][p][/p]
[p]Additionally, 469 accounts have been banned for a week or longer for intentional teamkilling, ramming and griefing.[/p]
[p][/p][h2]Recommendations[/h2][p]We recommend that you set a strong password for your account and enable two-step authentication in your profile security settings. We have the following 2FA options available: email, SMS, TOTP (Gaijin Pass/Google Authenticator), and Telegram bot, which we suggest trying if SMS 2FA messages are not reaching you.

We’d also suggest that you turn on 2FA for the email that is linked to your Gaijin account for additional security, as this will protect your account from fraudsters. And remember, don’t use prohibited client modifications and never share your account information with anyone.

The War Thunder Team
[/p]

Technical Issues (July 1st)

[p][/p][p][/p][p]Technical Issues (July 1st)[/p][p]Hey everyone! Our servers are currently experiencing difficulties due to technical issues in one of our data centers. We apologize for the inconvenience and are working to get the servers up and running as soon as possible.[/p]

Update 2.47.0.32

[p][/p][p][/p][h2]Aircraft[/h2]
  • [p]Z-10ME — a bug that caused LDIRCM to not affect air-to-ground missiles with IR seekers has been fixed.[/p]
  • [p]MiG-29 Sniper — a bug that caused the animation of the air intakes to not play has been fixed. (Report).[/p]
[p][/p][h2]Ground Vehicles[/h2]
  • [p]Sherman Firefly — texture of the sideskirts has been corrected.[/p]
  • [p]A bug where it was not possible to complete tasks to obtain camouflages for Multi-Vehicle SAMs has been fixed. (Report).[/p]
  • [p]A bug that caused each destroyed Multi-Vehicle SAM vehicle to reduce the number of available respawns in Ground Arcade Battles has been fixed. (Report).[/p]
[p][/p][hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]